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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Alyx, the female sidekick and love interest that's taking the world by storm!
//
// Try the new Alyx Brite toothpaste!
// Alyx lederhosen!
//
// FIXME: need a better comment block
//
//=============================================================================//
#include "cbase.h"
#include "npcevent.h"
#include "ai_basenpc.h"
#include "ai_hull.h"
#include "ai_basehumanoid.h"
#include "npc_alyx.h"
#include "ai_senses.h"
#include "soundent.h"
#include "props.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( npc_alyx, CNPC_Alyx );
BEGIN_DATADESC( CNPC_Alyx )
DEFINE_FIELD( m_hEmpTool, FIELD_EHANDLE ),
END_DATADESC()
int AE_ALYX_EMPTOOL_ATTACHMENT; int AE_ALYX_EMPTOOL_SEQUENCE;
//=========================================================
// Classify - indicates this NPC's place in the
// relationship table.
//=========================================================
Class_T CNPC_Alyx::Classify ( void ) { return CLASS_PLAYER_ALLY_VITAL; }
//=========================================================
// HandleAnimEvent - catches the NPC-specific messages
// that occur when tagged animation frames are played.
//=========================================================
void CNPC_Alyx::HandleAnimEvent( animevent_t *pEvent ) { if (pEvent->event == AE_ALYX_EMPTOOL_ATTACHMENT) { if (!m_hEmpTool) { // Old savegame?
CreateEmpTool(); if (!m_hEmpTool) return; }
int iAttachment = LookupAttachment( pEvent->options ); m_hEmpTool->SetParent(this, iAttachment); m_hEmpTool->SetLocalOrigin( Vector( 0, 0, 0 ) ); m_hEmpTool->SetLocalAngles( QAngle( 0, 0, 0 ) );
return; } else if (pEvent->event == AE_ALYX_EMPTOOL_SEQUENCE) { if (!m_hEmpTool) return;
CDynamicProp *pEmpTool = dynamic_cast<CDynamicProp *>(m_hEmpTool.Get());
if (!pEmpTool) return;
int iSequence = pEmpTool->LookupSequence( pEvent->options ); if (iSequence != ACT_INVALID) { pEmpTool->PropSetSequence( iSequence ); }
return; }
switch( pEvent->event ) { case 1: default: BaseClass::HandleAnimEvent( pEvent ); break; } }
//=========================================================
//
//=========================================================
bool CNPC_Alyx::CreateBehaviors() { return BaseClass::CreateBehaviors(); }
//=========================================================
// Spawn
//=========================================================
void CNPC_Alyx::Spawn() { BaseClass::Spawn();
// If Alyx has a parent, she's currently inside a pod. Prevent her from moving.
if ( GetMoveParent() ) { SetMoveType( MOVETYPE_NONE ); CapabilitiesClear();
CapabilitiesAdd( bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD ); CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE ); } else { SetupAlyxWithoutParent(); CreateEmpTool( ); }
AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION );
m_iHealth = 80;
NPCInit(); }
//=========================================================
// Precache - precaches all resources this NPC needs
//=========================================================
void CNPC_Alyx::Precache() { BaseClass::Precache(); PrecacheScriptSound( "npc_alyx.die" ); PrecacheModel( STRING( GetModelName() ) ); PrecacheModel( "models/alyx_emptool_prop.mdl" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_Alyx::SelectModel() { // Alyx is allowed to use multiple models, because she appears in the pod.
// She defaults to her normal model.
const char *szModel = STRING( GetModelName() ); if (!szModel || !*szModel) { SetModelName( AllocPooledString("models/alyx.mdl") ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_Alyx::SetupAlyxWithoutParent( void ) { SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); SetMoveType( MOVETYPE_STEP );
CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_DOORS_GROUP | bits_CAP_TURN_HEAD | bits_CAP_DUCK | bits_CAP_SQUAD ); CapabilitiesAdd( bits_CAP_USE_WEAPONS ); CapabilitiesAdd( bits_CAP_ANIMATEDFACE ); CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE ); CapabilitiesAdd( bits_CAP_AIM_GUN ); CapabilitiesAdd( bits_CAP_MOVE_SHOOT ); CapabilitiesAdd( bits_CAP_USE_SHOT_REGULATOR ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_Alyx::CreateEmpTool( void ) { m_hEmpTool = (CBaseAnimating*)CreateEntityByName( "prop_dynamic" ); if ( m_hEmpTool ) { m_hEmpTool->SetModel( "models/alyx_emptool_prop.mdl" ); m_hEmpTool->SetName( AllocPooledString("Alyx_Emptool") ); int iAttachment = LookupAttachment( "Emp_Holster" ); m_hEmpTool->SetParent(this, iAttachment); m_hEmpTool->SetOwnerEntity(this); m_hEmpTool->SetSolid( SOLID_NONE ); m_hEmpTool->SetLocalOrigin( Vector( 0, 0, 0 ) ); m_hEmpTool->SetLocalAngles( QAngle( 0, 0, 0 ) ); m_hEmpTool->Spawn(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_Alyx::PrescheduleThink( void ) { BaseClass::PrescheduleThink();
// Figure out if Alyx has just been removed from her parent
if ( GetMoveType() == MOVETYPE_NONE && !GetMoveParent() ) { SetupAlyxWithoutParent(); SetupVPhysicsHull(); }
if ( HasCondition( COND_TALKER_PLAYER_DEAD ) ) { SpeakIfAllowed( TLK_PLDEAD ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Activity CNPC_Alyx::NPC_TranslateActivity( Activity activity ) { activity = BaseClass::NPC_TranslateActivity( activity ); if ( activity == ACT_IDLE && (m_NPCState == NPC_STATE_COMBAT || m_NPCState == NPC_STATE_ALERT) ) { if (gpGlobals->curtime - m_flLastAttackTime < 3 || gpGlobals->curtime - GetEnemyLastTimeSeen() < 8) { activity = ACT_IDLE_ANGRY; } }
return activity; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_Alyx::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ) { BaseClass::TraceAttack( info, vecDir, ptr, pAccumulator );
// FIXME: hack until some way of removing decals after healing
m_fNoDamageDecal = true; }
//-----------------------------------------------------------------------------
void CNPC_Alyx::DeathSound( const CTakeDamageInfo &info ) { // Sentences don't play on dead NPCs
SentenceStop();
EmitSound( "npc_alyx.die" ); }
//=========================================================
// AI Schedules Specific to this NPC
//=========================================================
AI_BEGIN_CUSTOM_NPC( npc_alyx, CNPC_Alyx )
DECLARE_ANIMEVENT( AE_ALYX_EMPTOOL_ATTACHMENT ) DECLARE_ANIMEVENT( AE_ALYX_EMPTOOL_SEQUENCE )
AI_END_CUSTOM_NPC()
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