Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Handle stats game events and route them to the appropriate place
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "KeyValues.h"
#include "dod_statmgr.h"
#include "dod_player.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDODStatManager::CDODStatManager() { }
bool CDODStatManager::Init() { ListenForGameEvent( "player_death" ); ListenForGameEvent( "dod_stats_weapon_attack" ); ListenForGameEvent( "dod_stats_player_damage" ); ListenForGameEvent( "dod_stats_player_killed" );
return BaseClass::Init(); }
void CDODStatManager::FireGameEvent( IGameEvent *event ) { const char *eventName = event->GetName();
if ( FStrEq( eventName, "dod_stats_weapon_attack" ) ) { CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
Assert( pAttacker );
if ( pAttacker ) pAttacker->Stats_WeaponFired( event->GetInt("weapon") ); } else if ( FStrEq( eventName, "dod_stats_player_damage" ) ) { CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
int iVictimID = event->GetInt("victim"); CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
// discard damage to teammates or to yourself
if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) ) return;
int weaponID = event->GetInt("weapon"); int iDamage = event->GetInt("damage"); int iDamageGiven = event->GetInt("damage_given"); float flDistance = event->GetFloat("distance"); int hitgroup = event->GetInt("hitgroup");
pAttacker->Stats_WeaponHit( pVictim, weaponID, iDamage, iDamageGiven, hitgroup, flDistance ); pVictim->Stats_HitByWeapon( pAttacker, weaponID, iDamage, iDamageGiven, hitgroup ); } else if ( FStrEq( eventName, "dod_stats_player_killed" ) ) { int iVictimID = event->GetInt("victim"); CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
// discard kills to teammates or to yourself
if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) ) return;
int weaponID = event->GetInt("weapon");
pAttacker->Stats_KilledPlayer( pVictim, weaponID ); pVictim->Stats_KilledByPlayer( pAttacker, weaponID ); } }
CDODStatManager g_DODStatMgr;
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