Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Bomb Target Area ent
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "triggers.h"
class CBombTarget : public CBaseTrigger { public: DECLARE_CLASS( CBombTarget, CBaseTrigger ); DECLARE_DATADESC();
CBombTarget();
void Spawn(); void EXPORT BombTargetTouch( CBaseEntity* pOther ); void EXPORT BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void OnBombExplode( inputdata_t &inputdata ); void OnBombPlanted( inputdata_t &inputdata ); void OnBombDefused( inputdata_t &inputdata );
bool IsHeistBombTarget( void ) { return m_bIsHeistBombTarget; } const char *GetBombMountTarget( void ){ return STRING( m_szMountTarget ); }
private: COutputEvent m_OnBombExplode; //Fired when the bomb explodes
COutputEvent m_OnBombPlanted; //Fired when the bomb is planted
COutputEvent m_OnBombDefused; //Fired when the bomb is defused
bool m_bIsHeistBombTarget; string_t m_szMountTarget; };
|