Team Fortress 2 Source Code as on 22/4/2020
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START_SCHEMA( GC, cbase.h )
//----------------------------------------------------------------------------- // GameAccount // //----------------------------------------------------------------------------- START_TABLE( k_ESchemaCatalogMain, GameAccount, TABLE_PROP_NORMAL ) MEM_FIELD_BIN( unAccountID, AccountID, uint32 ) // Account ID of the user MEM_FIELD_BIN( unRewardPoints, RewardPoints, uint32 ) // number of timed reward points (coplayed minutes) for this user MEM_FIELD_BIN( unPointCap, PointCap, uint32 ) // Current maximum number of points MEM_FIELD_BIN( unLastCapRollover, LastCapRollover, RTime32 ) // Last time the player's cap was adjusted PRIMARY_KEY_CLUSTERED( 100, unAccountID ) WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests ) ALLOW_WIPE_TABLE_IN_PRODUCTION( false ) END_TABLE
//----------------------------------------------------------------------------- // GameAccountClient // //----------------------------------------------------------------------------- START_TABLE( k_ESchemaCatalogMain, GameAccountClient, TABLE_PROP_NORMAL ) MEM_FIELD_BIN( unAccountID, AccountID, uint32 ) // Item Owner PRIMARY_KEY_CLUSTERED( 80, unAccountID ) WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests ) ALLOW_WIPE_TABLE_IN_PRODUCTION( false ) END_TABLE
// -------------------------------------------------------- // WARNING! All new tables need to be added to the end of the file // if you expect to deploy the GC without deploying new clients. // --------------------------------------------------------
// NEED A CARRIAGE RETURN HERE! //-------------------------
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