Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Point entity used to create templates out of other entities or groups of entities
//
//=============================================================================//
#ifndef POINT_TEMPLATE_H
#define POINT_TEMPLATE_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_NUM_TEMPLATES 16
struct template_t { int iTemplateIndex; VMatrix matEntityToTemplate;
DECLARE_SIMPLE_DATADESC(); };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CPointTemplate : public CLogicalEntity { DECLARE_CLASS( CPointTemplate, CLogicalEntity ); public: DECLARE_DATADESC();
virtual void Spawn( void ); virtual void Precache();
// Template initialization
void StartBuildingTemplates( void ); void FinishBuildingTemplates( void );
// Template Entity accessors
int GetNumTemplateEntities( void ); CBaseEntity *GetTemplateEntity( int iTemplateNumber ); void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen ); bool ShouldRemoveTemplateEntities( void ); bool AllowNameFixup();
// Templates accessors
int GetNumTemplates( void ); int GetTemplateIndexForTemplate( int iTemplate );
// Template instancing
bool CreateInstance( const Vector &vecOrigin, const QAngle &vecAngles, CUtlVector<CBaseEntity*> *pEntities );
// Inputs
void InputForceSpawn( inputdata_t &inputdata );
virtual void PerformPrecache();
private: string_t m_iszTemplateEntityNames[MAX_NUM_TEMPLATES];
// List of map entities this template targets. Built inside our Spawn().
// It's only valid between Spawn() & Activate(), because the map entity parsing
// code removes all the entities in it once it finishes turning them into templates.
CUtlVector< CBaseEntity * > m_hTemplateEntities;
// List of templates, generated from our template entities.
CUtlVector< template_t > m_hTemplates;
COutputEvent m_pOutputOnSpawned; };
#endif // POINT_TEMPLATE_H
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