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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "igamesystem.h"
#include "gamestats.h"
#include "tier1/utlstring.h"
#include "filesystem.h"
#include "tier1/utlbuffer.h"
#include "fmtstr.h"
#ifndef SWDS
#include "iregistry.h"
#endif
#include "tier1/utldict.h"
#include "tier0/icommandline.h"
#include <time.h>
#ifdef GAME_DLL
#include "vehicle_base.h"
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
#ifdef CLIENT_DLL
#include "materialsystem/materialsystem_config.h"
#include "vgui_int.h"
#include "igameresources.h"
#include "voice_status.h"
extern const ConVar *sv_cheats; #if !defined(NO_STEAM)
#include "steam/steam_api.h"
#endif
#include "inputsystem/iinputsystem.h"
#endif
#if !defined(NO_STEAM) && defined(CLIENT_DLL)
#if defined(TF_CLIENT_DLL) || defined(CSTRIKE_DLL)
#define STEAMWORKS_GAMESTATS_ACTIVE
#include "steamworks_gamestats.h"
#endif
#endif
#ifdef CLIENT_DLL
// Ensure this is declared in the client dll so everyone finds the same one.
ConVar dev_loadtime_mainmenu("dev_loadtime_mainmenu", "0.0", FCVAR_HIDDEN ); #endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define GAMESTATS_LOG_FILE "gamestats.log"
#define GAMESTATS_PATHID "MOD"
/*
#define ONE_DAY_IN_SECONDS 86400
// Lower threshold in debug for testing...
#if defined( _DEBUG )
#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused
#else
#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused
#endif
*/
extern IUploadGameStats *gamestatsuploader;
static char s_szPseudoUniqueID[20] = "";
static inline char const *SafeString( char const *pStr ) { return ( pStr ) ? pStr : "?"; }
static CBaseGameStats s_GameStats_Singleton; CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default
extern ConVar skill; void OverWriteCharsWeHate( char *pStr );
bool StatsTrackingIsFullyEnabled( void );
class CGamestatsData { public: CGamestatsData() { m_pKVData = NULL; m_bHaveData = false; AllocData(); }
~CGamestatsData() { FreeData(); }
void AllocData() { FreeData(); m_pKVData = new KeyValues( "gamestats" ); } void FreeData() { if ( m_pKVData != NULL ) { m_pKVData->deleteThis(); m_pKVData = NULL; } }
KeyValues *m_pKVData; bool m_bHaveData; };
CBaseGameStats_Driver CBGSDriver;
void UpdatePerfStats( void ) { CBGSDriver.UpdatePerfStats(); }
CBaseGameStats_Driver::CBaseGameStats_Driver( void ) : BaseClass( "CGameStats" ), m_iLoadedVersion( -1 ), m_bEnabled( false ), m_bShuttingDown( false ), m_bInLevel( false ), m_bFirstLevel( true ), m_flLevelStartTime( 0.0f ), m_bStationary( false ), m_flLastMovementTime( 0.0f ), m_bGamePaused( false ), m_pGamestatsData( NULL ), m_bBufferFull( false ), m_nWriteIndex( 0 ), m_flLastRealTime( -1 ), m_flLastSampleTime( -1 ), m_flTotalTimeInLevels( 0 ), m_iNumLevels( 0 ), m_bDidVoiceChat( false )
{ m_szLoadedUserID[0] = 0; m_tLastUpload = 0; m_LastUserCmd.Reset(); }
static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
CBaseGameStats::CBaseGameStats() : m_bLogging( false ), m_bLoggingToFile( false ) { }
bool CBaseGameStats::StatTrackingAllowed( void ) { return CBGSDriver.m_bEnabled; }
// Don't care about vcr hooks here...
#undef localtime
#undef asctime
#include <time.h>
void CBaseGameStats::StatsLog( char const *fmt, ... ) { if ( !m_bLogging && !m_bLoggingToFile ) return;
char buf[ 2048 ]; va_list argptr; va_start( argptr, fmt ); Q_vsnprintf( buf, sizeof( buf ), fmt, argptr ); va_end( argptr );
// Prepend timestamp and spew it
// Prepend the time.
time_t aclock; time( &aclock ); struct tm *newtime = localtime( &aclock );
char timeString[ 128 ]; Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) ); // Get rid of the \n.
