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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
// Author: Michael S. Booth ([email protected]), 2003
#include "cbase.h"
#include "cs_gamerules.h"
#include "cs_player.h"
#include "shared_util.h"
#include "engine/IEngineSound.h"
#include "KeyValues.h"
#include "bot.h"
#include "bot_util.h"
#include "cs_bot.h"
#include "cs_bot_chatter.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/**
* @todo Fix this */ const Vector *GetRandomSpotAtPlace( Place place ) { int count = 0;
FOR_EACH_VEC( TheNavAreas, it ) { CNavArea *area = TheNavAreas[ it ];
if (area->GetPlace() == place) ++count; }
if (count == 0) return NULL;
int which = RandomInt( 0, count-1 );
FOR_EACH_VEC( TheNavAreas, rit ) { CNavArea *area = TheNavAreas[ rit ];
if (area->GetPlace() == place && which == 0) return &area->GetCenter(); }
return NULL; }
//---------------------------------------------------------------------------------------------------------------
/**
* Transmit meme to other bots */ void BotMeme::Transmit( CCSBot *sender ) const { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *player = static_cast<CBasePlayer *>( UTIL_PlayerByIndex( i ) );
if (player == NULL) continue;
// if (FNullEnt( player->pev ))
// continue;
// if (FStrEq( STRING( player->pev->netname ), "" ))
// continue;
// skip self
if (sender == player) continue;
// ignore dead humans
if (!player->IsBot() && !player->IsAlive()) continue;
// ignore enemies, since we can't hear them talk
if (!player->InSameTeam( sender )) continue;
// if not a bot, fail the test
if (!player->IsBot()) continue;
CCSBot *bot = dynamic_cast<CCSBot *>( player );
if ( !bot ) continue;
// allow bot to interpret our meme
Interpret( sender, bot ); } }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate called for help - respond */ void BotHelpMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { const float maxHelpRange = 3000.0f; // 2000
receiver->RespondToHelpRequest( sender, m_place, maxHelpRange ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate reported information about a bombsite */ void BotBombsiteStatusMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { // remember this bombsite's status
if (m_status == CLEAR) receiver->GetGameState()->ClearBombsite( m_zoneIndex ); else receiver->GetGameState()->MarkBombsiteAsPlanted( m_zoneIndex );
// if we were heading to the just-cleared bombsite, pick another one to search
// if our target bombsite wasn't cleared, will will continue going to it,
// because GetNextBombsiteToSearch() will return the same zone (since its not cleared)
// if the bomb was planted, we will head to that bombsite
if (receiver->GetTask() == CCSBot::FIND_TICKING_BOMB) { receiver->Idle(); receiver->GetChatter()->Affirmative(); } }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate reported information about the bomb */ void BotBombStatusMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { // update our gamestate based on teammate's report
switch( m_state ) { case CSGameState::MOVING: receiver->GetGameState()->UpdateBomber( m_pos );
// if we are hunting and see no enemies, respond
if (!receiver->IsRogue() && receiver->IsHunting() && receiver->GetNearbyEnemyCount() == 0) receiver->RespondToHelpRequest( sender, TheNavMesh->GetPlace( m_pos ) );
break;
case CSGameState::LOOSE: receiver->GetGameState()->UpdateLooseBomb( m_pos );
if (receiver->GetTask() == CCSBot::GUARD_BOMB_ZONE) { receiver->Idle(); receiver->GetChatter()->Affirmative(); } break; } }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate has asked that we follow him */ void BotFollowMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { if (receiver->IsRogue()) return;
// if we're busy, ignore
if (receiver->IsBusy()) return;
// if we are too far away, ignore
// compute actual travel distance
Vector senderOrigin = GetCentroid( sender ); PathCost cost( receiver ); float travelDistance = NavAreaTravelDistance( receiver->GetLastKnownArea(), TheNavMesh->GetNearestNavArea( senderOrigin ), cost ); if (travelDistance < 0.0f) return;
const float tooFar = 1000.0f; if (travelDistance > tooFar) return;
// begin following
receiver->Follow( sender );
// acknowledge
receiver->GetChatter()->Say( "CoveringFriend" ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate has asked us to defend a place */ void BotDefendHereMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { if (receiver->IsRogue()) return;
// if we're busy, ignore
if (receiver->IsBusy()) return;
Place place = TheNavMesh->GetPlace( m_pos ); if (place != UNDEFINED_PLACE) { // pick a random hiding spot in this place
const Vector *spot = FindRandomHidingSpot( receiver, place, receiver->IsSniper() ); if (spot) { receiver->SetTask( CCSBot::HOLD_POSITION ); receiver->Hide( *spot ); return; } }
// hide nearby
receiver->SetTask( CCSBot::HOLD_POSITION ); receiver->Hide( TheNavMesh->GetNearestNavArea( m_pos ) );
// acknowledge
receiver->GetChatter()->Say( "Affirmative" ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate has asked where the bomb is planted */ void BotWhereBombMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { int zone = receiver->GetGameState()->GetPlantedBombsite();
if (zone != CSGameState::UNKNOWN) receiver->GetChatter()->FoundPlantedBomb( zone ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate has asked us to report in */ void BotRequestReportMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { receiver->GetChatter()->ReportingIn(); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate told us all the hostages are gone */ void BotAllHostagesGoneMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { receiver->GetGameState()->AllHostagesGone();
// acknowledge
receiver->GetChatter()->Say( "Affirmative" ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate told us a CT is talking to a hostage */ void BotHostageBeingTakenMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { receiver->GetGameState()->HostageWasTaken();
// if we're busy, ignore
if (receiver->IsBusy()) return;
receiver->Idle();
// acknowledge
receiver->GetChatter()->Say( "Affirmative" ); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate heard a noise, so we shouldn't report noises for a while */ void BotHeardNoiseMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { receiver->GetChatter()->FriendHeardNoise(); }
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate warned about snipers, so we shouldn't warn again for awhile */ void BotWarnSniperMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const { receiver->GetChatter()->FriendSpottedSniper(); }
//---------------------------------------------------------------------------------------------------------------
BotSpeakable::BotSpeakable() { m_phrase = NULL; }
//---------------------------------------------------------------------------------------------------------------
BotSpeakable::~BotSpeakable() { if ( m_phrase ) { delete[] m_phrase; m_phrase = NULL; } }
//---------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------
BotPhrase::BotPhrase( bool isPlace ) { m_name = NULL; m_place = UNDEFINED_PLACE; m_isPlace = isPlace; m_radioEvent = RADIO_INVALID; m_isImportant = false; ClearCriteria(); m_numVoiceBanks = 0; InitVoiceBank( 0 ); }
BotPhrase::~BotPhrase() { for( int bank=0; bank<m_voiceBank.Count(); ++bank ) { for( int speakable=0; speakable<m_voiceBank[bank]->Count(); ++speakable ) { delete (*m_voiceBank[bank])[speakable]; } delete m_voiceBank[bank]; }
