Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef FUNFACTMGR_H
#define FUNFACTMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include "funfact_cs.h"
#include "utlmap.h"
class FunFactEvaluator;
class CCSFunFactMgr : public CAutoGameSystemPerFrame, public CGameEventListener { public: CCSFunFactMgr(); ~CCSFunFactMgr();
virtual bool Init(); virtual void Shutdown(); virtual void Update( float frametime );
bool GetRoundEndFunFact( int iWinningTeam, int iRoundResult, FunFact& funfact );
protected: float ScoreFunFact( const FunFact& funfact ); void FireGameEvent( IGameEvent *event );
private:
float m_playerCooldown[MAX_PLAYERS]; // Weights for all players. Updated every round
struct FunFactDatabaseEntry { const FunFactEvaluator* pEvaluator; int iOccurrences; float fCooldown; }; CUtlMap<int, FunFactDatabaseEntry> m_funFactDatabase; int m_numRounds; };
#endif
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