Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_CSBASE_GUN_H
#define WEAPON_CSBASE_GUN_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_csbase.h"
// This is the base class for pistols and rifles.
#if defined( CLIENT_DLL )
#define CWeaponCSBaseGun C_WeaponCSBaseGun
#else
#endif
class CWeaponCSBaseGun : public CWeaponCSBase { public: DECLARE_CLASS( CWeaponCSBaseGun, CWeaponCSBase ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponCSBaseGun();
virtual void PrimaryAttack(); virtual void Spawn(); virtual bool Deploy(); virtual bool Reload(); virtual void WeaponIdle();
// Derived classes call this to fire a bullet.
bool CSBaseGunFire( float flCycleTime, CSWeaponMode weaponMode );
// Usually plays the shot sound. Guns with silencers can play different sounds.
virtual void DoFireEffects(); virtual void ItemPostFrame();
protected: float m_zoomFullyActiveTime;
private:
CWeaponCSBaseGun( const CWeaponCSBaseGun & ); };
#endif // WEAPON_CSBASE_GUN_H
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