Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by bullsquid
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADESPIT_H
#define GRENADESPIT_H
#include "basegrenade_shared.h"
class CParticleSystem;
enum SpitSize_e { SPIT_SMALL, SPIT_MEDIUM, SPIT_LARGE, };
#define SPIT_GRAVITY 600
class CGrenadeSpit : public CBaseGrenade { DECLARE_CLASS( CGrenadeSpit, CBaseGrenade );
public: CGrenadeSpit( void );
virtual void Spawn( void ); virtual void Precache( void ); virtual void Event_Killed( const CTakeDamageInfo &info );
virtual unsigned int PhysicsSolidMaskForEntity( void ) const { return ( BaseClass::PhysicsSolidMaskForEntity() | CONTENTS_WATER ); }
void GrenadeSpitTouch( CBaseEntity *pOther ); void SetSpitSize( int nSize ); void Detonate( void ); void Think( void );
private: DECLARE_DATADESC(); void InitHissSound( void ); CHandle< CParticleSystem > m_hSpitEffect; CSoundPatch *m_pHissSound; bool m_bPlaySound; };
#endif //GRENADESPIT_H
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