Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the MP5
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef NPC_SNARK_H
#define NPC_SNARK_H
#include "hl1_ai_basenpc.h"
class CSnark : public CHL1BaseNPC { DECLARE_CLASS( CSnark, CHL1BaseNPC ); public:
DECLARE_DATADESC();
void Precache( void ); void Spawn( void ); Class_T Classify( void ); void Event_Killed( const CTakeDamageInfo &info ); bool Event_Gibbed( const CTakeDamageInfo &info ); void HuntThink( void ); void SuperBounceTouch( CBaseEntity *pOther );
virtual void ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity );
virtual unsigned int PhysicsSolidMaskForEntity( void ) const;
virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; } static float m_flNextBounceSoundTime;
virtual bool IsValidEnemy( CBaseEntity *pEnemy );
private: Class_T m_iMyClass; float m_flDie; Vector m_vecTarget; float m_flNextHunt; float m_flNextHit; Vector m_posPrev; EHANDLE m_hOwner; };
#endif // NPC_SNARK_H
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