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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 'weapon' what lets the player controll the rollerbuddy.
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basehlcombatweapon.h"
#include "NPCevent.h"
#include "basecombatcharacter.h"
#include "ai_basenpc.h"
#include "player.h"
#include "entitylist.h"
#include "ndebugoverlay.h"
#include "soundent.h"
#include "engine/IEngineSound.h"
#include "rotorwash.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar thumpFrequency( "thumpfrequency", "2" ); ConVar thumpRadius( "thumpradius", "512" );
//=========================================================
//=========================================================
class CPortableThumper : public CBaseAnimating { DECLARE_CLASS( CPortableThumper, CBaseAnimating ); private:
void ThumpThink( void ); void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void Precache( void ); void Spawn( void );
int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
DECLARE_DATADESC(); };
LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
void CPortableThumper::Precache( void ) { PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" ); }
void CPortableThumper::Spawn( void ) { m_takedamage = DAMAGE_NO;
SetModel( "models/fire_equipment/w_firehydrant.mdl" );
Vector vecBBMin, vecBBMax;
vecBBMin.z = 0; vecBBMin.x = -16; vecBBMin.y = -16;
vecBBMax.z = 32; vecBBMax.x = 16; vecBBMax.y = 16;
SetSolid( SOLID_BBOX ); UTIL_SetSize( this, vecBBMin, vecBBMax );
SetThink( ThumpThink ); SetUse( ThumperUse ); SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() ); }
void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { if( !pActivator->IsPlayer() ) { return; }
CBasePlayer *pPlayer;
pPlayer = (CBasePlayer *)pActivator; pPlayer->GiveNamedItem( "weapon_thumper" );
UTIL_Remove( this ); }
void CPortableThumper::ThumpThink( void ) { EmitSound( "PortableThumper.ThumpSound" );
UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this ); }
BEGIN_DATADESC( CPortableThumper )
DEFINE_FUNCTION( ThumpThink ), DEFINE_FUNCTION( ThumperUse ),
END_DATADESC()
class CWeaponThumper: public CBaseHLCombatWeapon { DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon ); public: DECLARE_SERVERCLASS(); void Spawn( void ); void Precache( void );
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } void PrimaryAttack( void ); bool Reload( void ); void DecrementAmmo( CBaseCombatCharacter *pOwner ); };
IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper ); PRECACHE_WEAPON_REGISTER(weapon_thumper);
void CWeaponThumper::Spawn( ) { BaseClass::Spawn();
Precache( );
UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
FallInit();// get ready to fall down
}
void CWeaponThumper::Precache( void ) { BaseClass::Precache(); UTIL_PrecacheOther( "portable_thumper" );
PrecacheScriptSound( "PortableThumper.ThumpSound" );
}
bool CWeaponThumper::Reload( void ) { WeaponIdle(); return true; }
void CWeaponThumper::PrimaryAttack( void ) { CBasePlayer *pPlayer = ToBasePlayer( GetOwner() ); if ( !pPlayer ) return;
DecrementAmmo( pPlayer );
trace_t tr;
Vector vecStart, vecDir;
Vector vecForward; Vector vecSpot;
pPlayer->GetVectors( &vecForward, NULL, NULL );
vecForward.z = 0.0;
vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
if( tr.fraction != 1.0 ) { Create( "portable_thumper", tr.endpos, vec3_angle, NULL ); m_flNextPrimaryAttack = gpGlobals->curtime + 0.5; }
m_flNextPrimaryAttack = gpGlobals->curtime + 0.5; }
void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner ) { pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType ); if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0) { pOwner->Weapon_Drop( this ); UTIL_Remove(this); } }
/*
//=========================================================
//=========================================================
class CWeaponThumper : public CBaseHLCombatWeapon { public: DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
CWeaponThumper();
DECLARE_SERVERCLASS();
void Precache( void ); bool Deploy( void );
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void PrimaryAttack( void ); void SecondaryAttack( void );
DECLARE_ACTTABLE(); };
IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper ); PRECACHE_WEAPON_REGISTER(weapon_thumper);
acttable_t CWeaponThumper::m_acttable[] = { { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true }, };
IMPLEMENT_ACTTABLE(CWeaponThumper);
CWeaponThumper::CWeaponThumper( ) { }
void CWeaponThumper::Precache( void ) { UTIL_PrecacheOther( "portable_thumper" ); BaseClass::Precache(); }
bool CWeaponThumper::Deploy( void ) { bool fReturn;
fReturn = BaseClass::Deploy();
m_flNextPrimaryAttack = gpGlobals->curtime; m_flNextSecondaryAttack = gpGlobals->curtime; m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
return fReturn; }
void CWeaponThumper::PrimaryAttack( void ) { trace_t tr;
Vector vecStart, vecDir;
Vector vecForward; Vector vecSpot;
m_hOwner->GetVectors( &vecForward, NULL, NULL );
vecForward.z = 0.0;
vecStart = m_hOwner->Center() + vecForward * 64;
UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
if( tr.fraction != 1.0 ) { Create( "portable_thumper", tr.endpos, vec3_origin, NULL ); m_flNextPrimaryAttack = gpGlobals->curtime + 0.5; }
m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++; }
void CWeaponThumper::SecondaryAttack( void ) { m_flNextSecondaryAttack = gpGlobals->curtime + 0.5; } */
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