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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#if GAME_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
CAchievementMgr g_AchievementMgrHL2; // global achievement mgr for HL2
class CAchievementHL2KillBarnaclesWithOneBarrel : public CBaseAchievement { protected: virtual void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_physics" ); SetVictimFilter( "npc_barnacle" ); SetGoal( 1 ); m_pLastInflictor = NULL; m_iBarnacleCount = 0; }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int iDamageBits = event->GetInt( "damagebits" ); // only interested blast damage. (Barrels or other explosive phys objects are all OK)
if ( !( iDamageBits & DMG_BLAST ) ) return;
if ( m_pLastInflictor != NULL && pInflictor != m_pLastInflictor ) { m_iBarnacleCount = 1; } else { m_iBarnacleCount++; if ( 5 == m_iBarnacleCount ) { IncrementCount(); } } m_pLastInflictor = pInflictor; }
CBaseEntity *m_pLastInflictor; int m_iBarnacleCount; }; DECLARE_ACHIEVEMENT( CAchievementHL2KillBarnaclesWithOneBarrel, ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL, "HL2_KILL_BARNACLESWITHBARREL", 5 );
extern int CalcPlayerAttacks( bool bBulletOnly );
class CAchievementHL2BeatRavenholmNoWeapons : public CFailableAchievement { DECLARE_CLASS( CAchievementHL2BeatRavenholmNoWeapons, CFailableAchievement );
void Init() { SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME ); SetGoal( 1 ); m_iInitialAttackCount = 0; }
// map event where achievement is activated
virtual const char *GetActivationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_START"; } // map event where achievement is evaluated for success
virtual const char *GetEvaluationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_END"; }
virtual void PreRestoreSavedGame() { m_iInitialAttackCount = 0; BaseClass::PreRestoreSavedGame(); }
virtual void OnActivationEvent() { // get current # of attacks by player w/all weapons (except grav gun) and store that
m_iInitialAttackCount = CalcPlayerAttacks( false ); BaseClass::OnActivationEvent(); }
virtual void OnEvaluationEvent() { // get current # of attacks by player w/all weapons (except grav gun)
int iCurAttackCount = CalcPlayerAttacks( false ); // compare to # of attacks when we started
if ( iCurAttackCount > m_iInitialAttackCount ) { // if there have been any more weapon attacks, achievement fails
SetFailed(); } BaseClass::OnEvaluationEvent(); }
// additional status for debugging
virtual void PrintAdditionalStatus() { if ( m_bActivated ) { Msg( "Starting wpn attacks: %d Current wpn attacks: %d\n", m_iInitialAttackCount, CalcPlayerAttacks( false ) ); } }
int m_iInitialAttackCount; public: DECLARE_DATADESC() }; DECLARE_ACHIEVEMENT( CAchievementHL2BeatRavenholmNoWeapons, ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS, "HL2_BEAT_RAVENHOLM_NOWEAPONS", 25 );
BEGIN_DATADESC( CAchievementHL2BeatRavenholmNoWeapons ) DEFINE_FIELD( m_iInitialAttackCount, FIELD_INTEGER ), END_DATADESC()
class CAchievementHL2KillGunships : public CBaseAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetVictimFilter( "npc_combinegunship" ); SetGoal( 6 ); // note: goal is really six, although #define is "THREEGUNSHIPS"
} }; DECLARE_ACHIEVEMENT( CAchievementHL2KillGunships, ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS, "HL2_KILL_THREEGUNSHIPS", 5 );
class CAchievementHL2KillEnemiesWithAntlions : public CBaseAchievement { void Init() { SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "npc_antlion" ); SetGoal( 50 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); if ( pPlayer ) { // Only count antlion kills once player owns bugbait.
if ( pPlayer->Weapon_OwnsThisType( "weapon_bugbait" ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemiesWithAntlions, ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS, "HL2_KILL_ENEMIES_WITHANTLIONS", 10 );
class CAchievementHL2KillEnemyWithToilet : public CBaseAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_physics" ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { const char *pszName = GetModelName( pInflictor );
// skip past any directories and get just the file name
pszName = V_UnqualifiedFileName( pszName ); // if model name matches one of the toilets, this counts
if ( ( 0 == Q_stricmp( pszName, "FurnitureToilet001a.mdl" ) ) || ( 0 == Q_stricmp( pszName, "prison_toilet01.mdl" ) ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemyWithToilet, ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET, "HL2_KILL_ENEMY_WITHTOILET", 5 );
class CAchievementHL2DisintegrateSoldiersInField : public CBaseAchievement { void Init() { SetFlags( ACH_SAVE_WITH_GAME ); SetGoal( 15 ); }
