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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper classes and functions for the save/restore system.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <limits.h>
#include "isaverestore.h"
#include "saverestore.h"
#include <stdarg.h>
#include "shake.h"
#include "decals.h"
#include "gamerules.h"
#include "bspfile.h"
#include "mathlib/mathlib.h"
#include "engine/IEngineSound.h"
#include "saverestoretypes.h"
#include "saverestore_utlvector.h"
#include "model_types.h"
#include "igamesystem.h"
#include "interval.h"
#include "vphysics/object_hash.h"
#include "datacache/imdlcache.h"
#include "tier0/vprof.h"
#if !defined( CLIENT_DLL )
#include "globalstate.h"
#include "entitylist.h"
#else
#include "gamestringpool.h"
#endif
// HACKHACK: Builds a global list of entities that were restored from all levels
#if !defined( CLIENT_DLL )
void AddRestoredEntity( CBaseEntity *pEntity ); #else
void AddRestoredEntity( C_BaseEntity *pEntity ); #endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MAX_ENTITYARRAY 1024
#define ZERO_TIME ((FLT_MAX*-0.5))
// A bit arbitrary, but unlikely to collide with any saved games...
#define TICK_NEVER_THINK_ENCODE ( INT_MAX - 3 )
ASSERT_INVARIANT( sizeof(EHandlePlaceholder_t) == sizeof(EHANDLE) );
//-----------------------------------------------------------------------------
static int gSizes[FIELD_TYPECOUNT] = { FIELD_SIZE( FIELD_VOID ), FIELD_SIZE( FIELD_FLOAT ), FIELD_SIZE( FIELD_STRING ), FIELD_SIZE( FIELD_VECTOR ), FIELD_SIZE( FIELD_QUATERNION ), FIELD_SIZE( FIELD_INTEGER ), FIELD_SIZE( FIELD_BOOLEAN ), FIELD_SIZE( FIELD_SHORT ), FIELD_SIZE( FIELD_CHARACTER ), FIELD_SIZE( FIELD_COLOR32 ), FIELD_SIZE( FIELD_EMBEDDED ), FIELD_SIZE( FIELD_CUSTOM ), FIELD_SIZE( FIELD_CLASSPTR ), FIELD_SIZE( FIELD_EHANDLE ), FIELD_SIZE( FIELD_EDICT ),
FIELD_SIZE( FIELD_POSITION_VECTOR ), FIELD_SIZE( FIELD_TIME ), FIELD_SIZE( FIELD_TICK ), FIELD_SIZE( FIELD_MODELNAME ), FIELD_SIZE( FIELD_SOUNDNAME ),
FIELD_SIZE( FIELD_INPUT ), FIELD_SIZE( FIELD_FUNCTION ), FIELD_SIZE( FIELD_VMATRIX ), FIELD_SIZE( FIELD_VMATRIX_WORLDSPACE ), FIELD_SIZE( FIELD_MATRIX3X4_WORLDSPACE ), FIELD_SIZE( FIELD_INTERVAL ), FIELD_SIZE( FIELD_MODELINDEX ), FIELD_SIZE( FIELD_MATERIALINDEX ),
FIELD_SIZE( FIELD_VECTOR2D ), };
// helpers to offset worldspace matrices
static void VMatrixOffset( VMatrix &dest, const VMatrix &matrixIn, const Vector &offset ) { dest = matrixIn; dest.PostTranslate( offset ); }
static void Matrix3x4Offset( matrix3x4_t& dest, const matrix3x4_t& matrixIn, const Vector &offset ) { MatrixCopy( matrixIn, dest ); Vector out; MatrixGetColumn( matrixIn, 3, out ); out += offset; MatrixSetColumn( out, 3, dest ); }
// This does the necessary casting / extract to grab a pointer to a member function as a void *
// UNDONE: Cast to BASEPTR or something else here?
#define EXTRACT_INPUTFUNC_FUNCTIONPTR(x) (*(inputfunc_t **)(&(x)))
//-----------------------------------------------------------------------------
// Purpose: Search this datamap for the name of this member function
// This is used to save/restore function pointers (convert pointer to text)
// Input : *function - pointer to member function
// Output : const char * - function name
//-----------------------------------------------------------------------------
const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t *function ) { while ( pMap ) { for ( int i = 0; i < pMap->dataNumFields; i++ ) { if ( pMap->dataDesc[i].flags & FTYPEDESC_FUNCTIONTABLE ) { #ifdef WIN32
Assert( sizeof(pMap->dataDesc[i].inputFunc) == sizeof(void *) ); #elif defined(POSIX)
Assert( sizeof(pMap->dataDesc[i].inputFunc) == 8 ); #else
#error
#endif
inputfunc_t *pTest = EXTRACT_INPUTFUNC_FUNCTIONPTR(pMap->dataDesc[i].inputFunc);
if ( pTest == function ) return pMap->dataDesc[i].fieldName; } } pMap = pMap->baseMap; }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Search the datamap for a function named pName
// This is used to save/restore function pointers (convert text back to pointer)
// Input : *pName - name of the member function
//-----------------------------------------------------------------------------
inputfunc_t *UTIL_FunctionFromName( datamap_t *pMap, const char *pName ) { while ( pMap ) { for ( int i = 0; i < pMap->dataNumFields; i++ ) { #ifdef WIN32
Assert( sizeof(pMap->dataDesc[i].inputFunc) == sizeof(void *) ); #elif defined(POSIX)
Assert( sizeof(pMap->dataDesc[i].inputFunc) == 8 ); #else
#error
#endif
if ( pMap->dataDesc[i].flags & FTYPEDESC_FUNCTIONTABLE ) { if ( FStrEq( pName, pMap->dataDesc[i].fieldName ) ) { return EXTRACT_INPUTFUNC_FUNCTIONPTR(pMap->dataDesc[i].inputFunc); } } } pMap = pMap->baseMap; }
Msg( "Failed to find function %s\n", pName );
return NULL; }
//-----------------------------------------------------------------------------
//
// CSave
//
//-----------------------------------------------------------------------------
CSave::CSave( CSaveRestoreData *pdata ) : m_pData(pdata), m_pGameInfo( pdata ), m_bAsync( pdata->bAsync ) { m_BlockStartStack.EnsureCapacity( 32 );
// Logging.
