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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=====================================================================================//
#include "cbase.h"
#include "StaticCollisionPolyhedronCache.h"
#include "engine/IEngineTrace.h"
#include "edict.h"
#include "tier0/memdbgon.h"
class CPolyhedron_LumpedMemory : public CPolyhedron //we'll be allocating one big chunk of memory for all our polyhedrons. No individual will own any memory.
{ public: virtual void Release( void ) { }; static CPolyhedron_LumpedMemory *AllocateAt( void *pMemory, int iVertices, int iLines, int iIndices, int iPolygons ) { #include "tier0/memdbgoff.h" //the following placement new doesn't compile with memory debugging
CPolyhedron_LumpedMemory *pAllocated = new ( pMemory ) CPolyhedron_LumpedMemory; #include "tier0/memdbgon.h"
pAllocated->iVertexCount = iVertices; pAllocated->iLineCount = iLines; pAllocated->iIndexCount = iIndices; pAllocated->iPolygonCount = iPolygons; pAllocated->pVertices = (Vector *)(pAllocated + 1); //start vertex memory at the end of the class
pAllocated->pLines = (Polyhedron_IndexedLine_t *)(pAllocated->pVertices + iVertices); pAllocated->pIndices = (Polyhedron_IndexedLineReference_t *)(pAllocated->pLines + iLines); pAllocated->pPolygons = (Polyhedron_IndexedPolygon_t *)(pAllocated->pIndices + iIndices);
return pAllocated; } };
static uint8 *s_BrushPolyhedronMemory = NULL; static uint8 *s_StaticPropPolyhedronMemory = NULL;
CStaticCollisionPolyhedronCache g_StaticCollisionPolyhedronCache;
typedef ICollideable *ICollideablePtr; //needed for key comparison function syntax
static bool CollideablePtr_KeyCompareFunc( const ICollideablePtr &a, const ICollideablePtr &b ) { return a < b; };
CStaticCollisionPolyhedronCache::CStaticCollisionPolyhedronCache( void ) : m_CollideableIndicesMap( CollideablePtr_KeyCompareFunc ) {
}
CStaticCollisionPolyhedronCache::~CStaticCollisionPolyhedronCache( void ) { Clear(); }
void CStaticCollisionPolyhedronCache::LevelInitPreEntity( void ) {
// FIXME: Fast updates would be nice but this method doesn't work with the recent changes to standard containers.
// For now we're going with the quick fix of always doing a full update. -Jeep
// if( Q_stricmp( m_CachedMap, MapName() ) != 0 )
// {
// // New map or the last load was a transition, fully update the cache
// m_CachedMap.Set( MapName() );
Update(); // }
// else
// {
// // No need for a full update, but we need to remap static prop ICollideable's in the old system to the new system
// for( int i = m_CollideableIndicesMap.Count(); --i >= 0; )
// {
//#ifdef _DEBUG
// StaticPropPolyhedronCacheInfo_t cacheInfo = m_CollideableIndicesMap.Element(i);
//#endif
// m_CollideableIndicesMap.Reinsert( staticpropmgr->GetStaticPropByIndex( m_CollideableIndicesMap.Element(i).iStaticPropIndex ), i );
//
// Assert( (m_CollideableIndicesMap.Element(i).iStartIndex == cacheInfo.iStartIndex) &&
// (m_CollideableIndicesMap.Element(i).iNumPolyhedrons == cacheInfo.iNumPolyhedrons) &&
// (m_CollideableIndicesMap.Element(i).iStaticPropIndex == cacheInfo.iStaticPropIndex) ); //I'm assuming this doesn't cause a reindex of the unordered list, if it does then this needs to be rewritten
// }
// }
}
void CStaticCollisionPolyhedronCache::Shutdown( void ) { Clear(); }
void CStaticCollisionPolyhedronCache::Clear( void ) { //The uses one big lump of memory to store polyhedrons. No need to Release() the polyhedrons.
//Brushes
{ m_BrushPolyhedrons.RemoveAll(); if( s_BrushPolyhedronMemory != NULL ) { delete []s_BrushPolyhedronMemory; s_BrushPolyhedronMemory = NULL; } }
//Static props
{ m_CollideableIndicesMap.RemoveAll(); m_StaticPropPolyhedrons.RemoveAll(); if( s_StaticPropPolyhedronMemory != NULL ) { delete []s_StaticPropPolyhedronMemory; s_StaticPropPolyhedronMemory = NULL; } } }
void CStaticCollisionPolyhedronCache::Update( void ) { Clear();
//There's no efficient way to know exactly how much memory we'll need to cache off all these polyhedrons.
