Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFC_TEAM_H
#define TFC_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "team.h"
#include "tfc_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: Team Manager
//-----------------------------------------------------------------------------
class CTFCTeam : public CTeam { DECLARE_CLASS( CTFCTeam, CTeam ); DECLARE_SERVERCLASS();
public:
// Initialization
virtual void Init( const char *pName, int iNumber ); color32 GetTeamColor(); };
extern CTFCTeam *GetGlobalTFCTeam( int iIndex );
void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer); int TeamFortress_TeamGetScoreFrags(int tno);
// Colors for each team.
typedef struct { int topColor; int bottomColor; } team_color_t;
extern Vector rgbcolors[5]; extern team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
extern int number_of_teams; // This is incremented for each map as info_player_teamspawn are created.
extern const char *teamnames[5]; #define g_szTeamColors teamnames
color32 Vector255ToRGBColor( const Vector &vColor );
#endif // TF_TEAM_H
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