m_hLogFile = NULL; }
//-------------------------------------
inline int CSave::DataEmpty( const char *pdata, int size ) { if ( size != 4 ) { const char *pLimit = pdata + size; while ( pdata < pLimit ) { if ( *pdata++ ) return 0; } return 1; }
return ( *((int *)pdata) == 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Start logging save data.
//-----------------------------------------------------------------------------
void CSave::StartLogging( const char *pszLogName ) { m_hLogFile = filesystem->Open( pszLogName, "w" ); }
//-----------------------------------------------------------------------------
// Purpose: Stop logging save data.
//-----------------------------------------------------------------------------
void CSave::EndLogging( void ) { if ( m_hLogFile ) { filesystem->Close( m_hLogFile ); } m_hLogFile = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Check to see if we are logging data.
//-----------------------------------------------------------------------------
bool CSave::IsLogging( void ) { return ( m_hLogFile != NULL ); }
//-----------------------------------------------------------------------------
// Purpose: Log data.
//-----------------------------------------------------------------------------
void CSave::Log( const char *pName, fieldtype_t fieldType, void *value, int count ) { // Check to see if we are logging.
if ( !IsLogging() ) return;
static char szBuf[1024]; static char szTempBuf[256];
// Save the name.
Q_snprintf( szBuf, sizeof( szBuf ), "%s ", pName );
for ( int iCount = 0; iCount < count; ++iCount ) { switch ( fieldType ) { case FIELD_SHORT: { short *pValue = ( short* )( value ); short nValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", nValue ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_FLOAT: { float *pValue = ( float* )( value ); float flValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%f", flValue ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_BOOLEAN: { bool *pValue = ( bool* )( value ); bool bValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", ( int )( bValue ) ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_INTEGER: { int *pValue = ( int* )( value ); int nValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%d", nValue ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_STRING: { string_t *pValue = ( string_t* )( value ); Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%s", ( char* )STRING( *pValue ) ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_VECTOR: { Vector *pValue = ( Vector* )( value ); Vector vecValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%f %f %f)", vecValue.x, vecValue.y, vecValue.z ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_QUATERNION: { Quaternion *pValue = ( Quaternion* )( value ); Quaternion q = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%f %f %f %f)", q[0], q[1], q[2], q[3] ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); break; } case FIELD_CHARACTER: { char *pValue = ( char* )( value ); char chValue = pValue[iCount]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "%c", chValue ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); } case FIELD_COLOR32: { byte *pValue = ( byte* )( value ); byte *pColor = &pValue[iCount*4]; Q_snprintf( szTempBuf, sizeof( szTempBuf ), "(%d %d %d %d)", ( int )pColor[0], ( int )pColor[1], ( int )pColor[2], ( int )pColor[3] ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); } case FIELD_EMBEDDED: case FIELD_CUSTOM: default: { break; } }
// Add space data.
if ( ( iCount + 1 ) != count ) { Q_strncpy( szTempBuf, " ", sizeof( szTempBuf ) ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); } else { Q_strncpy( szTempBuf, "\n", sizeof( szTempBuf ) ); Q_strncat( szBuf, szTempBuf, sizeof( szTempBuf ), COPY_ALL_CHARACTERS ); } }
int nLength = strlen( szBuf ) + 1; filesystem->Write( szBuf, nLength, m_hLogFile ); }
//-------------------------------------
bool CSave::IsAsync() { return m_bAsync; }
//-------------------------------------
int CSave::GetWritePos() const { return m_pData->GetCurPos(); }
//-------------------------------------
void CSave::SetWritePos(int pos) { m_pData->Seek(pos); }
//-------------------------------------
void CSave::WriteShort( const short *value, int count ) { BufferData( (const char *)value, sizeof(short) * count ); }
//-------------------------------------
void CSave::WriteInt( const int *value, int count ) { BufferData( (const char *)value, sizeof(int) * count ); }
//-------------------------------------
void CSave::WriteBool( const bool *value, int count ) { COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) ); BufferData( (const char *)value, sizeof(bool) * count ); }
//-------------------------------------
void CSave::WriteFloat( const float *value, int count ) { BufferData( (const char *)value, sizeof(float) * count ); }
//-------------------------------------
void CSave::WriteData( const char *pdata , int size ) { BufferData( pdata, size ); }
//-------------------------------------
void CSave::WriteString( const char *pstring ) { BufferData( pstring, strlen(pstring) + 1 ); }
//-------------------------------------