char *pEnd = strstr( timeString, "\n" ); if ( pEnd ) { *pEnd = 0; }
if ( m_bLogging ) { DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); }
if ( m_bLoggingToFile ) { if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle ) { g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID ); }
if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) { filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); filesystem->Flush( g_LogFileHandle ); } } }
static char s_szSaveFileName[256] = ""; static char s_szStatUploadRegistryKeyName[256] = "";
const char *CBaseGameStats::GetStatSaveFileName( void ) { AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." ); return s_szSaveFileName; }
const char *CBaseGameStats::GetStatUploadRegistryKeyName( void ) { AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." ); return s_szStatUploadRegistryKeyName; }
const char *CBaseGameStats::GetUserPseudoUniqueID( void ) { AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." ); return s_szPseudoUniqueID; }
void CBaseGameStats::Event_Init( void ) { #ifdef GAME_DLL
SetHL2UnlockedChapterStatistic(); SetSteamStatistic( filesystem->IsSteam() ); SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); ConVarRef pDXLevel( "mat_dxlevel" ); if( pDXLevel.IsValid() ) { SetDXLevelStatistic( pDXLevel.GetInt() ); } ++m_BasicStats.m_Summary.m_nCount;
StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); #endif // GAME_DLL
}
void CBaseGameStats::Event_Shutdown( void ) { #ifdef GAME_DLL
StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
StatsLog( "\n====================================================================\n\n" ); #endif
}
void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName ) { StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName ); }
void CBaseGameStats::Event_LevelInit( void ) { #ifdef GAME_DLL
StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() );
BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCount;
// HACK HACK: Punching this hole through only works in single player!!!
if ( gpGlobals->maxClients == 1 ) { ConVarRef closecaption( "closecaption" ); if( closecaption.IsValid() ) SetCaptionsStatistic( closecaption.GetBool() );
SetHDRStatistic( gamestatsuploader->IsHDREnabled() );
SetSkillStatistic( skill.GetInt() ); SetSteamStatistic( filesystem->IsSteam() ); SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); } #endif // GAME_DLL
}
void CBaseGameStats::Event_LevelShutdown( float flElapsed ) { #ifdef GAME_DLL
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); Assert( map ); map->m_nSeconds += (int)flElapsed; gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed;
StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds ); #endif // GAME_DLL
}
void CBaseGameStats::Event_SaveGame( void ) { StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() ); }
void CBaseGameStats::Event_LoadGame( void ) { #ifdef GAME_DLL
char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile ); #endif
}
#ifdef GAME_DLL
void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) { ++m_BasicStats.m_Summary.m_nDeaths;
if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nDeaths; StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() ); } else { StatsLog( " Player died, but not in a level!!!\n" ); Assert( 0 ); }
StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths ); }
void CBaseGameStats::Event_Commentary() { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCommentary; }
++m_BasicStats.m_Summary.m_nCommentary;
StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary ); }
void CBaseGameStats::Event_Credits() { StatsLog( "CBaseGameStats::Event_Credits\n" );
float elapsed = 0.0f; if( CBGSDriver.m_bInLevel ) { elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime; }
if( elapsed < 0.0f ) { Assert( 0 ); Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime ); elapsed = 0.0f; }
// Only set this one time!!!
if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 ) { if( gamestats->UserPlayedAllTheMaps() ) { gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds; gamestats->SaveToFileNOW(); } } }
void CBaseGameStats::Event_CrateSmashed() { StatsLog( "CBaseGameStats::Event_CrateSmashed\n" ); }
void CBaseGameStats::Event_Punted( CBaseEntity *pObject ) { StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() ); }
void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) { }
void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) { StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() ); }
// Called before .sav file is actually loaded (player should still be in previous level, if any)
void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) { StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" ); }
bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ ) { if ( !StatsTrackingIsFullyEnabled() ) return false;
// this code path is only for old format stats. Products that use new format take a different path.
if ( !gamestats->UseOldFormat() ) return false;
CUtlBuffer buf; buf.PutShort( GAMESTATS_FILE_VERSION ); buf.Put( s_szPseudoUniqueID, 16 );
if( ShouldTrackStandardStats() ) m_BasicStats.SaveToBuffer( buf ); else buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED );
gamestats->AppendCustomDataToSaveBuffer( buf );
char fullpath[ 512 ] = { 0 }; if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) ) { filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); } else { // filename is local to game dir for Steam, so we need to prepend game dir for regular file save
char gamePath[256]; engine->GetGameDir( gamePath, 256 ); Q_StripTrailingSlash( gamePath ); Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() ); Q_strlower( fullpath ); Q_FixSlashes( fullpath ); }
// StatsLog( "SaveToFileNOW '%s'\n", fullpath );
if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously
{ filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf );
StatsLog( "Shut down wrote to '%s'\n", fullpath ); } else { // Allocate memory for async system to use (and free afterward!!!)
