Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_smokegrenade_ger.h"
#define GRENADE_MODEL "models/Weapons/w_smoke_ger.mdl"
LINK_ENTITY_TO_CLASS( grenade_smoke_ger, CDODSmokeGrenadeGER ); PRECACHE_WEAPON_REGISTER( grenade_smoke_ger );
CDODSmokeGrenadeGER* CDODSmokeGrenadeGER::Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner ) { CDODSmokeGrenadeGER *pGrenade = (CDODSmokeGrenadeGER*)CBaseEntity::Create( "grenade_smoke_ger", position, angles, pOwner );
Assert( pGrenade );
if( !pGrenade ) return NULL;
IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject(); if ( pPhysicsObject ) { pPhysicsObject->AddVelocity( &velocity, &angVelocity ); }
// Who threw this grenade
pGrenade->SetThrower( pOwner );
pGrenade->ChangeTeam( pOwner->GetTeamNumber() );
return pGrenade; }
void CDODSmokeGrenadeGER::Spawn() { SetModel( GRENADE_MODEL ); BaseClass::Spawn(); }
void CDODSmokeGrenadeGER::Precache() { PrecacheModel( GRENADE_MODEL ); BaseClass::Precache(); }
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