void CSave::WriteString( const string_t *stringId, int count ) { for ( int i = 0; i < count; i++ ) { const char *pString = STRING(stringId[i]); BufferData( pString, strlen(pString)+1 ); } }
//-------------------------------------
void CSave::WriteVector( const Vector &value ) { BufferData( (const char *)&value, sizeof(Vector) ); }
//-------------------------------------
void CSave::WriteVector( const Vector *value, int count ) { BufferData( (const char *)value, sizeof(Vector) * count ); }
void CSave::WriteQuaternion( const Quaternion &value ) { BufferData( (const char *)&value, sizeof(Quaternion) ); }
//-------------------------------------
void CSave::WriteQuaternion( const Quaternion *value, int count ) { BufferData( (const char *)value, sizeof(Quaternion) * count ); }
//-------------------------------------
void CSave::WriteData( const char *pname, int size, const char *pdata ) { BufferField( pname, size, pdata ); }
//-------------------------------------
void CSave::WriteShort( const char *pname, const short *data, int count ) { BufferField( pname, sizeof(short) * count, (const char *)data ); }
//-------------------------------------
void CSave::WriteInt( const char *pname, const int *data, int count ) { BufferField( pname, sizeof(int) * count, (const char *)data ); }
//-------------------------------------
void CSave::WriteBool( const char *pname, const bool *data, int count ) { COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) ); BufferField( pname, sizeof(bool) * count, (const char *)data ); }
//-------------------------------------
void CSave::WriteFloat( const char *pname, const float *data, int count ) { BufferField( pname, sizeof(float) * count, (const char *)data ); }
//-------------------------------------
void CSave::WriteString( const char *pname, const char *pdata ) { BufferField( pname, strlen(pdata) + 1, pdata ); }
//-------------------------------------
void CSave::WriteString( const char *pname, const string_t *stringId, int count ) { int i, size;
size = 0; for ( i = 0; i < count; i++ ) size += strlen( STRING( stringId[i] ) ) + 1;
WriteHeader( pname, size ); WriteString( stringId, count ); }
//-------------------------------------
void CSave::WriteVector( const char *pname, const Vector &value ) { WriteVector( pname, &value, 1 ); }
//-------------------------------------
void CSave::WriteVector( const char *pname, const Vector *value, int count ) { WriteHeader( pname, sizeof(Vector) * count ); BufferData( (const char *)value, sizeof(Vector) * count ); }
void CSave::WriteQuaternion( const char *pname, const Quaternion &value ) { WriteQuaternion( pname, &value, 1 ); }
//-------------------------------------
void CSave::WriteQuaternion( const char *pname, const Quaternion *value, int count ) { WriteHeader( pname, sizeof(Quaternion) * count ); BufferData( (const char *)value, sizeof(Quaternion) * count ); }
//-------------------------------------
void CSave::WriteVMatrix( const VMatrix *value, int count ) { BufferData( (const char *)value, sizeof(VMatrix) * count ); }
//-------------------------------------
void CSave::WriteVMatrix( const char *pname, const VMatrix *value, int count ) { WriteHeader( pname, sizeof(VMatrix) * count ); BufferData( (const char *)value, sizeof(VMatrix) * count ); }
//-------------------------------------
void CSave::WriteVMatrixWorldspace( const VMatrix *value, int count ) { for ( int i = 0; i < count; i++ ) { VMatrix tmp; VMatrixOffset( tmp, value[i], -m_pGameInfo->GetLandmark() ); BufferData( (const char *)&tmp, sizeof(VMatrix) ); } }
//-------------------------------------
void CSave::WriteVMatrixWorldspace( const char *pname, const VMatrix *value, int count ) { WriteHeader( pname, sizeof(VMatrix) * count ); WriteVMatrixWorldspace( value, count ); }
void CSave::WriteMatrix3x4Worldspace( const matrix3x4_t *value, int count ) { Vector offset = -m_pGameInfo->GetLandmark(); for ( int i = 0; i < count; i++ ) { matrix3x4_t tmp; Matrix3x4Offset( tmp, value[i], offset ); BufferData( (const char *)value, sizeof(matrix3x4_t) ); } }
//-------------------------------------
void CSave::WriteMatrix3x4Worldspace( const char *pname, const matrix3x4_t *value, int count ) { WriteHeader( pname, sizeof(matrix3x4_t) * count ); WriteMatrix3x4Worldspace( value, count ); }
void CSave::WriteInterval( const char *pname, const interval_t *value, int count ) { WriteHeader( pname, sizeof( interval_t ) * count ); WriteInterval( value, count ); }
void CSave::WriteInterval( const interval_t *value, int count ) { BufferData( (const char *)value, count * sizeof( interval_t ) ); }
//-------------------------------------
bool CSave::ShouldSaveField( const void *pData, typedescription_t *pField ) { if ( !(pField->flags & FTYPEDESC_SAVE) || pField->fieldType == FIELD_VOID ) return false;
switch ( pField->fieldType ) { case FIELD_EMBEDDED: { if ( pField->flags & FTYPEDESC_PTR ) { AssertMsg( pField->fieldSize == 1, "Arrays of embedded pointer types presently unsupported by save/restore" ); if ( pField->fieldSize != 1 ) return false; }
AssertMsg( pField->td != NULL, "Embedded type appears to have not had type description implemented" ); if ( pField->td == NULL ) return false;