//So we're going to allocated temporary workspaces as we need them and consolidate into one allocation at the end.
const size_t workSpaceSize = 1024 * 1024; //1MB. Fairly arbitrary size for a workspace. Brushes usually use 1-3MB in the end. Static props usually use about half as much as brushes.
uint8 *workSpaceAllocations[256]; size_t usedSpaceInWorkspace[256]; unsigned int workSpacesAllocated = 0; uint8 *pCurrentWorkSpace = new uint8 [workSpaceSize]; size_t roomLeftInWorkSpace = workSpaceSize; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; ++workSpacesAllocated;
//brushes
{ int iBrush = 0; CUtlVector<Vector4D> Planes;
float fStackPlanes[4 * 400]; //400 is a crapload of planes in my opinion
while( enginetrace->GetBrushInfo( iBrush, &Planes, NULL ) ) { int iPlaneCount = Planes.Count(); AssertMsg( iPlaneCount != 0, "A brush with no planes???????" );
const Vector4D *pReturnedPlanes = Planes.Base();
CPolyhedron *pTempPolyhedron;
if( iPlaneCount > 400 ) { // o_O, we'll have to get more memory to transform this brush
float *pNonstackPlanes = new float [4 * iPlaneCount];
for( int i = 0; i != iPlaneCount; ++i ) { pNonstackPlanes[(i * 4) + 0] = pReturnedPlanes[i].x; pNonstackPlanes[(i * 4) + 1] = pReturnedPlanes[i].y; pNonstackPlanes[(i * 4) + 2] = pReturnedPlanes[i].z; pNonstackPlanes[(i * 4) + 3] = pReturnedPlanes[i].w; }
pTempPolyhedron = GeneratePolyhedronFromPlanes( pNonstackPlanes, iPlaneCount, 0.01f, true );
delete []pNonstackPlanes; } else { for( int i = 0; i != iPlaneCount; ++i ) { fStackPlanes[(i * 4) + 0] = pReturnedPlanes[i].x; fStackPlanes[(i * 4) + 1] = pReturnedPlanes[i].y; fStackPlanes[(i * 4) + 2] = pReturnedPlanes[i].z; fStackPlanes[(i * 4) + 3] = pReturnedPlanes[i].w; }
pTempPolyhedron = GeneratePolyhedronFromPlanes( fStackPlanes, iPlaneCount, 0.01f, true ); }
if( pTempPolyhedron ) { size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pTempPolyhedron->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pTempPolyhedron->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pTempPolyhedron->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pTempPolyhedron->iPolygonCount);
Assert( memRequired < workSpaceSize );
if( roomLeftInWorkSpace < memRequired ) { usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace;
pCurrentWorkSpace = new uint8 [workSpaceSize]; roomLeftInWorkSpace = workSpaceSize; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; ++workSpacesAllocated; }
CPolyhedron *pWorkSpacePolyhedron = CPolyhedron_LumpedMemory::AllocateAt( pCurrentWorkSpace, pTempPolyhedron->iVertexCount, pTempPolyhedron->iLineCount, pTempPolyhedron->iIndexCount, pTempPolyhedron->iPolygonCount );
pCurrentWorkSpace += memRequired; roomLeftInWorkSpace -= memRequired;
memcpy( pWorkSpacePolyhedron->pVertices, pTempPolyhedron->pVertices, pTempPolyhedron->iVertexCount * sizeof( Vector ) ); memcpy( pWorkSpacePolyhedron->pLines, pTempPolyhedron->pLines, pTempPolyhedron->iLineCount * sizeof( Polyhedron_IndexedLine_t ) ); memcpy( pWorkSpacePolyhedron->pIndices, pTempPolyhedron->pIndices, pTempPolyhedron->iIndexCount * sizeof( Polyhedron_IndexedLineReference_t ) ); memcpy( pWorkSpacePolyhedron->pPolygons, pTempPolyhedron->pPolygons, pTempPolyhedron->iPolygonCount * sizeof( Polyhedron_IndexedPolygon_t ) );
m_BrushPolyhedrons.AddToTail( pWorkSpacePolyhedron );
pTempPolyhedron->Release(); } else { m_BrushPolyhedrons.AddToTail( NULL ); }
++iBrush; }
usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; if( usedSpaceInWorkspace[0] != 0 ) //At least a little bit of memory was used.
