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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#include "cbase.h"
#include "basetempentity.h"
#include "tf_fx.h"
#include "tf_shareddefs.h"
#include "coordsize.h"
#define NUM_BULLET_SEED_BITS 8
//-----------------------------------------------------------------------------
// Purpose: Display a blood sprite
//-----------------------------------------------------------------------------
class CTEFireBullets : public CBaseTempEntity { public:
DECLARE_CLASS( CTEFireBullets, CBaseTempEntity ); DECLARE_SERVERCLASS();
CTEFireBullets( const char *name ); virtual ~CTEFireBullets( void );
public:
CNetworkVar( int, m_iPlayer ); CNetworkVector( m_vecOrigin ); CNetworkQAngle( m_vecAngles ); CNetworkVar( int, m_iWeaponID ); CNetworkVar( int, m_iMode ); CNetworkVar( int, m_iSeed ); CNetworkVar( float, m_flSpread ); CNetworkVar( bool, m_bCritical );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEFireBullets::CTEFireBullets( const char *name ) : CBaseTempEntity( name ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEFireBullets::~CTEFireBullets( void ) { }
IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEFireBullets, DT_TEFireBullets ) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD_MP_INTEGRAL ), SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 0 ), 7, 0 ), SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 1 ), 7, 0 ), SendPropInt( SENDINFO( m_iWeaponID ), Q_log2(TF_WEAPON_COUNT)+1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_iMode ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS
SendPropFloat( SENDINFO( m_flSpread ), 8, 0, 0.0f, 1.0f ), SendPropBool( SENDINFO( m_bCritical ) ), END_SEND_TABLE()
// Singleton
static CTEFireBullets g_TEFireBullets( "Fire Bullets" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_FireBullets( int iPlayerIndex, const Vector &vOrigin, const QAngle &vAngles, int iWeaponID, int iMode, int iSeed, float flSpread, bool bCritical ) { CPASFilter filter( vOrigin ); filter.UsePredictionRules();
g_TEFireBullets.m_iPlayer = iPlayerIndex-1; g_TEFireBullets.m_vecOrigin = vOrigin; g_TEFireBullets.m_vecAngles = vAngles; g_TEFireBullets.m_iSeed = iSeed; g_TEFireBullets.m_flSpread = flSpread; g_TEFireBullets.m_iMode = iMode; g_TEFireBullets.m_iWeaponID = iWeaponID; g_TEFireBullets.m_bCritical = bCritical;
Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) );
g_TEFireBullets.Create( filter, 0 ); }
//=============================================================================
//
// Explosions.
//
class CTETFExplosion : public CBaseTempEntity { public:
DECLARE_CLASS( CTETFExplosion, CBaseTempEntity ); DECLARE_SERVERCLASS();
CTETFExplosion( const char *name );
public:
Vector m_vecOrigin; Vector m_vecNormal; int m_iWeaponID; int m_nEntIndex; int m_nDefID; int m_nSound; int m_iCustomParticleIndex; };
// Singleton to fire explosion objects
static CTETFExplosion g_TETFExplosion( "TFExplosion" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTETFExplosion::CTETFExplosion( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecNormal.Init(); m_iWeaponID = TF_WEAPON_NONE; m_nEntIndex = kInvalidEHandleExplosion; m_nDefID = -1; m_nSound = SPECIAL1; m_iCustomParticleIndex = INVALID_STRING_INDEX; }
IMPLEMENT_SERVERCLASS_ST( CTETFExplosion, DT_TETFExplosion ) SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropVector( SENDINFO_NOCHECK( m_vecNormal ), 6, 0, -1.0f, 1.0f ), SendPropInt( SENDINFO_NOCHECK( m_iWeaponID ), Q_log2( TF_WEAPON_COUNT )+1, SPROP_UNSIGNED ), SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ), SendPropInt( SENDINFO_NOCHECK( m_nDefID ), -1 ), SendPropInt( SENDINFO_NOCHECK( m_nSound ), -1 ), SendPropInt( SENDINFO_NOCHECK( m_iCustomParticleIndex ), -1 ), END_SEND_TABLE()