size_t nBufferSize = buf.TellPut(); void *pMem = malloc(nBufferSize); CUtlBuffer statsBuffer( pMem, nBufferSize ); statsBuffer.Put( buf.Base(), nBufferSize );
// Write data async
filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false ); }
return true; }
void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() ); }
void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n" ); }
void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) { //StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() );
}
void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) { StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() ); }
void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) { StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName ); }
void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) { StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() ); }
void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() ); }
void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() ); }
void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() ); }
void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) { StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z ); }
//=============================================================================
// HPE_BEGIN
// [dwenger] Needed for CS window-breaking stat
//=============================================================================
void CBaseGameStats::Event_WindowShattered( CBasePlayer *pPlayer ) { StatsLog( "In Event_WindowShattered\n" ); } //=============================================================================
// HPE_END
//=============================================================================
bool CBaseGameStats::UploadStatsFileNOW( void ) { if( !StatsTrackingIsFullyEnabled() || !HaveValidData() || !gamestats->UseOldFormat() ) return false;
if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) { return false; }
int curtime = Plat_FloatTime();
CBGSDriver.m_tLastUpload = curtime;
// Update the registry
#ifndef SWDS
IRegistry *reg = InstanceRegistry( "Steam" ); Assert( reg ); reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload ); ReleaseInstancedRegistry( reg ); #endif
CUtlBuffer buf; filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf ); unsigned int uBlobSize = buf.TellPut(); if ( uBlobSize == 0 ) { return false; }
const void *pvBlobData = ( const void * )buf.Base();
if( gamestatsuploader ) { return gamestatsuploader->UploadGameStats( "", 1, uBlobSize, pvBlobData ); }
return false; }
void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void ) { StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" ); }
bool CBaseGameStats::LoadFromFile( void ) { if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) { char fullpath[ 512 ]; filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); StatsLog( "Loading stats from '%s'\n", fullpath ); } CUtlBuffer buf; if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) ) { bool bRetVal = true;
int version = buf.GetShort(); if ( version > GAMESTATS_FILE_VERSION ) return false; //file is beyond our comprehension
// Set global parse version
CBGSDriver.m_iLoadedVersion = version;
buf.Get( CBGSDriver.m_szLoadedUserID, 16 ); CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0;
if ( s_szPseudoUniqueID[ 0 ] != 0 ) { if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) ) { //UserID changed, blow away log!!!
filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ); filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); Warning( "Userid changed, clearing stats file\n" ); CBGSDriver.m_szLoadedUserID[0] = '\0'; CBGSDriver.m_iLoadedVersion = -1; gamestats->m_BasicStats.Clear(); gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats(); bRetVal = false; } if ( version <= GAMESTATS_FILE_VERSION_OLD5 ) { gamestats->m_BasicStats.Clear(); bRetVal = false; } else { // Peek ahead in buffer to see if we have the "no default stats" secret flag set.
int iCheckForStandardStatsInFile = *( int * )buf.PeekGet(); bool bValid = true;
if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED ) { //the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it
bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version ); } else { // skip over the flag
buf.GetInt(); }
if( !bValid ) { m_BasicStats.Clear(); }
if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data
{ gamestats->LoadCustomDataFromBuffer( buf ); } } }
return bRetVal; } else { filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); }