if ( m_name ) delete [] m_name; }
void BotPhrase::InitVoiceBank( int bankIndex ) { while ( m_numVoiceBanks <= bankIndex ) { m_count.AddToTail(0); m_index.AddToTail(0); m_voiceBank.AddToTail( new BotSpeakableVector ); ++m_numVoiceBanks; } }
/**
* Return a random speakable - avoid repeating */ char *BotPhrase::GetSpeakable( int bankIndex, float *duration ) const { if (bankIndex < 0 || bankIndex >= m_numVoiceBanks || m_count[bankIndex] == 0) { if (duration) *duration = 0.0f;
return NULL; }
// find phrase that meets the current criteria
int start = m_index[bankIndex]; while(true) { BotSpeakableVector *speakables = m_voiceBank[bankIndex]; int& index = m_index[bankIndex]; const BotSpeakable *speak = (*speakables)[index++];
if (m_index[bankIndex] >= m_count[bankIndex]) m_index[bankIndex] = 0;
// check place criteria
// if this speakable has a place criteria, it must match to be used
// speakables with Place of ANY will match any place
// speakables with a specific Place will only be used if Place matches
// speakables with Place of UNDEFINED only match Place of UNDEFINED
if (speak->m_place == ANY_PLACE || speak->m_place == m_placeCriteria) { // check count criteria
// if this speakable has a count criteria, it must match to be used
// if this speakable does not have a count criteria, we dont care what the count is set to
if (speak->m_count == UNDEFINED_COUNT || speak->m_count == MIN( m_countCriteria, COUNT_MANY )) { if (duration) *duration = speak->m_duration;
return speak->m_phrase; } }
// check if we exhausted all speakables
if (m_index[bankIndex] == start) { if (duration) *duration = 0.0f;
return NULL; } } }
//---------------------------------------------------------------------------------------------------------------
/**
* Randomly shuffle the speakable order */ void BotPhrase::Randomize( void ) { for ( int bank = 0; bank < m_voiceBank.Count(); ++bank ) { BotSpeakableVector *speakables = m_voiceBank[bank]; if ( speakables->Count() == 1 ) continue;
// A simple shuffle: for each array index, swap it with a random index
for ( int index = 0; index < speakables->Count(); ++index ) { int newIndex = RandomInt( 0, speakables->Count()-1 );
BotSpeakable *speakable = (*speakables)[index]; (*speakables)[index] = (*speakables)[newIndex]; (*speakables)[newIndex] = speakable; } } }
//---------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------
BotPhraseManager *TheBotPhrases = NULL;
BotPhraseManager::BotPhraseManager( void ) { m_placeCount = 0; }
/**
* Invoked when map changes */ void BotPhraseManager::OnMapChange( void ) { m_placeCount = 0; }
/**
* Removes everything from memory */ void BotPhraseManager::Reset( void ) { int i;
// free phrase resources
for( i=0; i<m_list.Count(); ++i ) { delete m_list[i]; }
for( i=0; i<m_placeList.Count(); ++i ) { delete m_placeList[i]; }
m_list.RemoveAll(); m_placeList.RemoveAll();
m_painPhrase = NULL; m_agreeWithPlanPhrase = NULL; }
/**
* Invoked when the round resets */ void BotPhraseManager::OnRoundRestart( void ) { // effectively reset all interval timers
m_placeCount = 0;
// shuffle all the speakables
int i; for( i=0; i<m_placeList.Count(); ++i ) m_placeList[i]->Randomize();
for( i=0; i<m_list.Count(); ++i ) m_list[i]->Randomize(); }
BotChatterOutputType BotPhraseManager::GetOutputType( int voiceBank ) const { if ( voiceBank >= 0 && voiceBank < m_output.Count() ) { return m_output[voiceBank]; } return BOT_CHATTER_RADIO; }
/**
* Initialize phrase system from database file */ bool BotPhraseManager::Initialize( const char *filename, int bankIndex ) { bool isDefault = (bankIndex == 0);
FileHandle_t file = filesystem->Open( filename, "r" ); if (!file) { CONSOLE_ECHO( "WARNING: Cannot access bot phrase database '%s'\n", filename ); return false; }
// BOTPORT: Redo file reading to avoid loading whole file into memory at once
int phraseDataLength = filesystem->Size( filename ); char *phraseDataFile = new char[ phraseDataLength ]; int dataReadLength = filesystem->Read( phraseDataFile, phraseDataLength, file );
filesystem->Close( file );
if ( dataReadLength > 0 ) { // NULL-terminate based on the length read in, since Read() can transform \r\n to \n and
// return fewer bytes than we were expecting.
phraseDataFile[ dataReadLength - 1 ] = 0; }
const char *phraseData = phraseDataFile;
const int RadioPathLen = 128; // wav filenames need to be shorter than this to go over the net anyway.
char baseDir[RadioPathLen] = ""; char compositeFilename[RadioPathLen];
//
// Parse the BotChatter.db into BotPhrase collections
//
while( true ) { phraseData = SharedParse( phraseData ); if (!phraseData) break;
char *token = SharedGetToken();
if ( !stricmp( token, "Output" ) ) { // get name of this output device
phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); delete [] phraseDataFile; return false; }
while ( m_output.Count() <= bankIndex ) { m_output.AddToTail(BOT_CHATTER_RADIO); }
char *token = SharedGetToken(); if ( !stricmp( token, "Voice" ) ) { m_output[bankIndex] = BOT_CHATTER_VOICE; } } else if ( !stricmp( token, "BaseDir" ) ) { // get name of this output device
phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); delete [] phraseDataFile; return false; } char *token = SharedGetToken(); Q_strncpy( baseDir, token, RadioPathLen ); Q_strncat( baseDir, "\\", RadioPathLen, -1 ); baseDir[RadioPathLen-1] = 0; } else if (!stricmp( token, "Place" ) || !stricmp( token, "Chatter" )) { bool isPlace = (stricmp( token, "Place" )) ? false : true;
// encountered a new phrase collection
BotPhrase *phrase = NULL; if ( isDefault ) { phrase = new BotPhrase( isPlace ); }
// get name of this phrase
phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); delete [] phraseDataFile; return false; } if ( isDefault ) { phrase->m_name = CloneString( SharedGetToken() );
phrase->m_place = (isPlace) ? TheNavMesh->NameToPlace( phrase->m_name ) : UNDEFINED_PLACE; } else // look up the existing phrase
{ if ( isPlace ) { phrase = const_cast<BotPhrase *>(GetPlace( SharedGetToken() )); } else { phrase = const_cast<BotPhrase *>(GetPhrase( SharedGetToken() )); }
if ( !phrase ) { CONSOLE_ECHO( "Error parsing '%s' - phrase '%s' is invalid\n", filename, SharedGetToken() ); delete [] phraseDataFile; return false; } } phrase->InitVoiceBank( bankIndex );
PlaceCriteria placeCriteria = ANY_PLACE; CountCriteria countCriteria = UNDEFINED_COUNT; RadioType radioEvent = RADIO_INVALID; bool isImportant = false;
// read attributes of this phrase
while( true ) { // get next token
phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename ); delete [] phraseDataFile; return false; } token = SharedGetToken();
// check for Place criteria
if (!stricmp( token, "Place" )) { phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing %s - expected Place name\n", filename ); delete [] phraseDataFile; return false; } token = SharedGetToken();
// update place criteria for subsequent speak lines
// NOTE: this assumes places must be first in the chatter database
// check for special identifiers
if (!stricmp( "ANY", token )) placeCriteria = ANY_PLACE; else if (!stricmp( "UNDEFINED", token )) placeCriteria = UNDEFINED_PLACE; else placeCriteria = TheNavMesh->NameToPlace( token );
continue; }
// check for Count criteria
if (!stricmp( token, "Count" )) { phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing %s - expected Count value\n", filename ); delete [] phraseDataFile; return false; } token = SharedGetToken();
// update count criteria for subsequent speak lines
