Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_citizenpackage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenPackage, DT_WeaponCitizenPackage) END_SEND_TABLE()
BEGIN_DATADESC( CWeaponCitizenPackage ) END_DATADESC()
LINK_ENTITY_TO_CLASS( weapon_citizenpackage, CWeaponCitizenPackage ); PRECACHE_WEAPON_REGISTER(weapon_citizenpackage);
acttable_t CWeaponCitizenPackage::m_acttable[] = { { ACT_IDLE, ACT_IDLE_PACKAGE, false }, { ACT_WALK, ACT_WALK_PACKAGE, false }, }; IMPLEMENT_ACTTABLE(CWeaponCitizenPackage);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWeaponCitizenPackage::ItemPostFrame( void ) { // Do nothing
}
//-----------------------------------------------------------------------------
// Purpose: Remove the citizen package if it's ever dropped
//-----------------------------------------------------------------------------
void CWeaponCitizenPackage::Drop( const Vector &vecVelocity ) { BaseClass::Drop( vecVelocity ); UTIL_Remove( this ); }
//-----------------------------------------------------------------------------
// Purpose: Citizen suitcase
//-----------------------------------------------------------------------------
class CWeaponCitizenSuitcase : public CWeaponCitizenPackage { DECLARE_CLASS( CWeaponCitizenSuitcase, CWeaponCitizenPackage ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); DECLARE_ACTTABLE(); };
IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenSuitcase, DT_WeaponCitizenSuitcase) END_SEND_TABLE()
BEGIN_DATADESC( CWeaponCitizenSuitcase ) END_DATADESC()
LINK_ENTITY_TO_CLASS( weapon_citizensuitcase, CWeaponCitizenSuitcase ); PRECACHE_WEAPON_REGISTER(weapon_citizensuitcase);
acttable_t CWeaponCitizenSuitcase::m_acttable[] = { { ACT_IDLE, ACT_IDLE_SUITCASE, false }, { ACT_WALK, ACT_WALK_SUITCASE, false }, }; IMPLEMENT_ACTTABLE(CWeaponCitizenSuitcase);
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