return false; }
void CBaseGameStats::CollectData( StatSendType_t sendType ) { CBGSDriver.CollectData( sendType ); }
void CBaseGameStats::SendData() { CBGSDriver.SendData(); }
#endif // GAME_DLL
bool CBaseGameStats_Driver::Init() { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
//standardizing is a good thing
char szLoweredGameDir[256]; Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) ); Q_strlower( szLoweredGameDir );
gamestats = gamestats->OnInit( gamestats, szLoweredGameDir );
//determine constant strings needed for saving and uploading
Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) ); Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) );
Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) ); Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) );
gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false; gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false;
if ( gamestatsuploader ) { m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled(); if ( m_bEnabled ) { gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) ); } }
ResetData();
#ifdef GAME_DLL
if ( StatsTrackingIsFullyEnabled() ) { // FIXME: Load m_tLastUpload from registry and save it back out, too
#ifndef SWDS
IRegistry *reg = InstanceRegistry( "Steam" ); Assert( reg ); m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 ); ReleaseInstancedRegistry( reg ); #endif
//load existing stats
gamestats->LoadFromFile(); } #endif // GAME_DLL
if ( s_szPseudoUniqueID[ 0 ] != 0 ) { gamestats->Event_Init(); #ifdef GAME_DLL
if ( gamestats->UseOldFormat() ) { if( gamestats->AutoSave_OnInit() ) gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnInit() ) gamestats->UploadStatsFileNOW(); } #endif
} else { m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking
}
return true; }
void CBaseGameStats_Driver::Shutdown() { m_bShuttingDown = true;
gamestats->Event_Shutdown();
if ( gamestats->UseOldFormat() ) { #ifdef GAME_DLL
if( gamestats->AutoSave_OnShutdown() ) gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnShutdown() ) gamestats->UploadStatsFileNOW(); #endif // GAME_DLL
} else { // code path for new format game stats
if ( gamestats->ShouldSendDataOnAppShutdown() ) { CollectData( STATSEND_APPSHUTDOWN ); SendData(); } } if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) { filesystem->Close( g_LogFileHandle ); g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; }
if ( m_pGamestatsData != NULL ) { #ifdef CLIENT_DLL
engine->SetGamestatsData( NULL ); #endif
delete m_pGamestatsData; m_pGamestatsData = NULL; } }
void CBaseGameStats_Driver::UpdatePerfStats( void ) { float flCurTime = Plat_FloatTime(); if ( ( m_flLastSampleTime == -1 ) || ( flCurTime - m_flLastSampleTime >= STATS_RECORD_INTERVAL ) ) { if ( ( m_flLastRealTime > 0 ) && ( flCurTime > m_flLastRealTime ) ) { float flFrameRate = 1.0 / ( flCurTime - m_flLastRealTime ); StatsBufferRecord_t &stat = m_StatsBuffer[m_nWriteIndex]; stat.m_flFrameRate = flFrameRate; #ifdef CLIENT_DLL
// The stat system isn't designed to handle split screen players. Until it get's
// redesigned, let's take the first player's split screen ping, since all other stats
// will be based on the first player
IGameResources *gr = GameResources(); int ping = 0; C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); // GetLocalPlayer( FirstValidSplitScreenSlot() );
if ( pPlayer && gr ) { ping = gr->GetPing( pPlayer->entindex() ); } stat.m_flServerPing = ping; #endif
AdvanceIndex(); m_flLastSampleTime = flCurTime; } } m_flLastRealTime = flCurTime;
#ifdef CLIENT_DLL
if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) { m_bDidVoiceChat |= GetClientVoiceMgr()->IsLocalPlayerSpeaking(); } #endif
}
void CBaseGameStats_Driver::PossibleMapChange( void ) { #ifdef GAME_DLL
//detect and copy map changes
if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) ) { MEM_ALLOC_CREDIT();
CUtlString PrevMapBackup = m_PrevMapName;
m_PrevMapName = STRING( gpGlobals->mapname );
gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) );
if ( gamestats->UseOldFormat() ) { if( gamestats->AutoSave_OnMapChange() ) gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnMapChange() ) gamestats->UploadStatsFileNOW(); } } #endif
}
void CBaseGameStats_Driver::LevelInitPreEntity() { m_bInLevel = true; m_bFirstLevel = false;
if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 ) { // "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server).
// Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level
// init time.
