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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef NAVUI_H
#define NAVUI_H
#ifdef SERVER_USES_VGUI
#include "KeyValues.h"
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/CheckButton.h>
#include <vgui/ILocalize.h>
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "fmtstr.h"
#include <vgui_controls/CheckButton.h>
//--------------------------------------------------------------------------------------------------------
void GetNavUIEditVectors( Vector *pos, Vector *forward );
//--------------------------------------------------------------------------------------------------------
class CNavUIButton : public vgui::Button { DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::Button );
public: CNavUIButton( Panel *parent, const char *name ) : vgui::Button( parent, name, "" ) { m_hideKey = BUTTON_CODE_INVALID; }
virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnKeyCodeReleased( vgui::KeyCode code );
private: void LookupKey( void );
ButtonCode_t m_hideKey; IntervalTimer m_hidePressedTimer; };
//--------------------------------------------------------------------------------------------------------
class CNavUITextEntry : public vgui::TextEntry { DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::TextEntry );
public: CNavUITextEntry( Panel *parent, const char *name ) : vgui::TextEntry( parent, name ) { m_hideKey = BUTTON_CODE_INVALID; }
virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnKeyCodeReleased( vgui::KeyCode code );
private: void LookupKey( void );
ButtonCode_t m_hideKey; IntervalTimer m_hidePressedTimer; };
//--------------------------------------------------------------------------------------------------------
class CNavUIComboBox : public vgui::ComboBox { DECLARE_CLASS_SIMPLE( CNavUIComboBox, vgui::ComboBox );
public: CNavUIComboBox( Panel *parent, const char *name, int numLines, bool editable ) : vgui::ComboBox( parent, name, numLines, editable ) { m_hideKey = BUTTON_CODE_INVALID; }
virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnKeyCodeReleased( vgui::KeyCode code );
private: void LookupKey( void );
ButtonCode_t m_hideKey; IntervalTimer m_hidePressedTimer; };
//--------------------------------------------------------------------------------------------------------
class CNavUICheckButton : public vgui::CheckButton { DECLARE_CLASS_SIMPLE( CNavUICheckButton, vgui::CheckButton );
public: CNavUICheckButton( Panel *parent, const char *name, const char *text ) : vgui::CheckButton( parent, name, text ) { m_hideKey = BUTTON_CODE_INVALID; }
virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnKeyCodeReleased( vgui::KeyCode code );
private: void LookupKey( void );
ButtonCode_t m_hideKey; IntervalTimer m_hidePressedTimer; };
//--------------------------------------------------------------------------------------------------------
class CNavUIToolPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CNavUIToolPanel, vgui::EditablePanel );
public: CNavUIToolPanel( vgui::Panel *parent, const char *toolName ) : vgui::EditablePanel( parent, toolName ) { }
virtual void Init( void ) { }
virtual void Shutdown( void ) { }
virtual vgui::Panel *CreateControlByName( const char *controlName );
virtual void StartLeftClickAction( const char *actionName ) { }
virtual void FinishLeftClickAction( const char *actionName ) { }
virtual void StartRightClickAction( const char *actionName ) { }
protected: bool IsCheckButtonChecked( const char *name ); };
//--------------------------------------------------------------------------------------------------------
class CNavUIBasePanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CNavUIBasePanel, vgui::Frame );
public: CNavUIBasePanel(); virtual ~CNavUIBasePanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnCommand( const char *command ); virtual void PerformLayout( void ); virtual void PaintBackground( void );
// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
virtual void OnTick( void );
void ToggleVisibility( void ); virtual Panel *CreateControlByName( const char *controlName );
virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnKeyCodeReleased( vgui::KeyCode code ); virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnCursorMoved( int x, int y ); virtual void OnCursorEntered( void ); virtual void OnCursorExited( void ); virtual void OnMouseReleased( vgui::MouseCode code );
void SetLeftClickAction( const char *action, const char *text ); const char *GetLeftClickAction( void ) const { return m_leftClickAction; }
void PlaySound( const char *sound );
protected: const char *ActiveToolName( void ) const; void ActivateTool( const char *toolName ); virtual CNavUIToolPanel *CreateTool( const char *toolName, vgui::Panel *toolParent );
private: bool m_hidden;
bool m_dragSelecting; bool m_dragUnselecting;
CNavUIToolPanel *m_toolPanel; CNavUIToolPanel *m_selectionPanel;
void LookupKey( void );
ButtonCode_t m_hideKey; IntervalTimer m_hidePressedTimer;
CountdownTimer m_audioTimer;
char m_leftClickAction[ 64 ]; bool m_performingLeftClickAction; };
extern CNavUIBasePanel *CreateNavUI( void ); extern CNavUIBasePanel *TheNavUI( void );
#endif // SERVER_USES_VGUI
#endif // NAVUI_H
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