Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CITADEL_EFFECTS_SHARED_H
#define CITADEL_EFFECTS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#define SF_ENERGYCORE_NO_PARTICLES (1<<0)
#define SF_ENERGYCORE_START_ON (1<<1)
enum { ENERGYCORE_STATE_OFF, ENERGYCORE_STATE_CHARGING, ENERGYCORE_STATE_DISCHARGING, };
#ifndef CLIENT_DLL
// ============================================================================
//
// Energy core - charges up and then releases energy from its position
//
// ============================================================================
class CCitadelEnergyCore : public CBaseEntity { DECLARE_CLASS( CCitadelEnergyCore, CBaseEntity ); DECLARE_SERVERCLASS(); DECLARE_DATADESC();
public: void InputStartCharge( inputdata_t &inputdata ); void InputStartDischarge( inputdata_t &inputdata ); void InputStop( inputdata_t &inputdata ); void SetScale( float flScale ) { m_flScale = flScale; }
void StartCharge( float flWarmUpTime ); void StartDischarge(); void StopDischarge( float flCoolDownTime );
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); virtual int UpdateTransmitState( void );
virtual void Precache(); void Spawn( void );
private: CNetworkVar( float, m_flScale ); CNetworkVar( int, m_nState ); CNetworkVar( float, m_flDuration ); CNetworkVar( float, m_flStartTime ); };
#endif
#endif // CITADEL_EFFECTS_SHARED_H
|