Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for simple projectiles
//
// $NoKeywords: $
//=============================================================================//
#ifndef CBASEANIMATINGPROJECTILE_H
#define CBASEANIMATINGPROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
enum MoveType_t; enum MoveCollide_t;
//=============================================================================
//=============================================================================
class CBaseAnimatingProjectile : public CBaseAnimating { DECLARE_DATADESC(); DECLARE_CLASS( CBaseAnimatingProjectile, CBaseAnimating );
public: void Touch( CBaseEntity *pOther );
void Spawn( char *pszModel, const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pOwner, MoveType_t iMovetype, MoveCollide_t nMoveCollide, int iDamage, int iDamageType );
virtual void Precache( void ) {};
int m_iDmg; int m_iDmgType; };
#endif // CBASEANIMATINGPROJECTILE_H
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