ConVar *hostip = cvar->FindVar( "hostip" ); ConVar *hostport = cvar->FindVar( "hostport" ); if ( hostip && hostport ) { int crcInput[2]; crcInput[0] = hostip->GetInt(); crcInput[1] = hostport->GetInt(); if ( crcInput[0] && crcInput[1] ) { CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) ); Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc ); } } }
PossibleMapChange();
m_flPauseStartTime = 0.0f; m_flLevelStartTime = gpGlobals->realtime;
gamestats->Event_LevelInit();
#ifdef GAME_DLL
if ( gamestats->UseOldFormat() ) { if( gamestats->AutoSave_OnLevelInit() ) gamestats->SaveToFileNOW();
if( gamestats->AutoUpload_OnLevelInit() ) gamestats->UploadStatsFileNOW(); } #endif
}
void CBaseGameStats_Driver::LevelShutdownPreEntity() { #ifdef CLIENT_DLL
LevelShutdown(); #endif
}
void CBaseGameStats_Driver::LevelShutdownPreClearSteamAPIContext() { #ifdef GAME_DLL
LevelShutdown(); #endif
}
void CBaseGameStats_Driver::LevelShutdown() { float flElapsed = gpGlobals->realtime - m_flLevelStartTime;
if ( flElapsed < 0.0f ) { Assert( 0 ); Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime ); flElapsed = 0.0f; }
//Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits
#ifdef GAME_DLL
if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) ) #else
if ( m_bInLevel ) #endif
{ m_flTotalTimeInLevels += flElapsed; m_iNumLevels ++;
gamestats->Event_LevelShutdown( flElapsed );
if ( gamestats->UseOldFormat() ) { #ifdef GAME_DLL
if( gamestats->AutoSave_OnLevelShutdown() ) gamestats->SaveToFileNOW( true );
if( gamestats->AutoUpload_OnLevelShutdown() ) gamestats->UploadStatsFileNOW(); #endif
} else { // code path for new format game stats
CollectData( STATSEND_LEVELSHUTDOWN ); if ( gamestats->ShouldSendDataOnLevelShutdown() ) { SendData(); } } m_bInLevel = false; } }
void CBaseGameStats_Driver::OnSave() { gamestats->Event_SaveGame(); }
void CBaseGameStats_Driver::CollectData( StatSendType_t sendType ) { CGamestatsData *pGamestatsData = NULL; #ifdef GAME_DLL
// for server, check with the engine to see if there already a gamestats data container registered. (There will be if there is a client
// running in the same process.)
pGamestatsData = engine->GetGamestatsData(); if ( pGamestatsData ) { // use the registered gamestats container, so free the one we allocated
if ( m_pGamestatsData != NULL ) { delete m_pGamestatsData; m_pGamestatsData = NULL; } } else { pGamestatsData = m_pGamestatsData; } #else
pGamestatsData = m_pGamestatsData; #endif
Assert( pGamestatsData ); KeyValues *pKV = pGamestatsData->m_pKVData;
int iAppID = engine->GetAppID(); pKV->SetInt( "appid", iAppID );
switch ( sendType ) { case STATSEND_LEVELSHUTDOWN: { // make a map node in the KeyValues to use for this level
char szMap[MAX_PATH+1]=""; #ifdef CLIENT_DLL
Q_FileBase( MapName(), szMap, ARRAYSIZE( szMap ) ); #else
Q_strncpy( szMap, gpGlobals->mapname.ToCStr(), ARRAYSIZE( szMap ) ); #endif // CLIENT_DLL
if ( !szMap[0] ) return; KeyValues *pKVMap = new KeyValues( "map" ); pKV->AddSubKey( pKVMap ); pKVMap->SetString( "mapname", szMap ); pKV = pKVMap;
} break; case STATSEND_APPSHUTDOWN: break; default: Assert( false ); break; }
// add common data
pGamestatsData->m_bHaveData |= AddBaseDataForSend( pKV, sendType ); #if defined(STEAMWORKS_GAMESTATS_ACTIVE)
// At the end of every map, clients submit their perfdata for the map
if ( sendType == STATSEND_LEVELSHUTDOWN && pGamestatsData && pGamestatsData->m_bHaveData ) { GetSteamWorksSGameStatsUploader().AddClientPerfData( pGamestatsData->m_pKVData ); } GetSteamWorksSGameStatsUploader().LevelShutdown(); #endif
// add game-specific data
pGamestatsData->m_bHaveData |= gamestats->AddDataForSend( pKV, sendType );
// Need to initialiate a reset since cs isn't using the gamestat system to add data
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
ResetData(); #endif
}
void CBaseGameStats_Driver::SendData() { // if we don't own the data container or there's no valid data, nothing to do
if ( !m_pGamestatsData || !m_pGamestatsData->m_bHaveData ) return;
// save the data to a buffer
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); m_pGamestatsData->m_pKVData->RecursiveSaveToFile( buf, 0 );
if ( CommandLine()->FindParm( "-gamestatsfileoutputonly" ) ) { // write file for debugging
const char szFileName[] = "gamestats.dat"; filesystem->WriteFile( szFileName, GAMESTATS_PATHID, buf ); } else { // upload the file to Steam
if ( gamestatsuploader ) gamestatsuploader->UploadGameStats( "", 1, buf.TellPut(), buf.Base() ); }
ResetData(); }
#ifdef CLIENT_DLL
// Adds the main menu load time to the specified key values, but only ever does the work once.
static void AddLoadTimeMainMenu( KeyValues* pKV ) { Assert( pKV ); float loadTimeMainMenu = dev_loadtime_mainmenu.GetFloat(); if ( loadTimeMainMenu > 0.0f ) { pKV->SetFloat( "LoadTimeMainMenu", loadTimeMainMenu ); // Only want to set this once, clear it to 0.0 here. The other code will only ever set it once.
