Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#ifndef REPLAY_GAMESTATS_H
#define REPLAY_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "replay/replayhandle.h"
class CReplayRenderDialog; struct RenderMovieParams_t;
class CReplayGameStatsHelper { public: CReplayGameStatsHelper();
// Adding "Time" before uploading.
void UploadError( KeyValues *pData, bool bIncludeTimeField );
#if defined( CLIENT_DLL )
void SW_ReplayStats_WriteRenderDataStart( const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg ); void SW_ReplayStats_WriteRenderDataEnd( const RenderMovieParams_t& RenderParams, const char *pEndReason );
private: void SW_ReplayStats_WriteRenderData( bool bStarting, const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg, const char *pEndReason = NULL ); #endif
};
CReplayGameStatsHelper &GetReplayGameStatsHelper();
#endif // REPLAY_GAMESTATS_H
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