Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTrainingAnnotation Entity. This entity is used to place
// annotations on maps.
//=============================================================================//
#include "cbase.h"
//=============================================================================
// CTrainingAnnotation Entity.
//=============================================================================
class CTrainingAnnotation : public CPointEntity { DECLARE_CLASS( CTrainingAnnotation, CPointEntity );
public: DECLARE_DATADESC();
CTrainingAnnotation(); ~CTrainingAnnotation(){}
// Input.
void InputShow( inputdata_t &inputdata ){ Show(); } void InputHide( inputdata_t &inputdata ) {Hide(); }
void Show(); void Hide();
string_t m_displayText; float m_flLifetime; float m_flVerticalOffset; };
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