dev_loadtime_mainmenu.SetValue( 0.0f ); } }
// Adds the map load time to the specified key values, but clears the elapsed data to 0.0 for next computation.
static void AddLoadTimeMap(KeyValues* pKV) { static ConVarRef dev_loadtime_map_elapsed( "dev_loadtime_map_elapsed" ); float loadTimeMap = dev_loadtime_map_elapsed.GetFloat(); if ( loadTimeMap > 0.0f ) { pKV->SetFloat( "LoadTimeMap", loadTimeMap ); dev_loadtime_map_elapsed.SetValue( 0.0f ); } }
#endif
bool CBaseGameStats_Driver::AddBaseDataForSend( KeyValues *pKV, StatSendType_t sendType ) { switch ( sendType ) { case STATSEND_APPSHUTDOWN: #ifdef CLIENT_DLL
if ( m_iNumLevels > 0 ) { // add playtime data
KeyValues *pKVData = new KeyValues( "playtime" ); pKVData->SetInt( "TotalLevelTime", m_flTotalTimeInLevels ); pKVData->SetInt( "NumLevels", m_iNumLevels ); pKV->AddSubKey( pKVData );
AddLoadTimeMainMenu( pKV ); // If the user quits directly from the map, we still want to (possibly) capture their map load time, so
// do add it here. It will not be added if it was already attached to a session.
AddLoadTimeMap( pKV );
return true; } #endif
break; case STATSEND_LEVELSHUTDOWN: #ifdef CLIENT_DLL
if ( m_bBufferFull ) { // add perf data
KeyValues *pKVPerf = new KeyValues( "perfdata" ); float flAverageFrameRate = AverageStat( &StatsBufferRecord_t::m_flFrameRate ); float flMinFrameRate = MinStat( &StatsBufferRecord_t::m_flFrameRate ); float flMaxFrameRate = MaxStat( &StatsBufferRecord_t::m_flFrameRate );
float flDeviationsquared = 0; // Compute std deviation
for( int i = 0; i < STATS_WINDOW_SIZE; i++ ) { float val = m_StatsBuffer[i].m_flFrameRate - flAverageFrameRate; flDeviationsquared += ( val * val ); }
float var = flDeviationsquared / (float)( STATS_WINDOW_SIZE - 1 ); float flStandardDeviationFrameRate = sqrt( var );
pKVPerf->SetFloat( "AvgFPS", flAverageFrameRate ); pKVPerf->SetFloat( "MinFPS", flMinFrameRate ); pKVPerf->SetFloat( "MaxFPS", flMaxFrameRate ); pKVPerf->SetFloat( "StdDevFPS", flStandardDeviationFrameRate );
// Determine the min/avg/max Server Ping and store the results
float flAverageServerPing = AverageStat( &StatsBufferRecord_t::m_flServerPing ); pKVPerf->SetFloat( "AvgServerPing", flAverageServerPing );
pKV->AddSubKey( pKVPerf );
// Only keeping track of using voice in a multiplayer game
if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) { pKV->SetInt( "UsedVoice", m_bDidVoiceChat ); }
extern ConVar closecaption; pKV->SetInt( "Caption", closecaption.GetInt() );
#ifndef NO_STEAM
// We can now get the game language from steam :)
if ( steamapicontext && steamapicontext->SteamApps() ) { const char *currentLanguage = steamapicontext->SteamApps()->GetCurrentGameLanguage(); pKV->SetString( "Language", currentLanguage ? currentLanguage : "unknown" );
} #endif
// We need to filter out client side dev work from playtest work for the stat reporting.
// The simplest way is to check for sv_cheats, since we also do NOT want client stat reports
// where the player has cheated.
