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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "cam_thirdperson.h"
#include "gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET); static Vector CAM_HULL_MAX( CAM_HULL_OFFSET, CAM_HULL_OFFSET, CAM_HULL_OFFSET);
#ifdef CLIENT_DLL
#include "input.h"
extern const ConVar *sv_cheats;
void CAM_ToThirdPerson(void); void CAM_ToFirstPerson(void);
void ToggleThirdPerson( bool bValue ) { if ( bValue == true ) { CAM_ToThirdPerson(); } else { CAM_ToFirstPerson(); } }
void ThirdPersonChange( IConVar *pConVar, const char *pOldValue, float flOldValue ) { ConVarRef var( pConVar );
ToggleThirdPerson( var.GetBool() ); }
ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY, "Enables/Disables third person", ThirdPersonChange );
#endif
CThirdPersonManager::CThirdPersonManager( void ) { }
void CThirdPersonManager::Init( void ) { m_bOverrideThirdPerson = false; m_bForced = false; m_flUpFraction = 0.0f; m_flFraction = 1.0f;
m_flUpLerpTime = 0.0f; m_flLerpTime = 0.0f;
m_flUpOffset = CAMERA_UP_OFFSET;
if ( input ) { input->CAM_SetCameraThirdData( NULL, vec3_angle ); } }
void CThirdPersonManager::Update( void ) {
#ifdef CLIENT_DLL
if ( !sv_cheats ) { sv_cheats = cvar->FindVar( "sv_cheats" ); }
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats && !sv_cheats->GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() == false ) { if ( (bool)input->CAM_IsThirdPerson() == true ) { input->CAM_ToFirstPerson(); } return; }
if ( IsOverridingThirdPerson() == false ) { if ( (bool)input->CAM_IsThirdPerson() != ( cl_thirdperson.GetBool() || m_bForced ) && GameRules() && GameRules()->AllowThirdPersonCamera() == true ) { ToggleThirdPerson( m_bForced || cl_thirdperson.GetBool() ); } } #endif
}
Vector CThirdPersonManager::GetFinalCameraOffset( void ) { Vector vDesired = GetDesiredCameraOffset();
if ( m_flUpFraction != 1.0f ) { vDesired.z += m_flUpOffset; }
return vDesired;
}
Vector CThirdPersonManager::GetDistanceFraction( void ) { if ( IsOverridingThirdPerson() == true ) { return Vector( m_flTargetFraction, m_flTargetFraction, m_flTargetFraction ); }
float flFraction = m_flFraction; float flUpFraction = m_flUpFraction;
float flFrac = RemapValClamped( gpGlobals->curtime - m_flLerpTime, 0, CAMERA_OFFSET_LERP_TIME, 0, 1 );
flFraction = Lerp( flFrac, m_flFraction, m_flTargetFraction );
if ( flFrac == 1.0f ) { m_flFraction = m_flTargetFraction; }
flFrac = RemapValClamped( gpGlobals->curtime - m_flUpLerpTime, 0, CAMERA_UP_OFFSET_LERP_TIME, 0, 1 );
flUpFraction = 1.0f - Lerp( flFrac, m_flUpFraction, m_flTargetUpFraction );
if ( flFrac == 1.0f ) { m_flUpFraction = m_flTargetUpFraction; }
return Vector( flFraction, flFraction, flUpFraction ); }
void CThirdPersonManager::PositionCamera( CBasePlayer *pPlayer, const QAngle& angles ) { if ( pPlayer ) { trace_t trace;
Vector camForward, camRight, camUp;
// find our player's origin, and from there, the eye position
Vector origin = pPlayer->GetLocalOrigin(); origin += pPlayer->GetViewOffset();
AngleVectors( angles, &camForward, &camRight, &camUp ); Vector endPos = origin;
Vector vecCamOffset = endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]) + (camRight * GetDesiredCameraOffset()[ DIST_RIGHT ]) + (camUp * GetDesiredCameraOffset()[ DIST_UP ] );
// use our previously #defined hull to collision trace
CTraceFilterSimple traceFilter( pPlayer, COLLISION_GROUP_NONE ); UTIL_TraceHull( endPos, vecCamOffset, CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace ); if ( trace.fraction != m_flTargetFraction ) { m_flLerpTime = gpGlobals->curtime; }
m_flTargetFraction = trace.fraction; m_flTargetUpFraction = 1.0f;
//If we're getting closer to a wall snap the fraction right away.
if ( m_flTargetFraction < m_flFraction ) { m_flFraction = m_flTargetFraction; m_flLerpTime = gpGlobals->curtime; }
// move the camera closer if it hit something
if( trace.fraction < 1.0 ) { m_vecCameraOffset[ DIST ] *= trace.fraction;
UTIL_TraceHull( endPos, endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]), CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
if ( trace.fraction != 1.0f ) { if ( trace.fraction != m_flTargetUpFraction ) { m_flUpLerpTime = gpGlobals->curtime; }
m_flTargetUpFraction = trace.fraction;
if ( m_flTargetUpFraction < m_flUpFraction ) { m_flUpFraction = trace.fraction; m_flUpLerpTime = gpGlobals->curtime; } } } } }
bool CThirdPersonManager::WantToUseGameThirdPerson( void ) { return cl_thirdperson.GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() && IsOverridingThirdPerson() == false; }
CThirdPersonManager g_ThirdPersonManager;
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