Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_ALYXGUN_H
#define WEAPON_ALYXGUN_H
#include "basehlcombatweapon.h"
#if defined( _WIN32 )
#pragma once
#endif
class CWeaponAlyxGun : public CHLSelectFireMachineGun { DECLARE_DATADESC(); public: DECLARE_CLASS( CWeaponAlyxGun, CHLSelectFireMachineGun );
CWeaponAlyxGun(); ~CWeaponAlyxGun();
DECLARE_SERVERCLASS(); void Precache( void );
virtual int GetMinBurst( void ) { return 4; } virtual int GetMaxBurst( void ) { return 7; } virtual float GetMinRestTime( void ); virtual float GetMaxRestTime( void );
virtual void Equip( CBaseCombatCharacter *pOwner );
float GetFireRate( void ) { return 0.1f; } int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } int WeaponRangeAttack1Condition( float flDot, float flDist ); int WeaponRangeAttack2Condition( float flDot, float flDist );
virtual const Vector& GetBulletSpread( void );
void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary ); void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
virtual void SetPickupTouch( void ) { // Alyx gun cannot be picked up
SetTouch(NULL); }
float m_flTooCloseTimer;
DECLARE_ACTTABLE();
};
#endif // WEAPON_ALYXGUN_H
|