if ( NULL != sv_cheats ) { int iCheats = sv_cheats->GetInt(); pKV->SetInt( "Cheats", iCheats ); }
int mapTime = gpGlobals->realtime - m_flLevelStartTime; pKV->SetInt( "MapTime", mapTime );
pKV->SetBool( "SteamControllerActive", g_pInputSystem->IsSteamControllerActive() );
AddLoadTimeMainMenu(pKV); AddLoadTimeMap(pKV); return true; } #endif
break; }
return false; }
void CBaseGameStats_Driver::ResetData() { #ifdef GAME_DLL
// on the server, if there is a gamestats data container registered (by a client in the same process), they're in charge of resetting it, nothing for us to do
if ( engine->GetGamestatsData() != NULL ) return; #endif
if ( m_pGamestatsData != NULL ) { delete m_pGamestatsData; m_pGamestatsData = NULL; }
m_bDidVoiceChat = false; m_pGamestatsData = new CGamestatsData(); KeyValues *pKV = m_pGamestatsData->m_pKVData; pKV->SetInt( "IsPc", IsPC() ); pKV->SetInt( "version", GAMESTATS_VERSION ); pKV->SetString( "srcid", s_szPseudoUniqueID );
#ifdef CLIENT_DLL
const CPUInformation &cpu = *GetCPUInformation(); OverWriteCharsWeHate( cpu.m_szProcessorID ); pKV->SetString( "CPUID", cpu.m_szProcessorID ); pKV->SetFloat( "CPUGhz", cpu.m_Speed * ( 1.0 / 1.0e9 ) ); pKV->SetUint64( "CPUModel", cpu.m_nModel ); pKV->SetUint64( "CPUFeatures0", cpu.m_nFeatures[ 0 ] ); pKV->SetUint64( "CPUFeatures1", cpu.m_nFeatures[ 1 ] ); pKV->SetUint64( "CPUFeatures2", cpu.m_nFeatures[ 2 ] ); pKV->SetInt( "NumCores", cpu.m_nPhysicalProcessors ); // Capture memory stats as well.
MemoryInformation memInfo; if ( GetMemoryInformation( &memInfo ) ) { pKV->SetInt( "PhysicalRamMbTotal", memInfo.m_nPhysicalRamMbTotal ); pKV->SetInt( "PhysicalRamMbAvailable", memInfo.m_nPhysicalRamMbAvailable ); pKV->SetInt( "VirtualRamMbTotal", memInfo.m_nVirtualRamMbTotal ); pKV->SetInt( "VirtualRamMbAvailable", memInfo.m_nVirtualRamMbAvailable ); } MaterialAdapterInfo_t gpu; materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), gpu );
CMatRenderContextPtr pRenderContext( materials ); int dest_width,dest_height; pRenderContext->GetRenderTargetDimensions( dest_width, dest_height );
if ( gpu.m_pDriverName ) { OverWriteCharsWeHate( gpu.m_pDriverName ); } pKV->SetString( "GPUDrv", SafeString( gpu.m_pDriverName ) ); pKV->SetInt( "GPUVendor", gpu.m_VendorID ); pKV->SetInt( "GPUDeviceID", gpu.m_DeviceID ); pKV->SetString( "GPUDriverVersion", CFmtStr( "%d.%d", gpu.m_nDriverVersionHigh, gpu.m_nDriverVersionLow ) ); pKV->SetInt( "DxLvl", g_pMaterialSystemHardwareConfig->GetDXSupportLevel() ); pKV->SetInt( "Width", dest_width ); pKV->SetInt( "Height", dest_height ); const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard(); pKV->SetInt( "Windowed", config.Windowed() == true ); pKV->SetInt( "MaxDxLevel", g_pMaterialSystemHardwareConfig->GetMaxDXSupportLevel() );
engine->SetGamestatsData( m_pGamestatsData ); #endif
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
// reset perf buffer for next map
for( int i = 0; i < STATS_WINDOW_SIZE; i++ ) { m_StatsBuffer[i].m_flFrameRate = 0; m_StatsBuffer[i].m_flServerPing = 0; } m_bBufferFull = false; m_nWriteIndex = 0; #endif
}
void CBaseGameStats_Driver::OnRestore() { PossibleMapChange();
gamestats->Event_LoadGame(); }
void CBaseGameStats_Driver::FrameUpdatePostEntityThink() { bool bGamePaused = ( gpGlobals->frametime == 0.0f );
if ( !m_bInLevel ) { m_flPauseStartTime = 0.0f; } else if ( m_bGamePaused != bGamePaused ) { if ( bGamePaused ) { m_flPauseStartTime = gpGlobals->realtime; } else if ( m_flPauseStartTime != 0.0f ) { float flPausedTime = gpGlobals->realtime - m_flPauseStartTime; if ( flPausedTime < 0.0f ) { Assert( 0 ); Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime ); flPausedTime = 0.0f; }
// Remove this from global time counters
// Msg( "Pause: adding %f to level starttime\n", flPausedTime );
m_flLevelStartTime += flPausedTime; m_flPauseStartTime = 0.0f;
// Msg( "Paused for %.2f seconds\n", flPausedTime );
} m_bGamePaused = bGamePaused; } }
bool StatsTrackingIsFullyEnabled( void ) { return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod(); }
void CBaseGameStats::Clear( void ) { #ifdef GAME_DLL
gamestats->m_BasicStats.Clear(); #endif
}
//-----------------------------------------------------------------------------
// Nukes any dangerous characters and replaces w/space char
//-----------------------------------------------------------------------------
void OverWriteCharsWeHate( char *pStr ) { while( *pStr ) { switch( *pStr ) { case '\n': case '\r': case '\\': case '\"': case '\'': case '\032': case ';': *pStr = ' '; } pStr++; } }
#ifdef GAME_DLL
