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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_gamerules.h"
#include "entity_bird.h"
#include "KeyValues.h"
#include "filesystem.h"
#include "tf_fx.h"
LINK_ENTITY_TO_CLASS( entity_bird, CEntityBird );
#define ENTITYBIRD_MODEL "models/props_forest/bird.mdl"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEntityBird::Spawn( void ) { Precache(); BaseClass::Spawn();
SetMoveType( MOVETYPE_NONE ); SetSolid( SOLID_BBOX ); SetModel( ENTITYBIRD_MODEL ); SetSize( -Vector(8,8,0), Vector(8,8,16) ); SetSequence(0); m_takedamage = DAMAGE_YES; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEntityBird::Precache( void ) { BaseClass::Precache();
// We deliberately allow late precaches here. It'll cause a hitch, but it'll ensure
// we don't load the model on any map that doesn't have birds, and we'll make sure
// we don't accidentally keep loading it after the birds are supposed to go away.
bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed(); CBaseEntity::SetAllowPrecache( true ); PrecacheModel( ENTITYBIRD_MODEL ); CBaseEntity::SetAllowPrecache( bAllowPrecache ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEntityBird::Touch( CBaseEntity *pOther ) { BaseClass::Touch( pOther );
// If we're touched by anything, we pop!
Explode(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CEntityBird::OnTakeDamage( const CTakeDamageInfo &info ) { Explode(); return 1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEntityBird::Explode( void ) { Vector vecOrigin = WorldSpaceCenter(); CPVSFilter filter( vecOrigin ); TE_TFExplosion( filter, 0.0f, vecOrigin, Vector(0,0,1), TF_WEAPON_NONE, 0 );
UTIL_Remove( this ); }
//-----------------------------------------------------------------------------
// Purpose: Spawn random birds at locations on certain maps.
//-----------------------------------------------------------------------------
void CEntityBird::SpawnRandomBirds( void ) { const char *pszMapName = STRING( gpGlobals->mapname ); if ( !pszMapName || !pszMapName[0] ) return;
KeyValues *pFileKV = new KeyValues( "birds" ); if ( !pFileKV->LoadFromFile( g_pFullFileSystem, "scripts/birds.txt", "MOD" ) ) return;
// Build a list of birds in the map already, and make sure we don't spawn any on those spots again
CUtlVector<Vector> vecExistingBirds; CBaseEntity *pBird = gEntList.FindEntityByClassname( NULL, "entity_bird" ); while( pBird ) { vecExistingBirds.AddToTail( pBird->GetAbsOrigin() ); pBird = gEntList.FindEntityByClassname( pBird, "entity_bird" ); }
// See if we have an entry for this map
KeyValues *pMapKV = pFileKV->FindKey( pszMapName ); if ( pMapKV ) { CUtlVector<Vector> vecLocations; KeyValues *pkvLoc = pMapKV->GetFirstSubKey(); while ( pkvLoc ) { const char *pszLocation = pkvLoc->GetString(); int iIdx = vecLocations.AddToTail(); UTIL_StringToVector( vecLocations[iIdx].Base(), pszLocation ); pkvLoc = pkvLoc->GetNextKey(); }
if ( vecLocations.Count() ) { //int iLocation = RandomInt(0,vecLocations.Count()-1);
for ( int i = 0; i < vecLocations.Count(); i++ ) { bool bExists = false; // Make sure there isn't a bird here already
FOR_EACH_VEC( vecExistingBirds, iBird ) { if ( vecLocations[i].DistToSqr(vecExistingBirds[iBird]) < (32*32) ) { bExists = true; break; } }
if ( !bExists ) { CBaseEntity::Create( "entity_bird", vecLocations[i], QAngle(0,RandomFloat(0,360),0) ); } } } }
pFileKV->deleteThis(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#define ENTITY_FLYING_BIRD_SPEED_MIN 200
#define ENTITY_FLYING_BIRD_SPEED_MAX 500
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void SpawnClientsideFlyingBird( Vector &vecSpawn ) { float flyAngle = RandomFloat( -M_PI, M_PI ); float flyAngleRate = RandomFloat( -1.5f, 1.5f ); float accelZ = RandomFloat( 0.5f, 2.0f ); float speed = RandomFloat( ENTITY_FLYING_BIRD_SPEED_MIN, ENTITY_FLYING_BIRD_SPEED_MAX ); float flGlideTime = RandomFloat( 0.25f, 1.0f );
bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed(); CBaseEntity::SetAllowPrecache( true ); CBaseEntity::PrecacheModel( "models/props_forest/dove.mdl" ); CBaseEntity::SetAllowPrecache( bAllowPrecache );
CPVSFilter filter( vecSpawn ); UserMessageBegin( filter, "SpawnFlyingBird" ); WRITE_VEC3COORD( vecSpawn ); WRITE_FLOAT( flyAngle ); WRITE_FLOAT( flyAngleRate ); WRITE_FLOAT( accelZ ); WRITE_FLOAT( speed ); WRITE_FLOAT( flGlideTime ); MessageEnd(); }
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