virtual void ListenForEvents() { ListenForGameEvent( "ragdoll_dissolved" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( 0 == Q_strcmp( event->GetName(), "ragdoll_dissolved" ) ) { CBaseEntity *pRagdoll = UTIL_EntityByIndex( event->GetInt( "entindex", 0 ) ); if ( pRagdoll ) { const char *pszName = GetModelName( pRagdoll );
// skip past any directories and get just the file name
pszName = V_UnqualifiedFileName( pszName ); if ( ( 0 == Q_stricmp( pszName, "combine_soldier.mdl" ) ) || ( 0 == Q_stricmp( pszName, "combine_super_soldier.mdl" ) ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementHL2DisintegrateSoldiersInField, ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD, "HL2_DISINTEGRATE_SOLDIERSINFIELD", 10 );
class CAchievementHL2FindAllLambdas : public CBaseAchievement { virtual void Init() { static const char *szComponents[] = { "HL2_LAMDACACHE_KLEINERSLAB", "HL2_LAMDACACHE_CANALSSTATION", "HL2_LAMDACACHE_VENTCRAWL", "HL2_LAMDACACHE_CANALSTUNNEL", "HL2_LAMDACACHE_SEWERGRATE", "HL2_LAMDACACHE_STEAMPIPE", "HL2_LAMDACACHE_CURVEDROOM", "HL2_LAMDACACHE_SHANTYTOWN", "HL2_LAMDACACHE_TUNNELLADDER", "HL2_LAMDACACHE_REDBARN", "HL2_LAMDACACHE_ZOMBIEAMBUSH", "HL2_LAMDACACHE_BELOWAPCS", "HL2_LAMDACACHE_COUNTERWEIGHT", "HL2_LAMDACACHE_RAILWAYBRIDGE", "HL2_LAMDACACHE_TUNNELPLATFORMS", "HL2_LAMDACACHE_BANKEDCANAL", "HL2_LAMDACACHE_CANALWALL", "HL2_LAMDACACHE_CHANNELSPLIT", "HL2_LAMDACACHE_BMEDOCK", "HL2_LAMDACACHE_GENERATORS", "HL2_LAMDACACHE_CARCRUSHERARENA", "HL2_LAMDACACHE_RAVENHOLMATTIC", "HL2_LAMDACACHE_MINETUNNELEXIT", "HL2_LAMDACACHE_COASTSHACK", "HL2_LAMDACACHE_POISONSHACK", "HL2_LAMDACACHE_GUNSHIPVAN", "HL2_LAMDACACHE_SUICIDECITIZEN", "HL2_LAMDACACHE_RAILROADSHACK", "HL2_LAMDACACHE_COASTABOVEBATTERY", "HL2_LAMDACACHE_SANDSHACK", "HL2_LAMDACACHE_GMANCACHE", "HL2_LAMDACACHE_CELLCACHE", "HL2_LAMDACACHE_POISONLAUNDRY", "HL2_LAMDACACHE_SODAMACHINE", "HL2_LAMDACACHE_STREETWARDOGWALL", "HL2_LAMDACACHE_STREETWARSHACK", "HL2_LAMDACACHE_STREETWARFENCE", "HL2_LAMDACACHE_FREEWAYTUNNEL", "HL2_LAMDACACHE_DRAWBRIDGE", "HL2_LAMDACACHE_PLAZAFENCE", "HL2_LAMDACACHE_SEWERSCATWALKS", "HL2_LAMDACACHE_POISONZOMBIEALCOVE", "HL2_LAMDACACHE_PIPEHOPTUNNEL", "HL2_LAMDACACHE_ENDOFC1712B", "HL2_LAMDACACHE_EXITCATWALK" }; SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL ); m_pszComponentNames = szComponents; m_iNumComponents = ARRAYSIZE( szComponents ); SetComponentPrefix( "HL2_LAMDACACHE" ); SetGoal( m_iNumComponents ); } }; DECLARE_ACHIEVEMENT( CAchievementHL2FindAllLambdas, ACHIEVEMENT_HL2_FIND_ALLLAMBDAS, "HL2_FIND_ALLLAMBDAS", 15 );
// achievements which are won by a map event firing once
DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN, "HL2_HIT_CANCOP_WITHCAN", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_PUT_CANINTRASH, "HL2_PUT_CANINTRASH", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID, "HL2_ESCAPE_APARTMENTRAID", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BREAK_MINITELEPORTER, "HL2_BREAK_MINITELEPORTER", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_CROWBAR, "HL2_GET_CROWBAR", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOAT, "HL2_GET_AIRBOAT", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOATGUN, "HL2_GET_AIRBOATGUN", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE, "HL2_FIND_VORTIGAUNTCAVE", 13 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_CHOPPER, "HL2_KILL_CHOPPER", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_HEVFACEPLATE, "HL2_FIND_HEVFACEPLATE", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_GRAVITYGUN, "HL2_GET_GRAVITYGUN", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_MAKEABASKET, "HL2_MAKEABASKET", 2 ); DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_CEMETERY, "HL2_BEAT_CEMETERY", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE, "HL2_KILL_ENEMIES_WITHCRANE", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD, "HL2_PIN_SOLDIER_TOBILLBOARD", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP, "HL2_KILL_ODESSAGUNSHIP", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND, "HL2_BEAT_DONTTOUCHSAND", 20 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2, "HL2_BEAT_TURRETSTANDOFF2", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FOLLOW_FREEMAN, "HL2_FOLLOWFREEMAN", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL, "HL2_BEAT_TOXICTUNNEL", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF, "HL2_BEAT_PLAZASTANDOFF", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS, "HL2_KILL_ALLC1709SNIPERS", 5 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE, "HL2_BEAT_SUPRESSIONDEVICE", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF, "HL2_BEAT_C1713STRIDERSTANDOFF", 10 ); DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_GAME, "HL2_BEAT_GAME", 25 );
#endif // GAME_DLL
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