if ( (pField->flags & FTYPEDESC_PTR) && !*((void **)pData) ) return false;
// @TODO: need real logic for handling embedded types with base classes
if ( pField->td->baseMap ) { return true; }
int nFieldCount = pField->fieldSize; char *pTestData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pData : *((void **)pData) ); while ( --nFieldCount >= 0 ) { typedescription_t *pTestField = pField->td->dataDesc; typedescription_t *pLimit = pField->td->dataDesc + pField->td->dataNumFields; for ( ; pTestField < pLimit; ++pTestField ) { if ( ShouldSaveField( pTestData + pTestField->fieldOffset[ TD_OFFSET_NORMAL ], pTestField ) ) return true; }
pTestData += pField->fieldSizeInBytes; } return false; }
case FIELD_CUSTOM: { // ask the data if it's empty
SaveRestoreFieldInfo_t fieldInfo = { const_cast<void *>(pData), ((char *)pData) - pField->fieldOffset[ TD_OFFSET_NORMAL ], pField }; if ( pField->pSaveRestoreOps->IsEmpty( fieldInfo ) ) return false; } return true;
case FIELD_EHANDLE: { if ( (pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType]) ) { Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName ); Assert( 0 ); }
int *pEHandle = (int *)pData; for ( int i = 0; i < pField->fieldSize; ++i, ++pEHandle ) { if ( (*pEHandle) != 0xFFFFFFFF ) return true; } } return false;
default: { if ( (pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType]) ) { Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName ); Assert( 0 ); }
// old byte-by-byte null check
if ( DataEmpty( (const char *)pData, pField->fieldSize * gSizes[pField->fieldType] ) ) return false; } return true; } }
//-------------------------------------
// Purpose: Writes all the fields that are client neutral. In the event of
// a librarization of save/restore, these would reside in the library
//
bool CSave::WriteBasicField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField ) { switch( pField->fieldType ) { case FIELD_FLOAT: WriteFloat( pField->fieldName, (float *)pData, pField->fieldSize ); break; case FIELD_STRING: WriteString( pField->fieldName, (string_t *)pData, pField->fieldSize ); break; case FIELD_VECTOR: WriteVector( pField->fieldName, (Vector *)pData, pField->fieldSize ); break;
case FIELD_QUATERNION: WriteQuaternion( pField->fieldName, (Quaternion *)pData, pField->fieldSize ); break;
case FIELD_INTEGER: WriteInt( pField->fieldName, (int *)pData, pField->fieldSize ); break;
case FIELD_BOOLEAN: WriteBool( pField->fieldName, (bool *)pData, pField->fieldSize ); break;
case FIELD_SHORT: WriteData( pField->fieldName, 2 * pField->fieldSize, ((char *)pData) ); break;
case FIELD_CHARACTER: WriteData( pField->fieldName, pField->fieldSize, ((char *)pData) ); break;
case FIELD_COLOR32: WriteData( pField->fieldName, 4*pField->fieldSize, (char *)pData ); break;
case FIELD_EMBEDDED: { AssertMsg( ( (pField->flags & FTYPEDESC_PTR) == 0 ) || (pField->fieldSize == 1), "Arrays of embedded pointer types presently unsupported by save/restore" ); Assert( !(pField->flags & FTYPEDESC_PTR) || *((void **)pData) ); int nFieldCount = pField->fieldSize; char *pFieldData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pData : *((void **)pData) );
StartBlock( pField->fieldName );
while ( --nFieldCount >= 0 ) { WriteAll( pFieldData, pField->td ); pFieldData += pField->fieldSizeInBytes; }
EndBlock(); break; }
case FIELD_CUSTOM: { // Note it is up to the custom type implementor to handle arrays
StartBlock( pField->fieldName );
SaveRestoreFieldInfo_t fieldInfo = { pData, ((char *)pData) - pField->fieldOffset[ TD_OFFSET_NORMAL ], pField }; pField->pSaveRestoreOps->Save( fieldInfo, this ); EndBlock(); break; }
default: Warning( "Bad field type\n" ); Assert(0); return false; }
return true; }
//-------------------------------------
bool CSave::WriteField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField ) { #ifdef _DEBUG
Log( pname, (fieldtype_t)pField->fieldType, pData, pField->fieldSize ); #endif
if ( pField->fieldType <= FIELD_CUSTOM ) { return WriteBasicField( pname, pData, pRootMap, pField ); } return WriteGameField( pname, pData, pRootMap, pField ); }
//-------------------------------------
int CSave::WriteFields( const char *pname, const void *pBaseData, datamap_t *pRootMap, typedescription_t *pFields, int fieldCount ) { typedescription_t *pTest; int iHeaderPos = m_pData->GetCurPos(); int count = -1; WriteInt( pname, &count, 1 );
count = 0;
#ifdef _X360
__dcbt( 0, pBaseData ); __dcbt( 128, pBaseData ); __dcbt( 256, pBaseData ); __dcbt( 512, pBaseData ); void *pDest = m_pData->AccessCurPos(); __dcbt( 0, pDest ); __dcbt( 128, pDest ); __dcbt( 256, pDest ); __dcbt( 512, pDest ); #endif
for ( int i = 0; i < fieldCount; i++ ) { pTest = &pFields[ i ]; void *pOutputData = ( (char *)pBaseData + pTest->fieldOffset[ TD_OFFSET_NORMAL ] ); if ( !ShouldSaveField( pOutputData, pTest ) ) continue;
if ( !WriteField( pname, pOutputData, pRootMap, pTest ) ) break; count++; }
int iCurPos = m_pData->GetCurPos(); int iRewind = iCurPos - iHeaderPos; m_pData->Rewind( iRewind ); WriteInt( pname, &count, 1 ); iCurPos = m_pData->GetCurPos(); m_pData->MoveCurPos( iRewind - ( iCurPos - iHeaderPos ) );