if (!stricmp( token, "Many" )) countCriteria = COUNT_MANY; else countCriteria = atoi( token );
continue; }
// check for radio equivalent
if (!stricmp( token, "Radio" )) { phraseData = SharedParse( phraseData ); if (!phraseData) { CONSOLE_ECHO( "Error parsing %s - expected radio event\n", filename ); delete [] phraseDataFile; return false; } token = SharedGetToken();
RadioType event = NameToRadioEvent( token ); if (event <= RADIO_START_1 || event >= RADIO_END) { CONSOLE_ECHO( "Error parsing %s - invalid radio event '%s'\n", filename, token ); delete [] phraseDataFile; return false; }
radioEvent = event;
continue; }
// check for "important" flag
if (!stricmp( token, "Important" )) { isImportant = true; continue; }
// check for End delimiter
if (!stricmp( token, "End" )) break;
// found a phrase - add it to the collection
BotSpeakable *speak = new BotSpeakable; if ( baseDir[0] ) { Q_snprintf( compositeFilename, RadioPathLen, "%s%s", baseDir, token ); speak->m_phrase = CloneString( compositeFilename ); } else { speak->m_phrase = CloneString( token ); } speak->m_place = placeCriteria; speak->m_count = countCriteria; #ifdef POSIX
Q_FixSlashes( speak->m_phrase ); Q_strlower( speak->m_phrase ); #endif
speak->m_duration = enginesound->GetSoundDuration( speak->m_phrase );
if (speak->m_duration <= 0.0f) { if ( !engine->IsDedicatedServer() ) { DevMsg( "Warning: Couldn't get duration of phrase '%s'\n", speak->m_phrase ); } speak->m_duration = 1.0f; }
BotSpeakableVector * speakables = phrase->m_voiceBank[ bankIndex ]; speakables->AddToTail( speak );
++phrase->m_count[ bankIndex ]; }
if ( isDefault ) { phrase->m_radioEvent = radioEvent; phrase->m_isImportant = isImportant; }
// add phrase collection to the appropriate master list
if (isPlace) m_placeList.AddToTail( phrase ); else m_list.AddToTail( phrase ); } }
delete [] phraseDataFile;
m_painPhrase = GetPhrase( "Pain" ); m_agreeWithPlanPhrase = GetPhrase( "AgreeWithPlan" );
return true; }
BotPhraseManager::~BotPhraseManager() { Reset(); }
/**
* Given a name, return the associated phrase collection */ const BotPhrase *BotPhraseManager::GetPhrase( const char *name ) const { for( int i=0; i<m_list.Count(); ++i ) { if (!stricmp( m_list[i]->m_name, name )) return m_list[i]; }
//CONSOLE_ECHO( "GetPhrase: ERROR - Invalid phrase '%s'\n", name );
return NULL; }
/**
* Given an id, return the associated phrase collection * @todo Store phrases in a vector to make this fast */ /*
const BotPhrase *BotPhraseManager::GetPhrase( unsigned int place ) const { for( BotPhraseList::const_iterator iter = m_list.begin(); iter != m_list.end(); ++iter ) { const BotPhrase *phrase = *iter; if (phrase->m_place == id) return phrase; }
CONSOLE_ECHO( "GetPhrase: ERROR - Invalid phrase id #%d\n", id ); return NULL; } */
/**
* Given a name, return the associated Place phrase collection */ const BotPhrase *BotPhraseManager::GetPlace( const char *name ) const { if (name == NULL) return NULL;
for( int i=0; i<m_placeList.Count(); ++i ) { if (!stricmp( m_placeList[i]->m_name, name )) return m_placeList[i]; }
return NULL; }
/**
* Given a name, return the associated Place phrase collection */ const BotPhrase *BotPhraseManager::GetPlace( PlaceCriteria place ) const { if (place == UNDEFINED_PLACE) return NULL;
for( int i=0; i<m_placeList.Count(); ++i ) { if (m_placeList[i]->m_place == place) return m_placeList[i]; }
return NULL; }
//---------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------
BotStatement::BotStatement( BotChatterInterface *chatter, BotStatementType type, float expireDuration ) { m_chatter = chatter;
m_next = NULL; m_prev = NULL; m_timestamp = gpGlobals->curtime; m_speakTimestamp = 0.0f;
m_type = type; m_subject = UNDEFINED_SUBJECT; m_place = UNDEFINED_PLACE; m_meme = NULL;
m_startTime = gpGlobals->curtime; m_expireTime = gpGlobals->curtime + expireDuration; m_isSpeaking = false;
m_nextTime = 0.0f; m_index = -1; m_count = 0;
m_conditionCount = 0; }
BotStatement::~BotStatement() { if (m_meme) delete m_meme; }
//---------------------------------------------------------------------------------------------------------------
CCSBot *BotStatement::GetOwner( void ) const { return m_chatter->GetOwner(); }
//---------------------------------------------------------------------------------------------------------------
/**
* Attach a meme to this statement, to be transmitted to other friendly bots when spoken */ void BotStatement::AttachMeme( BotMeme *meme ) { m_meme = meme; }
//---------------------------------------------------------------------------------------------------------------
/**
* Add a conditions that must be true for the statement to be spoken */ void BotStatement::AddCondition( ConditionType condition ) { if (m_conditionCount < MAX_BOT_CONDITIONS) m_condition[ m_conditionCount++ ] = condition; }
//---------------------------------------------------------------------------------------------------------------
/**
* Return true if this statement is "important" and not personality chatter */ bool BotStatement::IsImportant( void ) const { // if a statement contains any important phrases, it is important
for( int i=0; i<m_count; ++i ) { if (m_statement[i].isPhrase && m_statement[i].phrase->IsImportant()) return true;
// hack for now - phrases with enemy counts are important
if (!m_statement[i].isPhrase && m_statement[i].context == BotStatement::CURRENT_ENEMY_COUNT) return true; }
return false; }
//---------------------------------------------------------------------------------------------------------------
/**
* Verify all attached conditions */ bool BotStatement::IsValid( void ) const { for( int i=0; i<m_conditionCount; ++i ) { switch( m_condition[i] ) { case IS_IN_COMBAT: { if (!GetOwner()->IsAttacking()) return false; break; }
/*
case RADIO_SILENCE: { if (GetOwner()->GetChatter()->GetRadioSilenceDuration() < 10.0f) return false; break; } */
case ENEMIES_REMAINING: { if (GetOwner()->GetEnemiesRemaining() == 0) return false; break; } } }
return true; }
//---------------------------------------------------------------------------------------------------------------
/**
* Return true if this statement is essentially the same as the given one */ bool BotStatement::IsRedundant( const BotStatement *say ) const { // special cases
if (GetType() == REPORT_MY_PLAN || GetType() == REPORT_REQUEST_HELP || GetType() == REPORT_CRITICAL_EVENT || GetType() == REPORT_ACKNOWLEDGE) return false;
// check if topics are different
if (say->GetType() != GetType()) return false;
if (!say->HasPlace() && !HasPlace() && !say->HasSubject() && !HasSubject()) { // neither has place or subject, so they are the same
return true; }
// check if subject matter is the same
if (say->HasPlace() && HasPlace() && say->GetPlace() == GetPlace()) { // talking about the same place
return true; }
if (say->HasSubject() && HasSubject() && say->GetSubject() == GetSubject()) { // talking about the same player
return true; }
return false; }
//---------------------------------------------------------------------------------------------------------------
/**
* Return true if this statement is no longer appropriate to say */ bool BotStatement::IsObsolete( void ) const { // if the round is over, the only things we should say are emotes
if (GetOwner()->GetGameState()->IsRoundOver()) { if (m_type != REPORT_EMOTE) return true; }
// If we're wanting to say "I lost him" but we've spotted another enemy,
// we no longer need to report losing someone.
