Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
// NextBot paths that go through this entity must fulfill the given prerequisites to pass
// Michael Booth, August 2009
#ifndef FUNC_NAV_PREREQUISITE_H
#define FUNC_NAV_PREREQUISITE_H
#include "triggers.h"
/**
* NextBot paths that pass through this entity must fulfill the given prerequisites to pass */ DECLARE_AUTO_LIST( IFuncNavPrerequisiteAutoList );
class CFuncNavPrerequisite : public CBaseTrigger, public IFuncNavPrerequisiteAutoList { DECLARE_CLASS( CFuncNavPrerequisite, CBaseTrigger );
public: CFuncNavPrerequisite();
DECLARE_DATADESC();
virtual void Spawn( void );
enum TaskType { TASK_NONE = 0, TASK_DESTROY_ENTITY = 1, TASK_MOVE_TO_ENTITY = 2, TASK_WAIT = 3, };
bool IsTask( TaskType type ) const; CBaseEntity *GetTaskEntity( void ); float GetTaskValue( void ) const;
void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); bool IsEnabled( void ) const { return !m_isDisabled; }
protected: int m_task; string_t m_taskEntityName; float m_taskValue; bool m_isDisabled; EHANDLE m_hTaskEntity; };
inline float CFuncNavPrerequisite::GetTaskValue( void ) const { return m_taskValue; }
#endif // FUNC_NAV_PREREQUISITE_H
|