return 1; }
//-------------------------------------
// Purpose: Recursively saves all the classes in an object, in reverse order (top down)
// Output : int 0 on failure, 1 on success
int CSave::DoWriteAll( const void *pLeafObject, datamap_t *pLeafMap, datamap_t *pCurMap ) { // save base classes first
if ( pCurMap->baseMap ) { int status = DoWriteAll( pLeafObject, pLeafMap, pCurMap->baseMap ); if ( !status ) return status; }
return WriteFields( pCurMap->dataClassName, pLeafObject, pLeafMap, pCurMap->dataDesc, pCurMap->dataNumFields ); } //-------------------------------------
void CSave::StartBlock( const char *pszBlockName ) { WriteHeader( pszBlockName, 0 ); // placeholder
m_BlockStartStack.AddToTail( GetWritePos() ); }
//-------------------------------------
void CSave::StartBlock() { StartBlock( "" ); }
//-------------------------------------
void CSave::EndBlock() { int endPos = GetWritePos(); int startPos = m_BlockStartStack[ m_BlockStartStack.Count() - 1 ]; short sizeBlock = endPos - startPos; m_BlockStartStack.Remove( m_BlockStartStack.Count() - 1 ); // Move to the the location where the size of the block was written & rewrite the size
SetWritePos( startPos - sizeof(SaveRestoreRecordHeader_t) ); BufferData( (const char *)&sizeBlock, sizeof(short) ); SetWritePos( endPos ); } //-------------------------------------
void CSave::BufferString( char *pdata, int len ) { char c = 0;
BufferData( pdata, len ); // Write the string
BufferData( &c, 1 ); // Write a null terminator
}
//-------------------------------------
void CSave::BufferField( const char *pname, int size, const char *pdata ) { WriteHeader( pname, size ); BufferData( pdata, size ); }
//-------------------------------------
void CSave::WriteHeader( const char *pname, int size ) { short shortSize = size; short hashvalue = m_pData->FindCreateSymbol( pname ); if ( size > SHRT_MAX || size < 0 ) { Warning( "CSave::WriteHeader() size parameter exceeds 'short'!\n" ); Assert(0); }
BufferData( (const char *)&shortSize, sizeof(short) ); BufferData( (const char *)&hashvalue, sizeof(short) ); }
//-------------------------------------
void CSave::BufferData( const char *pdata, int size ) { if ( !m_pData ) return;
if ( !m_pData->Write( pdata, size ) ) { Warning( "Save/Restore overflow!\n" ); Assert(0); } }
//---------------------------------------------------------
//
// Game centric save methods.
//
int CSave::EntityIndex( const edict_t *pentLookup ) { #if !defined( CLIENT_DLL )
if ( pentLookup == NULL ) return -1; return EntityIndex( CBaseEntity::Instance(pentLookup) ); #else
Assert( !"CSave::EntityIndex( edict_t * ) not valid on client!" ); return -1; #endif
}
//-------------------------------------
int CSave::EntityIndex( const CBaseEntity *pEntity ) { return m_pGameInfo->GetEntityIndex( pEntity ); }
//-------------------------------------
int CSave::EntityFlagsSet( int entityIndex, int flags ) { if ( !m_pGameInfo || entityIndex < 0 ) return 0; if ( entityIndex > m_pGameInfo->NumEntities() ) return 0;
m_pGameInfo->GetEntityInfo( entityIndex )->flags |= flags;
return m_pGameInfo->GetEntityInfo( entityIndex )->flags; }
//-------------------------------------
void CSave::WriteTime( const char *pname, const float *data, int count ) { int i; float tmp;
WriteHeader( pname, sizeof(float) * count ); for ( i = 0; i < count; i++ ) { // Always encode time as a delta from the current time so it can be re-based if loaded in a new level
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
Assert( data[i] != ZERO_TIME );
if ( data[i] == 0.0 ) { tmp = ZERO_TIME; } else if ( data[i] == INVALID_TIME || data[i] == FLT_MAX ) { tmp = data[i]; } else { tmp = data[i] - m_pGameInfo->GetBaseTime(); if ( fabsf( tmp ) < 0.001 ) // never allow a time to become zero due to rebasing
tmp = 0.001; }
WriteData( (const char *)&tmp, sizeof(float) ); } }
//-------------------------------------
void CSave::WriteTime( const float *data, int count ) { int i; float tmp;
for ( i = 0; i < count; i++ ) { // Always encode time as a delta from the current time so it can be re-based if loaded in a new level
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
if ( data[i] == 0.0 ) { tmp = ZERO_TIME; } else if ( data[i] == INVALID_TIME || data[i] == FLT_MAX ) { tmp = data[i]; } else { tmp = data[i] - m_pGameInfo->GetBaseTime(); if ( fabsf( tmp ) < 0.001 ) // never allow a time to become zero due to rebasing
tmp = 0.001; }
WriteData( (const char *)&tmp, sizeof(float) ); } }
void CSave::WriteTick( const char *pname, const int *data, int count ) { WriteHeader( pname, sizeof(int) * count ); WriteTick( data, count ); }
//-------------------------------------
void CSave::WriteTick( const int *data, int count ) { int i; int tmp;
int baseTick = TIME_TO_TICKS( m_pGameInfo->GetBaseTime() );
for ( i = 0; i < count; i++ ) { // Always encode time as a delta from the current time so it can be re-based if loaded in a new level
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
tmp = data[ i ]; if ( data[ i ] == TICK_NEVER_THINK ) { tmp = TICK_NEVER_THINK_ENCODE; } else { // Rebase it...
