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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tfc_team.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CTFCTeam, DT_TFCTeam) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( tfc_team_manager, CTFCTeam );
Vector rgbcolors[5]; team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
int number_of_teams = 0; // This is incremented for each map as info_player_teamspawn are created.
const char *teamnames[5] = { "spectator", "blue", "red", "yellow", "green" };
//========================================================================
// Set the color for the team corresponding to the no passed in, to team_no
void TeamFortress_TeamSetColor() { // Blue Team
teamcolors[1][PC_SCOUT].topColor = 153; teamcolors[1][PC_SCOUT].bottomColor = 139;
teamcolors[1][PC_SNIPER].topColor = 153; teamcolors[1][PC_SNIPER].bottomColor = 145;
teamcolors[1][PC_SOLDIER].topColor = 153; teamcolors[1][PC_SOLDIER].bottomColor = 130;
teamcolors[1][PC_DEMOMAN].topColor = 153; teamcolors[1][PC_DEMOMAN].bottomColor = 145;
teamcolors[1][PC_MEDIC].topColor = 153; teamcolors[1][PC_MEDIC].bottomColor = 140;
teamcolors[1][PC_HWGUY].topColor = 148; teamcolors[1][PC_HWGUY].bottomColor = 138;
teamcolors[1][PC_PYRO].topColor = 140; teamcolors[1][PC_PYRO].bottomColor = 145;
teamcolors[1][PC_SPY].topColor = 150; teamcolors[1][PC_SPY].bottomColor = 145;
teamcolors[1][PC_ENGINEER].topColor = 140; teamcolors[1][PC_ENGINEER].bottomColor = 148;
teamcolors[1][PC_CIVILIAN].topColor = 150; teamcolors[1][PC_CIVILIAN].bottomColor = 140;
#ifdef TFCTODO // sentry colors
teamcolors[1][SENTRY_COLOR].topColor = 150; teamcolors[1][SENTRY_COLOR].bottomColor = 0;
teamcolors[2][SENTRY_COLOR].topColor = 250; teamcolors[2][SENTRY_COLOR].bottomColor = 0;
teamcolors[3][SENTRY_COLOR].topColor = 45; teamcolors[3][SENTRY_COLOR].bottomColor = 0;
teamcolors[4][SENTRY_COLOR].topColor = 100; teamcolors[4][SENTRY_COLOR].bottomColor = 0; #endif
// Red Team
teamcolors[2][PC_SCOUT].topColor = 255; teamcolors[2][PC_SCOUT].bottomColor = 10;
teamcolors[2][PC_SNIPER].topColor = 255; teamcolors[2][PC_SNIPER].bottomColor = 10;
teamcolors[2][PC_SOLDIER].topColor = 250; teamcolors[2][PC_SOLDIER].bottomColor = 28;
teamcolors[2][PC_DEMOMAN].topColor = 255; teamcolors[2][PC_DEMOMAN].bottomColor = 20;
teamcolors[2][PC_MEDIC].topColor = 255; teamcolors[2][PC_MEDIC].bottomColor = 250;
teamcolors[2][PC_HWGUY].topColor = 255; teamcolors[2][PC_HWGUY].bottomColor = 25;
teamcolors[2][PC_PYRO].topColor = 250; teamcolors[2][PC_PYRO].bottomColor = 25;
teamcolors[2][PC_SPY].topColor = 250; teamcolors[2][PC_SPY].bottomColor = 240;
teamcolors[2][PC_ENGINEER].topColor = 5; teamcolors[2][PC_ENGINEER].bottomColor = 250;
teamcolors[2][PC_CIVILIAN].topColor = 250; teamcolors[2][PC_CIVILIAN].bottomColor = 240;
// Yellow Team
teamcolors[3][PC_SCOUT].topColor = 45; teamcolors[3][PC_SCOUT].bottomColor = 35;
teamcolors[3][PC_SNIPER].topColor = 45; teamcolors[3][PC_SNIPER].bottomColor = 35;
teamcolors[3][PC_SOLDIER].topColor = 45; teamcolors[3][PC_SOLDIER].bottomColor = 35;
teamcolors[3][PC_DEMOMAN].topColor = 45; teamcolors[3][PC_DEMOMAN].bottomColor = 35;
teamcolors[3][PC_MEDIC].topColor = 45; teamcolors[3][PC_MEDIC].bottomColor = 35;
teamcolors[3][PC_HWGUY].topColor = 45; teamcolors[3][PC_HWGUY].bottomColor = 40;
teamcolors[3][PC_PYRO].topColor = 45; teamcolors[3][PC_PYRO].bottomColor = 35;
