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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef GAME_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "iservervehicle.h"
#include "npc_antlion.h"
#include "npc_hunter.h"
class CAchievementEp2KillPoisonAntlion : public CBaseAchievement { protected:
virtual void Init() { SetVictimFilter( "npc_antlion" ); SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "ep2" ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CNPC_Antlion *pAntlion = dynamic_cast<CNPC_Antlion *>( pVictim ); if ( pAntlion && pAntlion->IsWorker() ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementEp2KillPoisonAntlion, ACHIEVEMENT_EP2_KILL_POISONANTLION, "EP2_KILL_POISONANTLION", 5 );
class CAchievementEp2KillAllGrubs : public CBaseAchievement { protected:
virtual void Init() { SetVictimFilter( "npc_antlion_grub" ); SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "ep2" ); SetGoal( 333 ); } }; DECLARE_ACHIEVEMENT( CAchievementEp2KillAllGrubs, ACHIEVEMENT_EP2_KILL_ALLGRUBS, "EP2_KILL_ALLGRUBS", 20 );
class CAchievementEp2KillEnemiesWithCar : public CBaseAchievement { protected:
virtual void Init() { SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_vehicle_jeep" ); SetGameDirFilter( "ep2" ); SetGoal( 20 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // count this if the object is a driveable vehicle and local player is driving
CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer(); IDrivableVehicle *pDriveableVehicle = dynamic_cast<IDrivableVehicle *>( pInflictor ); if ( pLocalPlayer && pDriveableVehicle && pDriveableVehicle->GetDriver() == pLocalPlayer ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementEp2KillEnemiesWithCar, ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR, "EP2_KILL_ENEMIES_WITHCAR", 5 );
class CAchievementEp2KillHunterWithFlechette : public CBaseAchievement { protected: void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME ); SetVictimFilter( "npc_hunter" ); SetInflictorFilter( "hunter_flechette" ); SetGameDirFilter( "ep2" ); SetGoal( 1 ); } }; DECLARE_ACHIEVEMENT( CAchievementEp2KillHunterWithFlechette, ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES, "EP2_KILL_HUNTER_WITHFLECHETTES", 10 );
class CAchievementEp2FindAllWebCaches : public CBaseAchievement { virtual void Init() { static const char *szComponents[] = { "EP2_WEBCACHE_01", "EP2_WEBCACHE_02", "EP2_WEBCACHE_03", "EP2_WEBCACHE_04", "EP2_WEBCACHE_05", "EP2_WEBCACHE_06", "EP2_WEBCACHE_07", "EP2_WEBCACHE_08", "EP2_WEBCACHE_09" }; SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL ); m_pszComponentNames = szComponents; m_iNumComponents = ARRAYSIZE( szComponents ); SetComponentPrefix( "EP2_WEBCACHE" ); SetGameDirFilter( "ep2" ); SetGoal( m_iNumComponents ); }
// don't show progress notifications for this achievement, it's distracting
virtual bool ShouldShowProgressNotification() { return false; } }; DECLARE_ACHIEVEMENT( CAchievementEp2FindAllWebCaches , ACHIEVEMENT_EP2_BREAK_ALLWEBS, "EP2_BREAK_ALLWEBS", 5 );
class CAchievementEp2KillChopperNoMisses: public CFailableAchievement { protected:
void Init() { SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "ep2" ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "helicopter_grenade_punt_miss" ); }
// map event where achievement is activated
virtual const char *GetActivationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_START"; } // map event where achievement is evaluated for success
virtual const char *GetEvaluationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_END"; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( 0 == Q_strcmp( event->GetName(), "helicopter_grenade_punt_miss" ) ) { SetFailed(); } } }; DECLARE_ACHIEVEMENT( CAchievementEp2KillChopperNoMisses, ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES, "EP2_KILL_CHOPPER_NOMISSES", 15 );
class CAchievementEp2FindAllRadarCaches : public CBaseAchievement { virtual void Init() { static const char *szComponents[] = { "EP2_RADARCACHE_VAN", "EP2_RADARCACHE_SHACK", "EP2_RADARCACHE_RPG", "EP2_RADARCACHE_CAVE", "EP2_RADARCACHE_HANGING" }; SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL ); m_pszComponentNames = szComponents; m_iNumComponents = ARRAYSIZE( szComponents ); SetComponentPrefix( "EP2_RADARCACHE" ); SetGameDirFilter( "ep2" ); SetGoal( m_iNumComponents ); } }; DECLARE_ACHIEVEMENT( CAchievementEp2FindAllRadarCaches, ACHIEVEMENT_EP2_FIND_ALLRADARCACHES, "EP2_FIND_ALLRADARCACHES", 10 );
// Ep2-specific macro that sets game dir filter. We need this because Ep1/Ep2/... share a binary so we need runtime check against running game.
#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( achievementID, achievementName, iPointValue ) \
DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, false )
#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( achievementID, achievementName, iPointValue ) \
DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, true )
// achievements which are won by a map event firing once
DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION, "EP2_BEAT_ANTLIONINVASION", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS, "EP2_BEAT_ANTLIONGUARDS", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH, "EP2_BEAT_HUNTERAMBUSH", 10 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_KILL_COMBINECANNON, "EP2_KILL_COMBINECANNON", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_RACEWITHDOG, "EP2_BEAT_RACEWITHDOG", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE, "EP2_BEAT_ROCKETCACHEPUZZLE", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN, "EP2_BEAT_WHITEFORESTINN", 10 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_PUT_ITEMINROCKET, "EP2_PUT_ITEMINROCKET", 30 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_MISSILESILO2, "EP2_BEAT_MISSILESILO2", 5 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED, "EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED", 35 ); DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_GAME, "EP2_BEAT_GAME", 20 );
#endif // GAME_DLL
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