void CBaseGameStats::SetSteamStatistic( bool bUsingSteam ) { if( CBGSDriver.m_bFirstLevel ) { m_BasicStats.m_Summary.m_bSteam = bUsingSteam; }
if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); map->m_bSteam = bUsingSteam; }
m_BasicStats.m_bSteam = bUsingSteam; }
void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser ) { if( CBGSDriver.m_bFirstLevel ) { m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser; }
if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); map->m_bCyberCafe = bIsCyberCafeUser; }
m_BasicStats.m_bCyberCafe = bIsCyberCafeUser; }
void CBaseGameStats::SetHDRStatistic( bool bHDREnabled ) { if( bHDREnabled ) { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nHDR; }
if( CBGSDriver.m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nHDR; } } }
void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled ) { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCaptions; }
if( CBGSDriver.m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nCaptions; } }
void CBaseGameStats::SetSkillStatistic( int iSkillSetting ) { int skill = clamp( iSkillSetting, 1, 3 ) - 1;
if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nSkill[ skill ]; }
if ( CBGSDriver. m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nSkill[ skill ]; } }
void CBaseGameStats::SetDXLevelStatistic( int iDXLevel ) { m_BasicStats.m_nDXLevel = iDXLevel; }
void CBaseGameStats::SetHL2UnlockedChapterStatistic( void ) { // Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2
char const *relative = "cfg/config.cfg"; char fullpath[ 512 ]; char gamedir[256]; engine->GetGameDir( gamedir, 256 ); Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative );
if ( filesystem->FileExists( fullpath ) ) { FileHandle_t fh = filesystem->Open( fullpath, "rb" ); if ( FILESYSTEM_INVALID_HANDLE != fh ) { // read file into memory
int size = filesystem->Size(fh); char *configBuffer = new char[ size + 1 ]; filesystem->Read( configBuffer, size, fh ); configBuffer[size] = 0; filesystem->Close( fh );
// loop through looking for all the cvars to apply
const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" ); if ( search ) { // read over the token
search = strtok( (char *)search, " \n" ); search = strtok( NULL, " \n" );
if ( search[0]== '\"' ) ++search;
// read the value
int iChapter = Q_atoi( search ); m_BasicStats.m_nHL2ChaptureUnlocked = iChapter; }
// free
delete [] configBuffer; } } }
static void CC_ResetGameStats( const CCommand &args ) { #if defined ( TF_DLL ) || defined ( TF_CLIENT_DLL )
// Disabled this until we fix the TF gamestat crashes that result
return; #endif
if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
gamestats->Clear(); gamestats->SaveToFileNOW(); gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" ); }
static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 );
class CPointGamestatsCounter : public CPointEntity { public: DECLARE_CLASS( CPointGamestatsCounter, CPointEntity ); DECLARE_DATADESC();
CPointGamestatsCounter();
protected:
void InputSetName( inputdata_t &inputdata ); void InputIncrement( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); private:
string_t m_strStatisticName; bool m_bDisabled; };
BEGIN_DATADESC( CPointGamestatsCounter )
DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ), DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
// Inputs
DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ), DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter )
CPointGamestatsCounter::CPointGamestatsCounter() : m_strStatisticName( NULL_STRING ), m_bDisabled( false ) { }
//-----------------------------------------------------------------------------
// Purpose: Changes name of statistic
//-----------------------------------------------------------------------------
void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata ) { m_strStatisticName = inputdata.value.StringID(); }
//-----------------------------------------------------------------------------
// Purpose: Changes name of statistic
//-----------------------------------------------------------------------------
void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata ) { if ( m_bDisabled ) return;
if ( NULL_STRING == m_strStatisticName ) { DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() ); return; }
gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() ); }
void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata ) { m_bDisabled = false; }
void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata ) { m_bDisabled = true; }
#endif // GAME_DLL
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