void TE_TFExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal, int iWeaponID, int nEntIndex, int nDefID, int nSound, int iCustomParticleIndex ) { VectorCopy( vecOrigin, g_TETFExplosion.m_vecOrigin ); VectorCopy( vecNormal, g_TETFExplosion.m_vecNormal ); g_TETFExplosion.m_iWeaponID = iWeaponID; g_TETFExplosion.m_nEntIndex = nEntIndex; g_TETFExplosion.m_nDefID = nDefID; g_TETFExplosion.m_nSound = nSound; g_TETFExplosion.m_iCustomParticleIndex = iCustomParticleIndex;
// Send it over the wire
g_TETFExplosion.Create( filter, flDelay ); }
void TE_TFExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal, int iWeaponID, int nEntIndex, int nDefID, int nSound ) { TE_TFExplosion( filter, flDelay, vecOrigin, vecNormal, iWeaponID, nEntIndex, nDefID, nSound, INVALID_STRING_INDEX ); }
//=============================================================================
//
// TF ParticleEffect
//
class CTETFParticleEffect : public CBaseTempEntity { public:
DECLARE_CLASS( CTETFParticleEffect, CBaseTempEntity ); DECLARE_SERVERCLASS();
CTETFParticleEffect( const char *name );
void Init( void );
public:
Vector m_vecOrigin; Vector m_vecStart; QAngle m_vecAngles;
int m_iParticleSystemIndex;
int m_nEntIndex;
int m_iAttachType; int m_iAttachmentPointIndex;
bool m_bResetParticles;
bool m_bCustomColors; te_tf_particle_effects_colors_t m_CustomColors;
bool m_bControlPoint1; te_tf_particle_effects_control_point_t m_ControlPoint1; };
// Singleton to fire explosion objects
static CTETFParticleEffect g_TETFParticleEffect( "TFParticleEffect" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTETFParticleEffect::CTETFParticleEffect( const char *name ) : CBaseTempEntity( name ) { Init(); }
void CTETFParticleEffect::Init( void ) { m_vecOrigin.Init(); m_vecStart.Init(); m_vecAngles.Init();
m_iParticleSystemIndex = 0;
m_nEntIndex = kInvalidEHandleParticleEffect;
m_iAttachType = PATTACH_ABSORIGIN; m_iAttachmentPointIndex = 0;
m_bResetParticles = false;
m_bCustomColors = false; m_CustomColors.m_vecColor1.Init(); m_CustomColors.m_vecColor2.Init();
m_bControlPoint1 = false; m_ControlPoint1.m_eParticleAttachment = PATTACH_ABSORIGIN; m_ControlPoint1.m_vecOffset.Init(); }
IMPLEMENT_SERVERCLASS_ST( CTETFParticleEffect, DT_TETFParticleEffect ) SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecStart[0] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecStart[1] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecStart[2] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropQAngles( SENDINFO_NOCHECK( m_vecAngles ), 7 ), SendPropInt( SENDINFO_NOCHECK( m_iParticleSystemIndex ), 16, SPROP_UNSIGNED ), // probably way too high
SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ), SendPropInt( SENDINFO_NOCHECK( m_iAttachType ), 5, SPROP_UNSIGNED ), SendPropInt( SENDINFO_NOCHECK( m_iAttachmentPointIndex ), -1 ), SendPropBool( SENDINFO_NOCHECK( m_bResetParticles ) ), SendPropBool( SENDINFO_NOCHECK( m_bCustomColors) ), SendPropVector( SENDINFO_NOCHECK( m_CustomColors.m_vecColor1 ), 8, 0, 0, 1 ), SendPropVector( SENDINFO_NOCHECK( m_CustomColors.m_vecColor2 ), 8, 0, 0, 1 ), SendPropBool( SENDINFO_NOCHECK( m_bControlPoint1) ), SendPropInt( SENDINFO_NOCHECK( m_ControlPoint1.m_eParticleAttachment ), 5, SPROP_UNSIGNED ), SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[0] ), -1, SPROP_COORD ), SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[1] ), -1, SPROP_COORD ), SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[2] ), -1, SPROP_COORD ), END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, ParticleAttachment_t iAttachType, CBaseEntity *pEntity, const char *pszAttachmentName, bool bResetAllParticlesOnEntity ) { int iAttachment = -1; if ( pEntity && pEntity->GetBaseAnimating() ) { // Find the attachment point index