{ //consolidate workspaces into a single memory chunk
size_t totalMemoryNeeded = 0; for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { totalMemoryNeeded += usedSpaceInWorkspace[i]; }
uint8 *pFinalDest = new uint8 [totalMemoryNeeded]; s_BrushPolyhedronMemory = pFinalDest;
DevMsg( 2, "CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d brush polyhedrons.\n", ((float)totalMemoryNeeded) / 1024.0f, m_BrushPolyhedrons.Count() );
int iCount = m_BrushPolyhedrons.Count(); for( int i = 0; i != iCount; ++i ) { CPolyhedron_LumpedMemory *pSource = (CPolyhedron_LumpedMemory *)m_BrushPolyhedrons[i];
if( pSource == NULL ) continue; size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pSource->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pSource->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pSource->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pSource->iPolygonCount);
CPolyhedron_LumpedMemory *pDest = (CPolyhedron_LumpedMemory *)pFinalDest; m_BrushPolyhedrons[i] = pDest; pFinalDest += memRequired;
int memoryOffset = ((uint8 *)pDest) - ((uint8 *)pSource);
memcpy( pDest, pSource, memRequired ); //move all the pointers to their new location.
pDest->pVertices = (Vector *)(((uint8 *)(pDest->pVertices)) + memoryOffset); pDest->pLines = (Polyhedron_IndexedLine_t *)(((uint8 *)(pDest->pLines)) + memoryOffset); pDest->pIndices = (Polyhedron_IndexedLineReference_t *)(((uint8 *)(pDest->pIndices)) + memoryOffset); pDest->pPolygons = (Polyhedron_IndexedPolygon_t *)(((uint8 *)(pDest->pPolygons)) + memoryOffset); } } }
unsigned int iBrushWorkSpaces = workSpacesAllocated; workSpacesAllocated = 1; pCurrentWorkSpace = workSpaceAllocations[0]; usedSpaceInWorkspace[0] = 0; roomLeftInWorkSpace = workSpaceSize;
//static props
{ CUtlVector<ICollideable *> StaticPropCollideables; staticpropmgr->GetAllStaticProps( &StaticPropCollideables );
if( StaticPropCollideables.Count() != 0 ) { ICollideable **pCollideables = StaticPropCollideables.Base(); ICollideable **pStop = pCollideables + StaticPropCollideables.Count();
int iStaticPropIndex = 0; do { ICollideable *pProp = *pCollideables; vcollide_t *pCollide = modelinfo->GetVCollide( pProp->GetCollisionModel() ); StaticPropPolyhedronCacheInfo_t cacheInfo; cacheInfo.iStartIndex = m_StaticPropPolyhedrons.Count();
if( pCollide != NULL ) { VMatrix matToWorldPosition = pProp->CollisionToWorldTransform();
for( int i = 0; i != pCollide->solidCount; ++i ) { CPhysConvex *ConvexesArray[1024]; int iConvexes = physcollision->GetConvexesUsedInCollideable( pCollide->solids[i], ConvexesArray, 1024 );
for( int j = 0; j != iConvexes; ++j ) { CPolyhedron *pTempPolyhedron = physcollision->PolyhedronFromConvex( ConvexesArray[j], true ); if( pTempPolyhedron ) { for( int iPointCounter = 0; iPointCounter != pTempPolyhedron->iVertexCount; ++iPointCounter ) pTempPolyhedron->pVertices[iPointCounter] = matToWorldPosition * pTempPolyhedron->pVertices[iPointCounter];
for( int iPolyCounter = 0; iPolyCounter != pTempPolyhedron->iPolygonCount; ++iPolyCounter ) pTempPolyhedron->pPolygons[iPolyCounter].polyNormal = matToWorldPosition.ApplyRotation( pTempPolyhedron->pPolygons[iPolyCounter].polyNormal );
size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pTempPolyhedron->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pTempPolyhedron->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pTempPolyhedron->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pTempPolyhedron->iPolygonCount);
Assert( memRequired < workSpaceSize );
if( roomLeftInWorkSpace < memRequired ) { usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; if( workSpacesAllocated < iBrushWorkSpaces ) { //re-use a workspace already allocated during brush polyhedron conversion
pCurrentWorkSpace = workSpaceAllocations[workSpacesAllocated]; usedSpaceInWorkspace[workSpacesAllocated] = 0; } else { //allocate a new workspace
pCurrentWorkSpace = new uint8 [workSpaceSize]; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; }
roomLeftInWorkSpace = workSpaceSize; ++workSpacesAllocated; }
CPolyhedron *pWorkSpacePolyhedron = CPolyhedron_LumpedMemory::AllocateAt( pCurrentWorkSpace, pTempPolyhedron->iVertexCount, pTempPolyhedron->iLineCount, pTempPolyhedron->iIndexCount, pTempPolyhedron->iPolygonCount );
