Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HL2_SHAREDDEFS_H
#define HL2_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif
#include "const.h"
//--------------------------------------------------------------------------
// Collision groups
//--------------------------------------------------------------------------
enum { HL2COLLISION_GROUP_PLASMANODE = LAST_SHARED_COLLISION_GROUP, HL2COLLISION_GROUP_SPIT, HL2COLLISION_GROUP_HOMING_MISSILE, HL2COLLISION_GROUP_COMBINE_BALL,
HL2COLLISION_GROUP_FIRST_NPC, HL2COLLISION_GROUP_HOUNDEYE, HL2COLLISION_GROUP_CROW, HL2COLLISION_GROUP_HEADCRAB, HL2COLLISION_GROUP_STRIDER, HL2COLLISION_GROUP_GUNSHIP, HL2COLLISION_GROUP_ANTLION, HL2COLLISION_GROUP_LAST_NPC, HL2COLLISION_GROUP_COMBINE_BALL_NPC, };
//--------------
// HL2 SPECIFIC
//--------------
#define DMG_SNIPER (DMG_LASTGENERICFLAG<<1) // This is sniper damage
#define DMG_MISSILEDEFENSE (DMG_LASTGENERICFLAG<<2) // The only kind of damage missiles take. (special missile defense)
#endif // HL2_SHAREDDEFS_H
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