if ( GetOwner()->GetChatter()->SeesAtLeastOneEnemy() && m_type == REPORT_ENEMY_LOST ) { return true; }
// check if statement lifetime has expired
return (gpGlobals->curtime > m_expireTime); }
//---------------------------------------------------------------------------------------------------------------
/**
* Possibly change what were going to say base on what teammate is saying */ void BotStatement::Convert( const BotStatement *say ) { if (GetType() == REPORT_MY_PLAN && say->GetType() == REPORT_MY_PLAN) { const BotPhrase *meToo = TheBotPhrases->GetAgreeWithPlanPhrase();
// don't reconvert
if (m_statement[0].phrase == meToo) return;
// if our plans are the same, change our statement to "me too"
if (m_statement[0].phrase == say->m_statement[0].phrase) { if (m_place == say->m_place) { // same plan at the same place - convert to "me too"
m_statement[0].phrase = meToo; m_startTime = gpGlobals->curtime + RandomFloat( 0.5f, 1.0f ); } else { // same plan at different place - wait a bit to allow others to respond "me too"
m_startTime = gpGlobals->curtime + RandomFloat( 3.0f, 4.0f ); } } } }
//---------------------------------------------------------------------------------------------------------------
void BotStatement::AppendPhrase( const BotPhrase *phrase ) { if (phrase == NULL) return;
if (m_count < MAX_BOT_PHRASES) { m_statement[ m_count ].isPhrase = true; m_statement[ m_count++ ].phrase = phrase; } }
/**
* Special phrases that depend on the context */ void BotStatement::AppendPhrase( ContextType contextPhrase ) { if (m_count < MAX_BOT_PHRASES) { m_statement[ m_count ].isPhrase = false; m_statement[ m_count++ ].context = contextPhrase; } }
/**
* Say our statement * m_index refers to the phrase currently being spoken, or -1 if we havent started yet */ bool BotStatement::Update( void ) { CCSBot *me = GetOwner();
// if all of our teammates are dead, the only non-redundant statements are emotes
if (me->GetFriendsRemaining() == 0 && GetType() != REPORT_EMOTE) return false;
if (!m_isSpeaking) { m_isSpeaking = true; m_speakTimestamp = gpGlobals->curtime; }
// special case - context dependent delay
if (m_index >= 0 && m_statement[ m_index ].context == ACCUMULATE_ENEMIES_DELAY) { // report if we see a lot of enemies, or if enough time has passed
const float reportTime = 2.0f; // 1
if (me->GetNearbyEnemyCount() > 3 || gpGlobals->curtime - m_speakTimestamp > reportTime) { // enough enemies have accumulated to expire this delay
m_nextTime = 0.0f; } }
if (gpGlobals->curtime > m_nextTime) { // check for end of statement
if (++m_index == m_count) { // transmit any memes carried in this statement to our teammates
if (m_meme) m_meme->Transmit( me );
return false; }
// start next part of statement
float duration = 0.0f; const BotPhrase *phrase = NULL;
if (m_statement[ m_index ].isPhrase) { // normal phrase
phrase = m_statement[ m_index ].phrase; } else { // context-dependant phrase
switch( m_statement[ m_index ].context ) { case CURRENT_ENEMY_COUNT: { int enemyCount = me->GetNearbyEnemyCount();
// if we are outnumbered, ask for help
if (enemyCount-1 > me->GetNearbyFriendCount()) { phrase = TheBotPhrases->GetPhrase( "Help" ); AttachMeme( new BotHelpMeme() ); } else if (enemyCount > 1) { phrase = TheBotPhrases->GetPhrase( "EnemySpotted" ); phrase->SetCountCriteria( enemyCount ); } break; }
case REMAINING_ENEMY_COUNT: { static const char *speak[] = { "NoEnemiesLeft", "OneEnemyLeft", "TwoEnemiesLeft", "ThreeEnemiesLeft" };
int enemyCount = me->GetEnemiesRemaining();
// dont report if there are lots of enemies left
if (enemyCount < 0 || enemyCount > 3) { phrase = NULL; } else { phrase = TheBotPhrases->GetPhrase( speak[ enemyCount ] ); } break; }
case SHORT_DELAY: { m_nextTime = gpGlobals->curtime + RandomFloat( 0.1f, 0.5f ); return true; }
case LONG_DELAY: { m_nextTime = gpGlobals->curtime + RandomFloat( 1.0f, 2.0f ); return true; }
case ACCUMULATE_ENEMIES_DELAY: { // wait until test becomes true
m_nextTime = 99999999.9f; return true; } } }
if (phrase) { // if chatter system is in "standard radio" mode, send the equivalent radio command
if (me->GetChatter()->GetVerbosity() == BotChatterInterface::RADIO) { RadioType radioEvent = phrase->GetRadioEquivalent(); if (radioEvent == RADIO_INVALID) { // skip directly to the next phrase
m_nextTime = 0.0f; } else { // use the standard radio
me->GetChatter()->ResetRadioSilenceDuration(); me->SendRadioMessage( radioEvent ); duration = 2.0f; } } else { // set place criteria
phrase->SetPlaceCriteria( m_place );
const char *filename = phrase->GetSpeakable( me->GetProfile()->GetVoiceBank(), &duration ); // CONSOLE_ECHO( "%s: Radio( '%s' )\n", STRING( me->pev->netname ), filename );
bool sayIt = true;
if (phrase->IsPlace()) { // don't repeat the place if someone just mentioned it not too long ago
float timeSince = TheBotPhrases->GetPlaceStatementInterval( phrase->GetPlace() ); const float minRepeatTime = 20.0f; // 30
if (timeSince < minRepeatTime) { sayIt = false; } else { TheBotPhrases->ResetPlaceStatementInterval( phrase->GetPlace() ); } }
if (sayIt) { if ( !filename ) { RadioType radioEvent = phrase->GetRadioEquivalent(); if (radioEvent == RADIO_INVALID) { // skip directly to the next phrase
m_nextTime = 0.0f; } else { // use the standard radio
me->SendRadioMessage( radioEvent ); me->GetChatter()->ResetRadioSilenceDuration(); duration = 2.0f; } } /* BOTPORT: Wire up bot voice over IP
else if ( g_engfuncs.pfnPlayClientVoice && TheBotPhrases->GetOutputType( me->GetProfile()->GetVoiceBank() ) == BOT_CHATTER_VOICE ) { me->GetChatter()->ResetRadioSilenceDuration(); g_engfuncs.pfnPlayClientVoice( me->entindex() - 1, filename ); } */ else { me->SpeakAudio( filename, duration + 1.0f, me->GetProfile()->GetVoicePitch() ); } } }
const float gap = 0.1f; m_nextTime = gpGlobals->curtime + duration + gap; } else { // skip directly to the next phrase
m_nextTime = 0.0f; } } return true; }
/**
* If this statement refers to a specific place, return that place * Places can be implicit in the statement, or explicitly defined */ unsigned int BotStatement::GetPlace( void ) const { // return any explicitly set place if we have one
if (m_place != UNDEFINED_PLACE) return m_place;
// look for an implicit place in our statement
for( int i=0; i<m_count; ++i ) if (m_statement[i].isPhrase && m_statement[i].phrase->IsPlace()) return m_statement[i].phrase->GetPlace(); return 0; }
/**
* Return true if this statement has an associated count */ bool BotStatement::HasCount( void ) const { for( int i=0; i<m_count; ++i ) if (!m_statement[i].isPhrase && m_statement[i].context == CURRENT_ENEMY_COUNT) return true;
