Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICSCLONEAREA_H
#define PHYSICSCLONEAREA_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CProp_Portal; class CPortalSimulator;
class CPhysicsCloneArea : public CBaseEntity { public: DECLARE_CLASS( CPhysicsCloneArea, CBaseEntity );
static const Vector vLocalMins; static const Vector vLocalMaxs;
virtual void StartTouch( CBaseEntity *pOther ); virtual void Touch( CBaseEntity *pOther ); virtual void EndTouch( CBaseEntity *pOther );
virtual void Spawn( void ); virtual void Activate( void );
virtual int ObjectCaps( void ); void UpdatePosition( void );
void CloneTouchingEntities( void ); void CloneNearbyEntities( void ); static CPhysicsCloneArea *CreatePhysicsCloneArea( CProp_Portal *pFollowPortal ); private:
CProp_Portal *m_pAttachedPortal; CPortalSimulator *m_pAttachedSimulator; bool m_bActive;
};
#endif //#ifndef PHYSICSCLONEAREA_H
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