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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Create a muzzle flash temp ent
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "coordsize.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CTETFBlood : public CBaseTempEntity { public: DECLARE_CLASS( CTETFBlood, CBaseTempEntity );
DECLARE_SERVERCLASS();
CTETFBlood( const char *name );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ) {}
public: Vector m_vecOrigin; Vector m_vecNormal; int m_nEntIndex; };
// Singleton to fire TEMuzzleFlash objects
static CTETFBlood g_TETFBlood( "TFBlood" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTETFBlood::CTETFBlood( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecNormal.Init(); m_nEntIndex = 0; }
IMPLEMENT_SERVERCLASS_ST( CTETFBlood, DT_TETFBlood ) SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropVector( SENDINFO_NOCHECK( m_vecNormal ), 6, 0, -1.0f, 1.0f ), SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ), END_SEND_TABLE()
void TE_TFBlood( IRecipientFilter& filter, float delay, const Vector &origin, const Vector &normal, int nEntIndex ) { g_TETFBlood.m_vecOrigin = origin; g_TETFBlood.m_vecNormal = normal; g_TETFBlood.m_nEntIndex = nEntIndex;
// Send it over the wire
g_TETFBlood.Create( filter, delay ); }
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