return false; }
//---------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------
CountdownTimer BotChatterInterface::m_encourageTimer; IntervalTimer BotChatterInterface::m_radioSilenceInterval[ 2 ];
enum PitchHack { P_HI, P_NORMAL, P_LOW };
static int nextPitch = P_HI;
BotChatterInterface::BotChatterInterface( CCSBot *me ) { m_me = me; m_statementList = NULL;
switch( nextPitch ) { case P_HI: m_pitch = RandomInt( 105, 110 ); break;
case P_NORMAL: m_pitch = RandomInt( 95, 105 ); break;
case P_LOW: m_pitch = RandomInt( 85, 95 ); break; }
nextPitch = (nextPitch + 1) % 3;
Reset(); }
//---------------------------------------------------------------------------------------------------------------
BotChatterInterface::~BotChatterInterface() { // free pending statements
BotStatement *next; for( BotStatement *msg = m_statementList; msg; msg = next ) { next = msg->m_next; delete msg; } }
//---------------------------------------------------------------------------------------------------------------
/**
* Reset to initial state */ void BotChatterInterface::Reset( void ) { BotStatement *msg, *nextMsg;
// removing pending statements - except for those about the round results
for( msg = m_statementList; msg; msg = nextMsg ) { nextMsg = msg->m_next;
if (msg->GetType() != REPORT_ROUND_END) RemoveStatement( msg ); }
m_seeAtLeastOneEnemy = false; m_timeWhenSawFirstEnemy = 0.0f; m_reportedEnemies = false; m_requestedBombLocation = false;
ResetRadioSilenceDuration();
m_needBackupInterval.Invalidate(); m_spottedBomberInterval.Invalidate(); m_spottedLooseBombTimer.Invalidate(); m_heardNoiseTimer.Invalidate(); m_scaredInterval.Invalidate(); m_planInterval.Invalidate(); m_encourageTimer.Invalidate(); m_escortingHostageTimer.Invalidate(); m_warnSniperTimer.Invalidate(); }
//---------------------------------------------------------------------------------------------------------------
/**
* Register a statement for speaking */ void BotChatterInterface::AddStatement( BotStatement *statement, bool mustAdd ) { // don't add statements if bot chatter is shut off
if (GetVerbosity() == OFF) { delete statement; return; }
// if we only want mission-critical radio chatter, ignore non-important phrases
if (GetVerbosity() == MINIMAL && !statement->IsImportant()) { delete statement; return; }
// don't add statements if we're dead
if (!m_me->IsAlive() && !mustAdd) { delete statement; return; }
// don't add empty statements
if (statement->m_count == 0) { delete statement; return; }
// don't add statements that are redundant with something we're already waiting to say
BotStatement *s; for( s=m_statementList; s; s = s->m_next ) { if (statement->IsRedundant( s )) { m_me->PrintIfWatched( "I tried to say something I'm already saying.\n" ); delete statement; return; } }
// keep statements in order of start time
// check list is empty
if (m_statementList == NULL) { statement->m_next = NULL; statement->m_prev = NULL; m_statementList = statement; return; }
// list has at least one statement on it
// insert into list in order
BotStatement *earlier = NULL; for( s=m_statementList; s; s = s->m_next ) { if (s->GetStartTime() > statement->GetStartTime()) break;
earlier = s; }
// insert just after "earlier"
if (earlier) { if (earlier->m_next) earlier->m_next->m_prev = statement;
statement->m_next = earlier->m_next;
earlier->m_next = statement; statement->m_prev = earlier; } else { // insert at head
statement->m_prev = NULL; statement->m_next = m_statementList; m_statementList->m_prev = statement; m_statementList = statement; } }
//---------------------------------------------------------------------------------------------------------------
/**
* Remove a statement */ void BotChatterInterface::RemoveStatement( BotStatement *statement ) { if (statement->m_next) statement->m_next->m_prev = statement->m_prev;
if (statement->m_prev) statement->m_prev->m_next = statement->m_next; else m_statementList = statement->m_next;
delete statement; }
//---------------------------------------------------------------------------------------------------------------
/**
* Track nearby enemy count and report enemy activity */ void BotChatterInterface::ReportEnemies( void ) { if (!m_me->IsAlive()) return;
if (m_me->GetNearbyEnemyCount() == 0) { m_seeAtLeastOneEnemy = false; m_reportedEnemies = false; } else if (!m_seeAtLeastOneEnemy) { m_seeAtLeastOneEnemy = true; m_timeWhenSawFirstEnemy = gpGlobals->curtime; }
// determine whether we should report enemy activity
if (!m_reportedEnemies && m_seeAtLeastOneEnemy) { // request backup if we're outnumbered
if (m_me->IsOutnumbered() && NeedBackup()) { m_reportedEnemies = true; return; }
m_me->GetChatter()->EnemySpotted(); m_reportedEnemies = true; } }
//---------------------------------------------------------------------------------------------------------------
/**
* Invoked when we die */ void BotChatterInterface::OnDeath( void ) { if (IsTalking()) { if (m_me->GetChatter()->GetVerbosity() == BotChatterInterface::MINIMAL || m_me->GetChatter()->GetVerbosity() == BotChatterInterface::NORMAL) { // we've died mid-sentance - emit a gargle of pain
const BotPhrase *pain = TheBotPhrases->GetPainPhrase(); if (pain) { /*
if ( g_engfuncs.pfnPlayClientVoice && TheBotPhrases->GetOutputType( m_me->GetProfile()->GetVoiceBank() ) == BOT_CHATTER_VOICE ) { g_engfuncs.pfnPlayClientVoice( m_me->entindex() - 1, pain->GetSpeakable(m_me->GetProfile()->GetVoiceBank()) ); m_me->GetChatter()->ResetRadioSilenceDuration(); } else */ { m_me->SpeakAudio( pain->GetSpeakable( m_me->GetProfile()->GetVoiceBank() ), 0.0f, m_me->GetProfile()->GetVoicePitch() ); } } } }
// remove all of our statements
Reset(); }
//---------------------------------------------------------------------------------------------------------------
/**
* Process ongoing chatter for this bot */ void BotChatterInterface::Update( void ) { // report enemy activity
ReportEnemies();
// ask team to report in if we havent heard anything in awhile
if (ShouldSpeak()) { const float longTime = 30.0f; if (m_me->GetEnemiesRemaining() > 0 && GetRadioSilenceDuration() > longTime) { ReportIn(); } }
// speak if it is our turn
BotStatement *say = GetActiveStatement();
if (say) { // if our statement is active, speak it
if (say->GetOwner() == m_me) { if (say->Update() == false) { // this statement is complete - destroy it
RemoveStatement( say ); } } }
//
// Process active statements.
