Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef PHYS_CONTROLLER_H
  7. #define PHYS_CONTROLLER_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
  12. AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
  13. float damping, float scale, float maxSpeed );
  14. #endif // PHYS_CONTROLLER_H