Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PASSTIME_BALLCONTROLLER_PLAYERSEEK_H
#define PASSTIME_BALLCONTROLLER_PLAYERSEEK_H
#ifdef _WIN32
#pragma once
#endif
#include "passtime_ballcontroller.h"
class CBaseEntity;
//-----------------------------------------------------------------------------
class CPasstimeBallControllerPlayerSeek : public CPasstimeBallController { public: CPasstimeBallControllerPlayerSeek(); private: virtual bool IsActive() const OVERRIDE { return true; } virtual bool Apply( CPasstimeBall *ball ) OVERRIDE; virtual void OnDisabled() OVERRIDE { SetIsEnabled( true ); } // never actually disable
virtual void OnBallSpawned( CPasstimeBall *ball ) OVERRIDE;
CTFPlayer *FindTarget( CTFPlayer *pIgnorePlayer, const Vector& ballOrigin ) const; bool Seek( CPasstimeBall *ball, CTFPlayer *pTarget ) const;
float m_fEnableTime; };
#endif // PASSTIME_BALLCONTROLLER_PLAYERSEEK_H
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