// Removed expired statements, re-order statements according to their relavence and importance
// Remove redundant statements (ie: our teammates already said them)
//
const BotStatement *friendSay = GetActiveStatement(); if (friendSay && friendSay->GetOwner() == m_me) friendSay = NULL;
BotStatement *nextSay; for( say = m_statementList; say; say = nextSay ) { nextSay = say->m_next;
// check statement conditions
if (!say->IsValid()) { RemoveStatement( say ); continue; } // don't interrupt ourselves
if (say->IsSpeaking()) continue;
// check for obsolete statements
if (say->IsObsolete()) { m_me->PrintIfWatched( "Statement obsolete - removing.\n" ); RemoveStatement( say ); continue; }
// if a teammate is saying what we were going to say, dont repeat it
if (friendSay) { // convert what we're about to say based on what our teammate is currently saying
say->Convert( friendSay );
// don't say things our teammates have just said
if (say->IsRedundant( friendSay )) { // thie statement is redundant - destroy it
//m_me->PrintIfWatched( "Teammate said what I was going to say - shutting up.\n" );
m_me->PrintIfWatched( "Teammate said what I was going to say - shutting up.\n" ); RemoveStatement( say ); } } } }
//---------------------------------------------------------------------------------------------------------------
/**
* Returns the statement that is being spoken, or is next to be spoken if no-one is speaking now */ BotStatement *BotChatterInterface::GetActiveStatement( void ) { // keep track of statement waiting longest to be spoken - it is next
BotStatement *earliest = NULL; float earlyTime = 999999999.9f;
for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *player = static_cast<CBasePlayer *>( UTIL_PlayerByIndex( i ) );
if (player == NULL) continue;
// ignore dead humans
if (!player->IsBot() && !player->IsAlive()) continue;
// ignore enemies, since we can't hear them talk
if (!m_me->InSameTeam( player )) continue;
CCSBot *bot = dynamic_cast<CCSBot *>(player);
// if not a bot, fail the test
/// @todo Check if human is currently talking
if (!bot) continue;
for( BotStatement *say = bot->GetChatter()->m_statementList; say; say = say->m_next ) { // if this statement is currently being spoken, return it
if (say->IsSpeaking()) return say;
// keep track of statement that has been waiting longest to be spoken of anyone on our team
if (say->GetStartTime() < earlyTime) { earlyTime = say->GetTimestamp(); earliest = say; } } }
// make sure it is time to start this statement
if (earliest && earliest->GetStartTime() > gpGlobals->curtime) return NULL;
return earliest; }
/**
* Return true if we speaking makes sense now */ bool BotChatterInterface::ShouldSpeak( void ) const { // don't talk to non-existent friends
if (m_me->GetFriendsRemaining() == 0) return false;
// if everyone is together, no need to tell them what's going on
if (m_me->GetNearbyFriendCount() == m_me->GetFriendsRemaining()) return false;
return true; }
//---------------------------------------------------------------------------------------------------------------
float BotChatterInterface::GetRadioSilenceDuration( void ) { return m_radioSilenceInterval[ m_me->GetTeamNumber() % 2 ].GetElapsedTime(); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::ResetRadioSilenceDuration( void ) { m_radioSilenceInterval[ m_me->GetTeamNumber() % 2 ].Reset(); }
//---------------------------------------------------------------------------------------------------------------
inline const BotPhrase *GetPlacePhrase( CCSBot *me ) { Place place = me->GetPlace(); if (place != UNDEFINED_PLACE) return TheBotPhrases->GetPlace( place );
return NULL; }
inline void SayWhere( BotStatement *say, Place place ) { say->AppendPhrase( TheBotPhrases->GetPlace( place ) ); }
/**
* Report enemy sightings */ void BotChatterInterface::EnemySpotted( void ) { // NOTE: This could be a few seconds out of date (enemy is in an adjacent place)
Place place = m_me->GetEnemyPlace();
BotStatement *say = new BotStatement( this, REPORT_VISIBLE_ENEMIES, 10.0f );
// where are the enemies
say->AppendPhrase( TheBotPhrases->GetPlace( place ) );
// how many are there
say->AppendPhrase( BotStatement::ACCUMULATE_ENEMIES_DELAY ); say->AppendPhrase( BotStatement::CURRENT_ENEMY_COUNT ); say->AddCondition( BotStatement::IS_IN_COMBAT );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
/**
* If a friend warned of snipers, don't warn again for awhile */ void BotChatterInterface::FriendSpottedSniper( void ) { m_warnSniperTimer.Start( 60.0f ); }
//---------------------------------------------------------------------------------------------------------------
/**
* Warn of an enemy sniper */ void BotChatterInterface::SpottedSniper( void ) { if (!m_warnSniperTimer.IsElapsed()) { return; }
if (m_me->GetFriendsRemaining() == 0) { // no-one to warn
return; }
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "SniperWarning" ) ); say->AttachMeme( new BotWarnSniperMeme() );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::Clear( Place place ) { BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
SayWhere( say, place ); say->AppendPhrase( TheBotPhrases->GetPhrase( "Clear" ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
/**
* Request enemy activity report */ void BotChatterInterface::ReportIn( void ) { BotStatement *say = new BotStatement( this, REPORT_REQUEST_INFORMATION, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "RequestReport" ) ); say->AddCondition( BotStatement::RADIO_SILENCE ); say->AttachMeme( new BotRequestReportMeme() );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
/**
* Report our situtation */ void BotChatterInterface::ReportingIn( void ) { BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
// where are we
Place place = m_me->GetPlace(); SayWhere( say, place );
// what are we doing
switch( m_me->GetTask() ) { case CCSBot::PLANT_BOMB: { m_me->GetChatter()->GoingToPlantTheBomb( UNDEFINED_PLACE ); break; }
case CCSBot::DEFUSE_BOMB: { m_me->GetChatter()->Say( "DefusingBomb" ); break; }
case CCSBot::GUARD_LOOSE_BOMB: { if (TheCSBots()->GetLooseBomb()) { say->AppendPhrase( TheBotPhrases->GetPhrase( "GuardingLooseBomb" ) ); say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, TheCSBots()->GetLooseBomb()->GetAbsOrigin() ) ); } break; }
case CCSBot::GUARD_HOSTAGES: { m_me->GetChatter()->GuardingHostages( UNDEFINED_PLACE, !m_me->IsAtHidingSpot() ); break; }
case CCSBot::GUARD_HOSTAGE_RESCUE_ZONE: { m_me->GetChatter()->GuardingHostageEscapeZone( !m_me->IsAtHidingSpot() ); break; }
case CCSBot::COLLECT_HOSTAGES: { break; }
case CCSBot::RESCUE_HOSTAGES: { m_me->GetChatter()->EscortingHostages(); break; }
case CCSBot::GUARD_VIP_ESCAPE_ZONE: { break; }
}
// what do we see
if (m_me->IsAttacking()) { if (m_me->IsOutnumbered()) { // in trouble in a firefight
say->AppendPhrase( TheBotPhrases->GetPhrase( "Help" ) ); say->AttachMeme( new BotHelpMeme( place ) ); } else { // battling enemies
say->AppendPhrase( TheBotPhrases->GetPhrase( "InCombat" ) ); } } else { // not in combat, start our report a little later
say->SetStartTime( gpGlobals->curtime + 2.0f );
const float recentTime = 10.0f; if (m_me->GetEnemyDeathTimestamp() < recentTime && m_me->GetEnemyDeathTimestamp() >= m_me->GetTimeSinceLastSawEnemy() + 0.5f) { // recently saw an enemy die
say->AppendPhrase( TheBotPhrases->GetPhrase( "EnemyDown" ) ); } else if (m_me->GetTimeSinceLastSawEnemy() < recentTime) { // recently saw an enemy
say->AppendPhrase( TheBotPhrases->GetPhrase( "EnemySpotted" ) ); } else { // haven't seen enemies
say->AppendPhrase( TheBotPhrases->GetPhrase( "Clear" ) ); } } AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
bool BotChatterInterface::NeedBackup( void ) { const float minRequestInterval = 10.0f; if (m_needBackupInterval.IsLessThen( minRequestInterval )) return false;
m_needBackupInterval.Reset();
if (m_me->GetFriendsRemaining() == 0) { // we're all alone...
