Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HEGRENADE_PROJECTILE_H
#define HEGRENADE_PROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecsgrenade_projectile.h"
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile { public: DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile ); DECLARE_DATADESC();
// Overrides.
public: virtual void Spawn(); virtual void Precache(); virtual void Detonate(); virtual void BounceSound( void );
void Think_Detonate(); void Think_Fade(); void Think_Remove();
// Grenade stuff.
public:
static CSmokeGrenadeProjectile* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner );
void SetTimer( float timer );
EHANDLE m_hSmokeEffect; bool m_bDidSmokeEffect; };
#endif // HEGRENADE_PROJECTILE_H
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