Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Simple entity to transmit message to the client
//
//=============================================================================//
#include "cbase.h"
class CGameMessageEntity : public CLogicalEntity { public: DECLARE_CLASS( CGameMessageEntity, CLogicalEntity ); DECLARE_DATADESC();
CGameMessageEntity( void ) {};
void InputDisplayMessage( inputdata_t &data );
string_t m_strText; };
LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity );
BEGIN_DATADESC( CGameMessageEntity )
DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ),
END_DATADESC()
void CGameMessageEntity::InputDisplayMessage( inputdata_t &data ) { // Only send this message the local player
CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) ); user.MakeReliable();
// Start the message block
UserMessageBegin( user, "GameMessage" );
// Send our text to the client
WRITE_STRING( STRING( m_strText ) );
// End the message block
MessageEnd(); }
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