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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef TOOLFRAMEWORK_CLIENT_H
#define TOOLFRAMEWORK_CLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "toolframework/itoolentity.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class KeyValues; struct AudioState_t;
//-----------------------------------------------------------------------------
// Posts a message to all tools
//-----------------------------------------------------------------------------
void ToolFramework_PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg );
//-----------------------------------------------------------------------------
// Should we render with a 3rd person camera?
//-----------------------------------------------------------------------------
bool ToolFramework_IsThirdPersonCamera( );
//-----------------------------------------------------------------------------
// Are tools enabled?
//-----------------------------------------------------------------------------
#ifndef NO_TOOLFRAMEWORK
bool ToolsEnabled(); #else
#define ToolsEnabled() 0
#endif
//-----------------------------------------------------------------------------
// View manipulation
//-----------------------------------------------------------------------------
void ToolFramework_AdjustEngineViewport( int& x, int& y, int& width, int& height ); bool ToolFramework_SetupEngineView( Vector &origin, QAngle &angles, float &fov ); bool ToolFramework_SetupAudioState( AudioState_t &audioState );
//-----------------------------------------------------------------------------
// material recording - primarily for proxy materials
//-----------------------------------------------------------------------------
void ToolFramework_RecordMaterialParams( IMaterial *pMaterial );
//-----------------------------------------------------------------------------
// Recorded temp entity structures
//-----------------------------------------------------------------------------
enum TERecordingType_t { TE_DYNAMIC_LIGHT = 0, TE_WORLD_DECAL, TE_DISPATCH_EFFECT, TE_MUZZLE_FLASH, TE_ARMOR_RICOCHET, TE_METAL_SPARKS, TE_SMOKE, TE_SPARKS, TE_BLOOD_SPRITE, TE_BREAK_MODEL, TE_GLOW_SPRITE, TE_PHYSICS_PROP, TE_SPRITE_SINGLE, TE_SPRITE_SPRAY, TE_CONCUSSIVE_EXPLOSION, TE_BLOOD_STREAM, TE_SHATTER_SURFACE, TE_DECAL, TE_PROJECT_DECAL, TE_EXPLOSION,
TE_RECORDING_TYPE_COUNT, };
//-----------------------------------------------------------------------------
// Helper class to indicate ownership of effects
//-----------------------------------------------------------------------------
class CRecordEffectOwner { public: CRecordEffectOwner( C_BaseEntity *pEntity, bool bIsViewModel = false ); ~CRecordEffectOwner();
private: bool m_bToolsEnabled; };
#endif // TOOLFRAMEWORK_CLIENT_H
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