Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== item_antidote.cpp ========================================================
handling for the antidote object */ #include "cbase.h"
#include "player.h"
#include "basecombatweapon.h"
#include "gamerules.h"
#include "items.h"
class CItemAntidote : public CItem { public: DECLARE_CLASS( CItemAntidote, CItem );
void Spawn( void ) { Precache( ); SetModel( "models/w_antidote.mdl" ); BaseClass::Spawn( ); } void Precache( void ) { PrecacheModel ("models/w_antidote.mdl"); } bool MyTouch( CBasePlayer *pPlayer ) { pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN); pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1; return true; } };
LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote);
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