Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF ChangeClass Zone.
//
//=============================================================================//
#include "cbase.h"
#include "viewport_panel_names.h"
#include "tf_player.h"
#include "tf_item.h"
#include "tf_team.h"
#include "func_changeclass.h"
LINK_ENTITY_TO_CLASS( func_changeclass, CChangeClassZone );
#define TF_CHANGECLASS_SOUND "ChangeClass.Touch"
#define TF_CHANGECLASS_NEXT_USE_TIME 10.0f
//=============================================================================
//
// CTF ChangeClass Zone functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChangeClassZone::CChangeClassZone() { m_bDisabled = false; }
//-----------------------------------------------------------------------------
// Purpose: Spawn function for the entity
//-----------------------------------------------------------------------------
void CChangeClassZone::Spawn( void ) { Precache(); InitTrigger(); SetTouch( &CChangeClassZone::Touch ); }
//-----------------------------------------------------------------------------
// Purpose: Precache function for the entity
//-----------------------------------------------------------------------------
void CChangeClassZone::Precache( void ) { PrecacheScriptSound( TF_CHANGECLASS_SOUND ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::Touch( CBaseEntity *pOther ) { if ( !IsDisabled() ) { CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( pPlayer ) { if ( pPlayer->GetNextChangeClassTime() > gpGlobals->curtime ) return;
int iTeam = GetTeamNumber(); if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) ) return;
// bring up the player's changeclass menu
CCommand args; args.Tokenize( "changeclass" ); pPlayer->ClientCommand( args ); pPlayer->SetNextChangeClassTime( gpGlobals->curtime + TF_CHANGECLASS_NEXT_USE_TIME );
CPASAttenuationFilter filter( pOther, TF_CHANGECLASS_SOUND ); EmitSound( filter, pOther->entindex(), TF_CHANGECLASS_SOUND ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::EndTouch( CBaseEntity *pOther ) {
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::InputEnable( inputdata_t &inputdata ) { SetDisabled( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::InputDisable( inputdata_t &inputdata ) { SetDisabled( true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CChangeClassZone::IsDisabled( void ) { return m_bDisabled; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::InputToggle( inputdata_t &inputdata ) { if ( m_bDisabled ) { SetDisabled( false ); } else { SetDisabled( true ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChangeClassZone::SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; }
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