Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemNvgs : public CItem { public:
DECLARE_CLASS( CItemNvgs, CItem );
void Spawn( void ) { Precache( ); BaseClass::Spawn( ); } void Precache( void ) { PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" ); } bool MyTouch( CBasePlayer *pBasePlayer ) { CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer ); if ( !pPlayer ) { Assert( false ); return false; }
pPlayer->m_bHasNightVision = true;
if ( pPlayer->IsDead() == false ) { CPASAttenuationFilter filter( pPlayer ); EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
CSingleUserRecipientFilter user( pPlayer ); UserMessageBegin( user, "ItemPickup" ); WRITE_STRING( "item_nvgs" ); MessageEnd(); }
return true; } };
LINK_ENTITY_TO_CLASS( item_nvgs, CItemNvgs );
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