pCurrentWorkSpace += memRequired; roomLeftInWorkSpace -= memRequired;
memcpy( pWorkSpacePolyhedron->pVertices, pTempPolyhedron->pVertices, pTempPolyhedron->iVertexCount * sizeof( Vector ) ); memcpy( pWorkSpacePolyhedron->pLines, pTempPolyhedron->pLines, pTempPolyhedron->iLineCount * sizeof( Polyhedron_IndexedLine_t ) ); memcpy( pWorkSpacePolyhedron->pIndices, pTempPolyhedron->pIndices, pTempPolyhedron->iIndexCount * sizeof( Polyhedron_IndexedLineReference_t ) ); memcpy( pWorkSpacePolyhedron->pPolygons, pTempPolyhedron->pPolygons, pTempPolyhedron->iPolygonCount * sizeof( Polyhedron_IndexedPolygon_t ) );
m_StaticPropPolyhedrons.AddToTail( pWorkSpacePolyhedron );
#ifdef _DEBUG
CPhysConvex *pConvex = physcollision->ConvexFromConvexPolyhedron( *pTempPolyhedron ); AssertMsg( pConvex != NULL, "Conversion from Convex to Polyhedron was unreversable" ); if( pConvex ) { physcollision->ConvexFree( pConvex ); } #endif
pTempPolyhedron->Release(); } } }
cacheInfo.iNumPolyhedrons = m_StaticPropPolyhedrons.Count() - cacheInfo.iStartIndex; cacheInfo.iStaticPropIndex = iStaticPropIndex; Assert( staticpropmgr->GetStaticPropByIndex( iStaticPropIndex ) == pProp ); m_CollideableIndicesMap.InsertOrReplace( pProp, cacheInfo ); }
++iStaticPropIndex; ++pCollideables; } while( pCollideables != pStop );
usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace;
if( usedSpaceInWorkspace[0] != 0 ) //At least a little bit of memory was used.
{ //consolidate workspaces into a single memory chunk
size_t totalMemoryNeeded = 0; for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { totalMemoryNeeded += usedSpaceInWorkspace[i]; }
uint8 *pFinalDest = new uint8 [totalMemoryNeeded]; s_StaticPropPolyhedronMemory = pFinalDest;
DevMsg( 2, "CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d static prop polyhedrons.\n", ((float)totalMemoryNeeded) / 1024.0f, m_StaticPropPolyhedrons.Count() );
int iCount = m_StaticPropPolyhedrons.Count(); for( int i = 0; i != iCount; ++i ) { CPolyhedron_LumpedMemory *pSource = (CPolyhedron_LumpedMemory *)m_StaticPropPolyhedrons[i];
size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pSource->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pSource->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pSource->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pSource->iPolygonCount);
CPolyhedron_LumpedMemory *pDest = (CPolyhedron_LumpedMemory *)pFinalDest; m_StaticPropPolyhedrons[i] = pDest; pFinalDest += memRequired;
int memoryOffset = ((uint8 *)pDest) - ((uint8 *)pSource);
memcpy( pDest, pSource, memRequired ); //move all the pointers to their new location.
pDest->pVertices = (Vector *)(((uint8 *)(pDest->pVertices)) + memoryOffset); pDest->pLines = (Polyhedron_IndexedLine_t *)(((uint8 *)(pDest->pLines)) + memoryOffset); pDest->pIndices = (Polyhedron_IndexedLineReference_t *)(((uint8 *)(pDest->pIndices)) + memoryOffset); pDest->pPolygons = (Polyhedron_IndexedPolygon_t *)(((uint8 *)(pDest->pPolygons)) + memoryOffset); } } } }
if( iBrushWorkSpaces > workSpacesAllocated ) workSpacesAllocated = iBrushWorkSpaces;
for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { delete []workSpaceAllocations[i]; } }
const CPolyhedron *CStaticCollisionPolyhedronCache::GetBrushPolyhedron( int iBrushNumber ) { Assert( iBrushNumber < m_BrushPolyhedrons.Count() );
if( (iBrushNumber < 0) || (iBrushNumber >= m_BrushPolyhedrons.Count()) ) return NULL;
return m_BrushPolyhedrons[iBrushNumber]; }
int CStaticCollisionPolyhedronCache::GetStaticPropPolyhedrons( ICollideable *pStaticProp, CPolyhedron **pOutputPolyhedronArray, int iOutputArraySize ) { unsigned short iPropIndex = m_CollideableIndicesMap.Find( pStaticProp ); if( !m_CollideableIndicesMap.IsValidIndex( iPropIndex ) ) //static prop never made it into the cache for some reason (specifically no collision data when this workaround was written)
return 0;
StaticPropPolyhedronCacheInfo_t cacheInfo = m_CollideableIndicesMap.Element( iPropIndex );
if( cacheInfo.iNumPolyhedrons < iOutputArraySize ) iOutputArraySize = cacheInfo.iNumPolyhedrons;
for( int i = cacheInfo.iStartIndex, iWriteIndex = 0; iWriteIndex != iOutputArraySize; ++i, ++iWriteIndex ) { pOutputPolyhedronArray[iWriteIndex] = m_StaticPropPolyhedrons[i]; }
return iOutputArraySize; }
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