Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef WEAPON_DODFULLAUTO_H
  7. #define WEAPON_DODFULLAUTO_H
  8. #include "cbase.h"
  9. #include "shake.h"
  10. #include "weapon_dodbasegun.h"
  11. #if defined( CLIENT_DLL )
  12. #define CDODFullAutoWeapon C_DODFullAutoWeapon
  13. #endif
  14. class CDODFullAutoWeapon : public CWeaponDODBaseGun
  15. {
  16. public:
  17. DECLARE_CLASS( CDODFullAutoWeapon, CWeaponDODBaseGun );
  18. DECLARE_NETWORKCLASS();
  19. DECLARE_PREDICTABLE();
  20. CDODFullAutoWeapon();
  21. virtual void Spawn();
  22. virtual void PrimaryAttack( void );
  23. virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
  24. private:
  25. CDODFullAutoWeapon( const CDODFullAutoWeapon & );
  26. };
  27. #endif //WEAPON_DODFULLAUTO_H