Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF Powerup Volume.
//
//=============================================================================//
#ifndef FUNC_POWERUP_VOLUME_H
#define FUNC_POWERUP_VOLUME_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
DECLARE_AUTO_LIST( IFuncPowerupVolumeAutoList );
//=============================================================================
//
// CTF Powerup Volume class.
//
class CPowerupVolume : public CTriggerMultiple, public IFuncPowerupVolumeAutoList { public: DECLARE_CLASS( CPowerupVolume, CTriggerMultiple );
CPowerupVolume();
void Spawn( void ); void Precache( void ); void Touch( CBaseEntity *pOther );
bool IsDisabled( void ); void SetDisabled( bool bDisabled ); int GetNumTimesUsed( void ) { return m_nNumberOfTimesUsed; } void SetNumTimesUsed( int NumberOfTimesUsed ) { m_nNumberOfTimesUsed = NumberOfTimesUsed; }
int m_nNumberOfTimesUsed;
private: bool m_bDisabled; }; #endif // FUNC_POWERUP_VOLUME_H
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