Scared(); return true; } else { // ask friends for help
BotStatement *say = new BotStatement( this, REPORT_REQUEST_HELP, 10.0f );
// where are we
Place place = m_me->GetPlace(); SayWhere( say, place );
say->AppendPhrase( TheBotPhrases->GetPhrase( "Help" ) ); say->AttachMeme( new BotHelpMeme( place ) );
AddStatement( say ); }
return true; }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::PinnedDown( void ) { // this is a form of "need backup"
const float minRequestInterval = 10.0f; if (m_needBackupInterval.IsLessThen( minRequestInterval )) return;
m_needBackupInterval.Reset();
BotStatement *say = new BotStatement( this, REPORT_REQUEST_HELP, 10.0f );
// where are we
Place place = m_me->GetPlace(); SayWhere( say, place );
say->AppendPhrase( TheBotPhrases->GetPhrase( "PinnedDown" ) ); say->AttachMeme( new BotHelpMeme( place ) ); say->AddCondition( BotStatement::IS_IN_COMBAT );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
/**
* If a friend said that they heard something, we don't want to say something similar * for a while. */ void BotChatterInterface::FriendHeardNoise( void ) { m_heardNoiseTimer.Start( 20.0f ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::HeardNoise( const Vector &pos ) { if (TheCSBots()->IsRoundOver()) return;
if (m_heardNoiseTimer.IsElapsed()) { // throttle frequency
m_heardNoiseTimer.Start( 20.0f );
// make rare, since many teammates may try to say this
if (RandomFloat( 0, 100 ) < 33) { BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 5.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "HeardNoise" ) ); say->SetPlace( TheNavMesh->GetPlace( pos ) ); say->AttachMeme( new BotHeardNoiseMeme() );
AddStatement( say ); } } }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::KilledMyEnemy( int victimID ) { // only report if we killed the last enemy in the area
if (m_me->GetNearbyEnemyCount() <= 1) return;
BotStatement *say = new BotStatement( this, REPORT_ENEMY_ACTION, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "KilledMyEnemy" ) ); say->SetSubject( victimID );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::EnemiesRemaining( void ) { // only report if we killed the last enemy in the area
if (m_me->GetNearbyEnemyCount() > 1) return;
BotStatement *say = new BotStatement( this, REPORT_ENEMIES_REMAINING, 5.0f ); say->AppendPhrase( BotStatement::REMAINING_ENEMY_COUNT ); say->SetStartTime( gpGlobals->curtime + RandomFloat( 2.0f, 4.0f ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::Affirmative( void ) { BotStatement *say = new BotStatement( this, REPORT_ACKNOWLEDGE, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "Affirmative" ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::Negative( void ) { BotStatement *say = new BotStatement( this, REPORT_ACKNOWLEDGE, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "Negative" ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::GoingToPlantTheBomb( Place place ) { if (TheCSBots()->IsRoundOver()) return;
const float minInterval = 20.0f; if (m_planInterval.IsLessThen( minInterval )) return;
m_planInterval.Reset();
BotStatement *say = new BotStatement( this, REPORT_CRITICAL_EVENT, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "GoingToPlantBomb" ) ); say->SetPlace( place ); say->AttachMeme( new BotFollowMeme() );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::PlantingTheBomb( Place place ) { if (TheCSBots()->IsRoundOver()) return;
BotStatement *say = new BotStatement( this, REPORT_CRITICAL_EVENT, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "PlantingBomb" ) ); say->SetPlace( place );
Vector myOrigin = GetCentroid( m_me ); say->AttachMeme( new BotDefendHereMeme( myOrigin ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::TheyPickedUpTheBomb( void ) { if (TheCSBots()->IsRoundOver()) return;
// if we already know the bomb is not loose, this is old news
if (!m_me->GetGameState()->IsBombLoose()) return;
// update our gamestate - use our own position for now
const Vector &myOrigin = GetCentroid( m_me ); m_me->GetGameState()->UpdateBomber( myOrigin );
// tell our teammates
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "TheyPickedUpTheBomb" ) );
say->AttachMeme( new BotBombStatusMeme( CSGameState::MOVING, myOrigin ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::SpottedBomber( CBasePlayer *bomber ) { const Vector &bomberOrigin = GetCentroid( bomber );
if (m_me->GetGameState()->IsBombMoving()) { // if we knew where the bomber was, this is old news
const Vector *bomberPos = m_me->GetGameState()->GetBombPosition(); const float closeRangeSq = 1000.0f * 1000.0f; if (bomberPos && (bomberOrigin - *bomberPos).LengthSqr() < closeRangeSq) return; }
// update our gamestate
m_me->GetGameState()->UpdateBomber( bomberOrigin );
// tell our teammates
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
// where is the bomber
Place place = TheNavMesh->GetPlace( bomberOrigin ); SayWhere( say, place );
say->AppendPhrase( TheBotPhrases->GetPhrase( "SpottedBomber" ) );
say->SetSubject( bomber->entindex() );
//say->AttachMeme( new BotHelpMeme( place ) );
say->AttachMeme( new BotBombStatusMeme( CSGameState::MOVING, bomberOrigin ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::SpottedLooseBomb( CBaseEntity *bomb ) { if (TheCSBots()->IsRoundOver()) return;
// if we already know the bomb is loose, this is old news
if (m_me->GetGameState()->IsBombLoose()) return;
// update our gamestate
m_me->GetGameState()->UpdateLooseBomb( bomb->GetAbsOrigin() );
if (m_spottedLooseBombTimer.IsElapsed()) { // throttle frequency
m_spottedLooseBombTimer.Start( 10.0f );
// tell our teammates
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
// where is the bomb
Place place = TheNavMesh->GetPlace( bomb->GetAbsOrigin() ); SayWhere( say, place );
say->AppendPhrase( TheBotPhrases->GetPhrase( "SpottedLooseBomb" ) );
if (TheCSBots()->GetLooseBomb()) say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, bomb->GetAbsOrigin() ) );
AddStatement( say ); } }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::GuardingLooseBomb( CBaseEntity *bomb ) { // if we already know the bomb is loose, this is old news
// if (m_me->GetGameState()->IsBombLoose())
// return;
if (TheCSBots()->IsRoundOver() || !bomb) return;
const float minInterval = 20.0f; if (m_planInterval.IsLessThen( minInterval )) return;
m_planInterval.Reset();
// update our gamestate
m_me->GetGameState()->UpdateLooseBomb( bomb->GetAbsOrigin() );
// tell our teammates
