Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_DODBASE_MELEE_H
#define WEAPON_DODBASE_MELEE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_dodbase.h"
#if defined( CLIENT_DLL )
#define CWeaponDODBaseMelee C_WeaponDODBaseMelee
#endif
// ----------------------------------------------------------------------------- //
// class definition.
// ----------------------------------------------------------------------------- //
class CWeaponDODBaseMelee : public CWeaponDODBase { public: DECLARE_CLASS( CWeaponDODBaseMelee, CWeaponDODBase ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); #ifndef CLIENT_DLL
DECLARE_DATADESC(); #endif
CWeaponDODBaseMelee();
virtual void Spawn(); virtual void PrimaryAttack(); virtual void WeaponIdle();
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } virtual bool ShouldDrawCrosshair( void ) { return false; } virtual bool HasPrimaryAmmo() { return true; } virtual bool CanBeSelected() { return true; }
virtual CBaseEntity *MeleeAttack( int iDamageAmount, int iDamageType, float flDmgDelay, float flAttackDelay );
//virtual const char *GetSecondaryDeathNoticeName( void ) { return "stab"; }
public: CDODWeaponInfo *m_pWeaponInfo;
private: CWeaponDODBaseMelee( const CWeaponDODBaseMelee & ) {} };
#endif // WEAPON_DODBASE_MELEE_H
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