tmp -= baseTick; } WriteData( (const char *)&tmp, sizeof(int) ); } } //-------------------------------------
void CSave::WritePositionVector( const char *pname, const Vector &value ) { Vector tmp = value;
if ( tmp != vec3_invalid ) tmp -= m_pGameInfo->GetLandmark();
WriteVector( pname, tmp ); }
//-------------------------------------
void CSave::WritePositionVector( const Vector &value ) { Vector tmp = value;
if ( tmp != vec3_invalid ) tmp -= m_pGameInfo->GetLandmark();
WriteVector( tmp ); }
//-------------------------------------
void CSave::WritePositionVector( const char *pname, const Vector *value, int count ) { WriteHeader( pname, sizeof(Vector) * count ); WritePositionVector( value, count ); }
//-------------------------------------
void CSave::WritePositionVector( const Vector *value, int count ) { for ( int i = 0; i < count; i++ ) { Vector tmp = value[i];
if ( tmp != vec3_invalid ) tmp -= m_pGameInfo->GetLandmark();
WriteData( (const char *)&tmp.x, sizeof(Vector) ); } }
//-------------------------------------
void CSave::WriteFunction( datamap_t *pRootMap, const char *pname, inputfunc_t **data, int count ) { AssertMsg( count == 1, "Arrays of functions not presently supported" ); const char *functionName = UTIL_FunctionToName( pRootMap, *data ); if ( !functionName ) { Warning( "Invalid function pointer in entity!\n" ); Assert(0); functionName = "BADFUNCTIONPOINTER"; }
BufferField( pname, strlen(functionName) + 1, functionName ); }
//-------------------------------------
void CSave::WriteEntityPtr( const char *pname, CBaseEntity **ppEntity, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( ppEntity[i] ); } WriteInt( pname, entityArray, count ); }
//-------------------------------------
void CSave::WriteEntityPtr( CBaseEntity **ppEntity, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( ppEntity[i] ); } WriteInt( entityArray, count ); }
//-------------------------------------
void CSave::WriteEdictPtr( const char *pname, edict_t **ppEdict, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( ppEdict[i] ); } WriteInt( pname, entityArray, count ); }
//-------------------------------------
void CSave::WriteEdictPtr( edict_t **ppEdict, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( ppEdict[i] ); } WriteInt( entityArray, count ); }
//-------------------------------------
void CSave::WriteEHandle( const char *pname, const EHANDLE *pEHandle, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( (CBaseEntity *)(const_cast<EHANDLE *>(pEHandle)[i]) ); } WriteInt( pname, entityArray, count ); }
//-------------------------------------
void CSave::WriteEHandle( const EHANDLE *pEHandle, int count ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; for ( int i = 0; i < count && i < MAX_ENTITYARRAY; i++ ) { entityArray[i] = EntityIndex( (CBaseEntity *)(const_cast<EHANDLE *>(pEHandle)[i]) ); } WriteInt( entityArray, count ); }
//-------------------------------------
// Purpose: Writes all the fields that are not client neutral. In the event of
// a librarization of save/restore, these would not reside in the library
bool CSave::WriteGameField( const char *pname, void *pData, datamap_t *pRootMap, typedescription_t *pField ) { switch( pField->fieldType ) { case FIELD_CLASSPTR: WriteEntityPtr( pField->fieldName, (CBaseEntity **)pData, pField->fieldSize ); break; case FIELD_EDICT: WriteEdictPtr( pField->fieldName, (edict_t **)pData, pField->fieldSize ); break; case FIELD_EHANDLE: WriteEHandle( pField->fieldName, (EHANDLE *)pData, pField->fieldSize ); break; case FIELD_POSITION_VECTOR: WritePositionVector( pField->fieldName, (Vector *)pData, pField->fieldSize ); break; case FIELD_TIME: WriteTime( pField->fieldName, (float *)pData, pField->fieldSize ); break;
case FIELD_TICK: WriteTick( pField->fieldName, (int *)pData, pField->fieldSize ); break; case FIELD_MODELINDEX: { int nModelIndex = *(int*)pData; string_t strModelName = NULL_STRING; const model_t *pModel = modelinfo->GetModel( nModelIndex ); if ( pModel ) { strModelName = AllocPooledString( modelinfo->GetModelName( pModel ) ); } WriteString( pField->fieldName, (string_t *)&strModelName, pField->fieldSize ); } break;
case FIELD_MATERIALINDEX: { int nMateralIndex = *(int*)pData; string_t strMaterialName = NULL_STRING; const char *pMaterialName = GetMaterialNameFromIndex( nMateralIndex ); if ( pMaterialName ) { strMaterialName = MAKE_STRING( pMaterialName ); } WriteString( pField->fieldName, (string_t *)&strMaterialName, pField->fieldSize ); } break;
case FIELD_MODELNAME: case FIELD_SOUNDNAME: WriteString( pField->fieldName, (string_t *)pData, pField->fieldSize ); break;
// For now, just write the address out, we're not going to change memory while doing this yet!