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
// where is the bomb
Place place = TheNavMesh->GetPlace( bomb->GetAbsOrigin() ); SayWhere( say, place );
say->AppendPhrase( TheBotPhrases->GetPhrase( "GuardingLooseBomb" ) );
if (TheCSBots()->GetLooseBomb()) say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, bomb->GetAbsOrigin() ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::RequestBombLocation( void ) { // only ask once per round
if (m_requestedBombLocation) return;
m_requestedBombLocation = true;
// tell our teammates
BotStatement *say = new BotStatement( this, REPORT_REQUEST_INFORMATION, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "WhereIsTheBomb" ) );
say->AttachMeme( new BotWhereBombMeme() );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::BombsiteClear( int zoneIndex ) { const CCSBotManager::Zone *zone = TheCSBots()->GetZone( zoneIndex ); if (zone == NULL) return;
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f );
SayWhere( say, TheNavMesh->GetPlace( zone->m_center ) ); say->AppendPhrase( TheBotPhrases->GetPhrase( "BombsiteClear" ) );
say->AttachMeme( new BotBombsiteStatusMeme( zoneIndex, BotBombsiteStatusMeme::CLEAR ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::FoundPlantedBomb( int zoneIndex ) { const CCSBotManager::Zone *zone = TheCSBots()->GetZone( zoneIndex ); if (zone == NULL) return;
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "PlantedBombPlace" ) ); say->SetPlace( TheNavMesh->GetPlace( zone->m_center ) );
say->AttachMeme( new BotBombsiteStatusMeme( zoneIndex, BotBombsiteStatusMeme::PLANTED ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::Scared( void ) { const float minInterval = 10.0f; if (m_scaredInterval.IsLessThen( minInterval )) return;
m_scaredInterval.Reset();
BotStatement *say = new BotStatement( this, REPORT_EMOTE, 1.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "ScaredEmote" ) ); say->AddCondition( BotStatement::IS_IN_COMBAT );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::CelebrateWin( void ) { BotStatement *say = new BotStatement( this, REPORT_EMOTE, 15.0f );
// wait a bit before speaking
say->SetStartTime( gpGlobals->curtime + RandomFloat( 2.0f, 5.0f ) );
const float quickRound = 45.0f;
if (m_me->GetFriendsRemaining() == 0) { // we were the last man standing
if (TheCSBots()->GetElapsedRoundTime() < quickRound) say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRoundQuickly" ) ); else if (RandomFloat( 0.0f, 100.0f ) < 33.3f) say->AppendPhrase( TheBotPhrases->GetPhrase( "LastManStanding" ) ); } else { if (TheCSBots()->GetElapsedRoundTime() < quickRound) { if (RandomFloat( 0.0f, 100.0f ) < 33.3f) say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRoundQuickly" ) ); } else if (RandomFloat( 0.0f, 100.0f ) < 10.0f) { say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRound" ) ); } }
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::AnnouncePlan( const char *phraseName, Place place ) { if (TheCSBots()->IsRoundOver()) return;
BotStatement *say = new BotStatement( this, REPORT_MY_PLAN, 10.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( phraseName ) ); say->SetPlace( place );
// wait at least a short time after round start
say->SetStartTime( TheCSBots()->GetRoundStartTime() + RandomFloat( 2.0, 3.0f ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::GuardingBombsite( Place place ) { if (TheCSBots()->IsRoundOver()) return;
const float minInterval = 20.0f; if (m_planInterval.IsLessThen( minInterval )) return;
m_planInterval.Reset();
AnnouncePlan( "GoingToDefendBombsite", place ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::GuardingHostages( Place place, bool isPlan ) { if (TheCSBots()->IsRoundOver()) return;
const float minInterval = 20.0f; if (m_planInterval.IsLessThen( minInterval )) return;
m_planInterval.Reset();
if (isPlan) AnnouncePlan( "GoingToGuardHostages", place ); else Say( "GuardingHostages" ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::GuardingHostageEscapeZone( bool isPlan ) { if (TheCSBots()->IsRoundOver()) return;
const float minInterval = 20.0f; if (m_planInterval.IsLessThen( minInterval )) return;
m_planInterval.Reset();
if (isPlan) AnnouncePlan( "GoingToGuardHostageEscapeZone", UNDEFINED_PLACE ); else Say( "GuardingHostageEscapeZone" ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::HostagesBeingTaken( void ) { if (TheCSBots()->IsRoundOver()) return;
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostagesBeingTaken" ) ); say->AttachMeme( new BotHostageBeingTakenMeme() );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::HostagesTaken( void ) { if (TheCSBots()->IsRoundOver()) return;
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostagesTaken" ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::TalkingToHostages( void ) { }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::EscortingHostages( void ) { if (TheCSBots()->IsRoundOver()) return;
if (m_escortingHostageTimer.IsElapsed()) { // throttle frequency
m_escortingHostageTimer.Start( 10.0f );
BotStatement *say = new BotStatement( this, REPORT_MY_PLAN, 5.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "EscortingHostages" ) );
AddStatement( say ); } }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::HostageDown( void ) { if (TheCSBots()->IsRoundOver()) return;
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostageDown" ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::Encourage( const char *phraseName, float repeatInterval, float lifetime ) { if (m_encourageTimer.IsElapsed()) { Say( phraseName, lifetime ); m_encourageTimer.Start( repeatInterval ); } }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::KilledFriend( void ) { BotStatement *say = new BotStatement( this, REPORT_KILLED_FRIEND, 2.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "KilledFriend" ) );
// give them time to react
say->SetStartTime( gpGlobals->curtime + RandomFloat( 0.5f, 1.0f ) );
AddStatement( say ); }
//---------------------------------------------------------------------------------------------------------------
void BotChatterInterface::FriendlyFire( void ) { if ( !friendlyfire.GetBool() ) return;
BotStatement *say = new BotStatement( this, REPORT_FRIENDLY_FIRE, 1.0f );
say->AppendPhrase( TheBotPhrases->GetPhrase( "FriendlyFire" ) );
// give them time to react
say->SetStartTime( gpGlobals->curtime + RandomFloat( 0.3f, 0.5f ) );
AddStatement( say ); }
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