teamcolors[3][PC_SPY].topColor = 45; teamcolors[3][PC_SPY].bottomColor = 35;
teamcolors[3][PC_ENGINEER].topColor = 45; teamcolors[3][PC_ENGINEER].bottomColor = 45;
teamcolors[3][PC_CIVILIAN].topColor = 45; teamcolors[3][PC_CIVILIAN].bottomColor = 35;
// Green Team
teamcolors[4][PC_SCOUT].topColor = 100; teamcolors[4][PC_SCOUT].bottomColor = 90;
teamcolors[4][PC_SNIPER].topColor = 80; teamcolors[4][PC_SNIPER].bottomColor = 90;
teamcolors[4][PC_SOLDIER].topColor = 100; teamcolors[4][PC_SOLDIER].bottomColor = 40;
teamcolors[4][PC_DEMOMAN].topColor = 100; teamcolors[4][PC_DEMOMAN].bottomColor = 90;
teamcolors[4][PC_MEDIC].topColor = 100; teamcolors[4][PC_MEDIC].bottomColor = 90;
teamcolors[4][PC_HWGUY].topColor = 100; teamcolors[4][PC_HWGUY].bottomColor = 90;
teamcolors[4][PC_PYRO].topColor = 100; teamcolors[4][PC_PYRO].bottomColor = 50;
teamcolors[4][PC_SPY].topColor = 100; teamcolors[4][PC_SPY].bottomColor = 90;
teamcolors[4][PC_ENGINEER].topColor = 100; teamcolors[4][PC_ENGINEER].bottomColor = 90;
teamcolors[4][PC_CIVILIAN].topColor = 100; teamcolors[4][PC_CIVILIAN].bottomColor = 90;
rgbcolors[0] = Vector( 255, 255, 255 ); // White for non-owned
rgbcolors[1] = Vector( 0, 0, 255 ); rgbcolors[2] = Vector( 255, 0, 0 ); rgbcolors[3] = Vector( 255, 255, 30 ); rgbcolors[4] = Vector( 0, 255, 0 ); } class CColorInitializer { public: CColorInitializer() { TeamFortress_TeamSetColor(); } } g_ColorInitializer;
//-----------------------------------------------------------------------------
// Purpose: Get a pointer to the specified TF team manager
//-----------------------------------------------------------------------------
CTFCTeam *GetGlobalTFCTeam( int iIndex ) { return (CTFCTeam*)GetGlobalTeam( iIndex ); }
// Display all the Team Scores
void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer) { for (int i = 1; i < g_Teams.Count(); i++) { if (!bLong) { // Dump short scores
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s: %d\n", g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) ); } else { // Dump long scores
if (pPlayer == NULL) UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) ); else // Print to just one client
ClientPrint( pPlayer, HUD_PRINTNOTIFY, UTIL_VarArgs("Team %d (%s): %d\n", i, g_szTeamColors[i], GetGlobalTeam(i)->GetScore()) ); } } }
//=========================================================================
// Return the score/frags of a team, depending on whether TeamFrags is on
int TeamFortress_TeamGetScoreFrags(int tno) { CTeam *pTeam = GetGlobalTeam( tno ); if ( pTeam ) { return pTeam->GetScore(); } else { Assert( false ); return -1; } }
//-----------------------------------------------------------------------------
// Purpose: Needed because this is an entity, but should never be used
//-----------------------------------------------------------------------------
void CTFCTeam::Init( const char *pName, int iNumber ) { BaseClass::Init( pName, iNumber );
// Only detect changes every half-second.
NetworkProp()->SetUpdateInterval( 0.75f ); }
color32 CTFCTeam::GetTeamColor() { int i = GetTeamNumber(); if ( i >= 0 && i < ARRAYSIZE( rgbcolors ) ) { return Vector255ToRGBColor( rgbcolors[i] ); } else { Assert( false ); color32 x; memset( &x, 0, sizeof( x ) ); return x; } }
color32 Vector255ToRGBColor( const Vector &vColor ) { color32 ret; ret.a = 0; ret.r = (byte)vColor.x; ret.g = (byte)vColor.y; ret.b = (byte)vColor.z; return ret; }
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