iAttachment = pEntity->GetBaseAnimating()->LookupAttachment( pszAttachmentName ); if ( iAttachment <= 0 ) { Warning("Model '%s' doesn't have attachment '%s' to attach particle system '%s' to.\n", STRING(pEntity->GetBaseAnimating()->GetModelName()), pszAttachmentName, pszParticleName ); return; } }
TE_TFParticleEffect( filter, flDelay, pszParticleName, iAttachType, pEntity, iAttachment, bResetAllParticlesOnEntity ); }
//-----------------------------------------------------------------------------
// Purpose: Yet another overload, lets us supply vecStart
//-----------------------------------------------------------------------------
void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, Vector vecOrigin, Vector vecStart, QAngle vecAngles, CBaseEntity *pEntity ) { int iIndex = GetParticleSystemIndex( pszParticleName ); TE_TFParticleEffect( filter, flDelay, iIndex, vecOrigin, vecStart, vecAngles, pEntity ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, ParticleAttachment_t iAttachType, CBaseEntity *pEntity, int iAttachmentPoint, bool bResetAllParticlesOnEntity ) { g_TETFParticleEffect.Init();
g_TETFParticleEffect.m_iParticleSystemIndex = GetParticleSystemIndex( pszParticleName ); if ( pEntity ) { g_TETFParticleEffect.m_nEntIndex = pEntity->entindex(); }
g_TETFParticleEffect.m_iAttachType = iAttachType; g_TETFParticleEffect.m_iAttachmentPointIndex = iAttachmentPoint;
if ( bResetAllParticlesOnEntity ) { g_TETFParticleEffect.m_bResetParticles = true; }
// Send it over the wire
g_TETFParticleEffect.Create( filter, flDelay ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, Vector vecOrigin, QAngle vecAngles, CBaseEntity *pEntity /*= NULL*/, ParticleAttachment_t eAttachType /*= PATTACH_CUSTOMORIGIN*/ ) { TE_TFParticleEffectComplex( filter, flDelay, pszParticleName, vecOrigin, vecAngles, NULL, NULL, pEntity, eAttachType ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_TFParticleEffectComplex ( IRecipientFilter &filter, float flDelay, const char *pszParticleName, Vector vecOrigin, QAngle vecAngles, te_tf_particle_effects_colors_t *pOptionalColors /*= NULL*/, te_tf_particle_effects_control_point_t *pOptionalControlPoint1 /*= NULL*/, CBaseEntity *pEntity /*= NULL*/, ParticleAttachment_t eAttachType /*= PATTACH_CUSTOMORIGIN*/, Vector vecStart /* = vec3_origin */ ) { g_TETFParticleEffect.Init();
g_TETFParticleEffect.m_iParticleSystemIndex = GetParticleSystemIndex( pszParticleName );
VectorCopy( vecOrigin, g_TETFParticleEffect.m_vecOrigin ); VectorCopy( vecAngles, g_TETFParticleEffect.m_vecAngles ); VectorCopy( vecStart, g_TETFParticleEffect.m_vecStart );
if ( pEntity ) { g_TETFParticleEffect.m_nEntIndex = pEntity->entindex(); g_TETFParticleEffect.m_iAttachType = eAttachType; }
if ( pOptionalColors ) { g_TETFParticleEffect.m_bCustomColors = true; g_TETFParticleEffect.m_CustomColors.m_vecColor1 = pOptionalColors->m_vecColor1; g_TETFParticleEffect.m_CustomColors.m_vecColor2 = pOptionalColors->m_vecColor2; }
if ( pOptionalControlPoint1 ) { g_TETFParticleEffect.m_bControlPoint1 = true; g_TETFParticleEffect.m_ControlPoint1.m_eParticleAttachment = pOptionalControlPoint1->m_eParticleAttachment; g_TETFParticleEffect.m_ControlPoint1.m_vecOffset = pOptionalControlPoint1->m_vecOffset; }
// Send it over the wire
g_TETFParticleEffect.Create( filter, flDelay );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, int iEffectIndex, Vector vecOrigin, Vector vecStart, QAngle vecAngles, CBaseEntity *pEntity ) { g_TETFParticleEffect.Init();
g_TETFParticleEffect.m_iParticleSystemIndex = iEffectIndex;
VectorCopy( vecOrigin, g_TETFParticleEffect.m_vecOrigin ); VectorCopy( vecStart, g_TETFParticleEffect.m_vecStart ); VectorCopy( vecAngles, g_TETFParticleEffect.m_vecAngles );
if ( pEntity ) { g_TETFParticleEffect.m_nEntIndex = pEntity->entindex(); g_TETFParticleEffect.m_iAttachType = PATTACH_CUSTOMORIGIN; }
// Send it over the wire
g_TETFParticleEffect.Create( filter, flDelay ); }
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