case FIELD_FUNCTION: WriteFunction( pRootMap, pField->fieldName, (inputfunc_t **)(char *)pData, pField->fieldSize ); break; case FIELD_VMATRIX: WriteVMatrix( pField->fieldName, (VMatrix *)pData, pField->fieldSize ); break; case FIELD_VMATRIX_WORLDSPACE: WriteVMatrixWorldspace( pField->fieldName, (VMatrix *)pData, pField->fieldSize ); break;
case FIELD_MATRIX3X4_WORLDSPACE: WriteMatrix3x4Worldspace( pField->fieldName, (const matrix3x4_t *)pData, pField->fieldSize ); break;
case FIELD_INTERVAL: WriteInterval( pField->fieldName, (interval_t *)pData, pField->fieldSize ); break;
default: Warning( "Bad field type\n" ); Assert(0); return false; }
return true; }
//-----------------------------------------------------------------------------
//
// CRestore
//
//-----------------------------------------------------------------------------
CRestore::CRestore( CSaveRestoreData *pdata ) : m_pData( pdata ), m_pGameInfo( pdata ), m_global( 0 ), m_precache( true ) { m_BlockEndStack.EnsureCapacity( 32 ); }
//-------------------------------------
int CRestore::GetReadPos() const { return m_pData->GetCurPos(); }
//-------------------------------------
void CRestore::SetReadPos( int pos ) { m_pData->Seek(pos); }
//-------------------------------------
const char *CRestore::StringFromHeaderSymbol( int symbol ) { const char *pszResult = m_pData->StringFromSymbol( symbol ); return ( pszResult ) ? pszResult : ""; }
//-------------------------------------
// Purpose: Reads all the fields that are client neutral. In the event of
// a librarization of save/restore, these would reside in the library
void CRestore::ReadBasicField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField ) { switch( pField->fieldType ) { case FIELD_FLOAT: { ReadFloat( (float *)pDest, pField->fieldSize, header.size ); break; } case FIELD_STRING: { ReadString( (string_t *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_VECTOR: { ReadVector( (Vector *)pDest, pField->fieldSize, header.size ); break; } case FIELD_QUATERNION: { ReadQuaternion( (Quaternion *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_INTEGER: { ReadInt( (int *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_BOOLEAN: { ReadBool( (bool *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_SHORT: { ReadShort( (short *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_CHARACTER: { ReadData( (char *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_COLOR32: { COMPILE_TIME_ASSERT( sizeof(color32) == sizeof(int) ); ReadInt( (int *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_EMBEDDED: { AssertMsg( (( pField->flags & FTYPEDESC_PTR ) == 0) || (pField->fieldSize == 1), "Arrays of embedded pointer types presently unsupported by save/restore" ); #ifdef DBGFLAG_ASSERT
int startPos = GetReadPos(); #endif
if ( !(pField->flags & FTYPEDESC_PTR) || *((void **)pDest) ) { int nFieldCount = pField->fieldSize; char *pFieldData = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pDest : *((void **)pDest) ); while ( --nFieldCount >= 0 ) { // No corresponding "block" (see write) as it was used as the header of the field
ReadAll( pFieldData, pField->td ); pFieldData += pField->fieldSizeInBytes; } Assert( GetReadPos() - startPos == header.size ); } else { SetReadPos( GetReadPos() + header.size ); Warning( "Attempted to restore FIELD_EMBEDDEDBYREF %s but there is no destination memory\n", pField->fieldName ); } break; } case FIELD_CUSTOM: { // No corresponding "block" (see write) as it was used as the header of the field
int posNextField = GetReadPos() + header.size;
SaveRestoreFieldInfo_t fieldInfo = { pDest, ((char *)pDest) - pField->fieldOffset[ TD_OFFSET_NORMAL ], pField }; pField->pSaveRestoreOps->Restore( fieldInfo, this ); Assert( posNextField >= GetReadPos() ); SetReadPos( posNextField ); break; } default: Warning( "Bad field type\n" ); Assert(0); } }
//-------------------------------------
void CRestore::ReadField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField ) { if ( pField->fieldType <= FIELD_CUSTOM ) ReadBasicField( header, pDest, pRootMap, pField ); else ReadGameField( header, pDest, pRootMap, pField ); }
//-------------------------------------
bool CRestore::ShouldReadField( typedescription_t *pField ) { if ( (pField->flags & FTYPEDESC_SAVE) == 0 ) return false;
if ( m_global && (pField->flags & FTYPEDESC_GLOBAL) ) return false;
return true; }
//-------------------------------------
typedescription_t *CRestore::FindField( const char *pszFieldName, typedescription_t *pFields, int fieldCount, int *pCookie ) { int &fieldNumber = *pCookie; if ( pszFieldName ) { typedescription_t *pTest; for ( int i = 0; i < fieldCount; i++ ) { pTest = &pFields[fieldNumber]; ++fieldNumber; if ( fieldNumber == fieldCount ) fieldNumber = 0; if ( stricmp( pTest->fieldName, pszFieldName ) == 0 ) return pTest; } }
fieldNumber = 0; return NULL; }
//-------------------------------------
bool CRestore::ShouldEmptyField( typedescription_t *pField ) { // don't clear out fields that don't get saved, or that are handled specially
if ( !( pField->flags & FTYPEDESC_SAVE ) ) return false;
// Don't clear global fields
if ( m_global && (pField->flags & FTYPEDESC_GLOBAL) ) return false;
return true; }
//-------------------------------------
void CRestore::EmptyFields( void *pBaseData, typedescription_t *pFields, int fieldCount ) { int i; for ( i = 0; i < fieldCount; i++ ) { typedescription_t *pField = &pFields[i]; if ( !ShouldEmptyField( pField ) ) continue;
