Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPONAR2_H
#define WEAPONAR2_H
#include "basegrenade_shared.h"
#include "weapon_hl2mpbase_machinegun.h"
#ifdef CLIENT_DLL
#define CWeaponAR2 C_WeaponAR2
#endif
class CWeaponAR2 : public CHL2MPMachineGun { public: DECLARE_CLASS( CWeaponAR2, CHL2MPMachineGun );
CWeaponAR2();
DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
void ItemPostFrame( void ); void Precache( void ); void SecondaryAttack( void ); void DelayedAttack( void );
const char *GetTracerType( void ) { return "AR2Tracer"; }
void AddViewKick( void );
int GetMinBurst( void ) { return 2; } int GetMaxBurst( void ) { return 5; } float GetFireRate( void ) { return 0.1f; }
bool CanHolster( void ); bool Reload( void );
Activity GetPrimaryAttackActivity( void ); void DoImpactEffect( trace_t &tr, int nDamageType ); virtual bool Deploy( void );
virtual const Vector& GetBulletSpread( void ) { static Vector cone; cone = VECTOR_CONE_3DEGREES;
return cone; } const WeaponProficiencyInfo_t *GetProficiencyValues();
private: CWeaponAR2( const CWeaponAR2 & );
protected:
float m_flDelayedFire; bool m_bShotDelayed; int m_nVentPose; #ifndef CLIENT_DLL
DECLARE_ACTTABLE(); #endif
};
#endif //WEAPONAR2_H
|