void *pFieldData = (char *)pBaseData + pField->fieldOffset[ TD_OFFSET_NORMAL ]; switch( pField->fieldType ) { case FIELD_CUSTOM: { SaveRestoreFieldInfo_t fieldInfo = { pFieldData, pBaseData, pField }; pField->pSaveRestoreOps->MakeEmpty( fieldInfo ); } break;
case FIELD_EMBEDDED: { if ( (pField->flags & FTYPEDESC_PTR) && !*((void **)pFieldData) ) break;
int nFieldCount = pField->fieldSize; char *pFieldMemory = (char *)( ( !(pField->flags & FTYPEDESC_PTR) ) ? pFieldData : *((void **)pFieldData) ); while ( --nFieldCount >= 0 ) { EmptyFields( pFieldMemory, pField->td->dataDesc, pField->td->dataNumFields ); pFieldMemory += pField->fieldSizeInBytes; } } break;
default: // NOTE: If you hit this assertion, you've got a bug where you're using
// the wrong field type for your field
if ( pField->fieldSizeInBytes != pField->fieldSize * gSizes[pField->fieldType] ) { Warning("WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n", pField->fieldName ); Assert( 0 ); } memset( pFieldData, (pField->fieldType != FIELD_EHANDLE) ? 0 : 0xFF, pField->fieldSize * gSizes[pField->fieldType] ); break; } } }
//-------------------------------------
void CRestore::StartBlock( SaveRestoreRecordHeader_t *pHeader ) { ReadHeader( pHeader ); m_BlockEndStack.AddToTail( GetReadPos() + pHeader->size ); }
//-------------------------------------
void CRestore::StartBlock( char szBlockName[] ) { SaveRestoreRecordHeader_t header; StartBlock( &header ); Q_strncpy( szBlockName, StringFromHeaderSymbol( header.symbol ), SIZE_BLOCK_NAME_BUF ); }
//-------------------------------------
void CRestore::StartBlock() { char szBlockName[SIZE_BLOCK_NAME_BUF]; StartBlock( szBlockName ); }
//-------------------------------------
void CRestore::EndBlock() { int endPos = m_BlockEndStack[ m_BlockEndStack.Count() - 1 ]; m_BlockEndStack.Remove( m_BlockEndStack.Count() - 1 ); SetReadPos( endPos ); } //-------------------------------------
int CRestore::ReadFields( const char *pname, void *pBaseData, datamap_t *pRootMap, typedescription_t *pFields, int fieldCount ) { static int lastName = -1; Verify( ReadShort() == sizeof(int) ); // First entry should be an int
int symName = m_pData->FindCreateSymbol(pname);
// Check the struct name
int curSym = ReadShort(); if ( curSym != symName ) // Field Set marker
{ const char *pLastName = m_pData->StringFromSymbol( lastName ); const char *pCurName = m_pData->StringFromSymbol( curSym ); Msg( "Expected %s found %s ( raw '%s' )! (prev: %s)\n", pname, pCurName, BufferPointer(), pLastName ); Msg( "Field type name may have changed or inheritance graph changed, save file is suspect\n" ); m_pData->Rewind( 2*sizeof(short) ); return 0; } lastName = symName;
// Clear out base data
EmptyFields( pBaseData, pFields, fieldCount ); // Skip over the struct name
int i; int nFieldsSaved = ReadInt(); // Read field count
int searchCookie = 0; // Make searches faster, most data is read/written in the same order
SaveRestoreRecordHeader_t header;
for ( i = 0; i < nFieldsSaved; i++ ) { ReadHeader( &header );
typedescription_t *pField = FindField( m_pData->StringFromSymbol( header.symbol ), pFields, fieldCount, &searchCookie); if ( pField && ShouldReadField( pField ) ) { ReadField( header, ((char *)pBaseData + pField->fieldOffset[ TD_OFFSET_NORMAL ]), pRootMap, pField ); } else { BufferSkipBytes( header.size ); // Advance to next field
} } return 1; }
//-------------------------------------
void CRestore::ReadHeader( SaveRestoreRecordHeader_t *pheader ) { if ( pheader != NULL ) { Assert( pheader!=NULL ); pheader->size = ReadShort(); // Read field size
pheader->symbol = ReadShort(); // Read field name token
} else { BufferSkipBytes( sizeof(short) * 2 ); } }
//-------------------------------------
short CRestore::ReadShort( void ) { short tmp = 0;
BufferReadBytes( (char *)&tmp, sizeof(short) );
return tmp; }
//-------------------------------------
int CRestore::ReadInt( void ) { int tmp = 0;
BufferReadBytes( (char *)&tmp, sizeof(int) );
return tmp; }
//-------------------------------------
// Purpose: Recursively restores all the classes in an object, in reverse order (top down)
// Output : int 0 on failure, 1 on success
int CRestore::DoReadAll( void *pLeafObject, datamap_t *pLeafMap, datamap_t *pCurMap ) { // restore base classes first
if ( pCurMap->baseMap ) { int status = DoReadAll( pLeafObject, pLeafMap, pCurMap->baseMap ); if ( !status ) return status; }
return ReadFields( pCurMap->dataClassName, pLeafObject, pLeafMap, pCurMap->dataDesc, pCurMap->dataNumFields ); }
//-------------------------------------
char *CRestore::BufferPointer( void ) { if ( !m_pData ) return NULL;
return m_pData->AccessCurPos(); }
//-------------------------------------
void CRestore::BufferReadBytes( char *pOutput, int size ) { Assert( m_pData !=NULL );
if ( !m_pData || m_pData->BytesAvailable() == 0 ) return;
if ( !m_pData->Read( pOutput, size ) ) { Warning( "Restore underflow!\n" ); Assert(0); } }
//-------------------------------------
void CRestore::BufferSkipBytes( int bytes ) { BufferReadBytes( NULL, bytes ); }
//-------------------------------------
int CRestore::ReadShort( short *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
//-------------------------------------
int CRestore::ReadInt( int *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
//-------------------------------------
int CRestore::ReadBool( bool *pValue, int nElems, int nBytesAvailable ) { COMPILE_TIME_ASSERT( sizeof(bool) == sizeof(char) ); return ReadSimple( pValue, nElems, nBytesAvailable ); }
//-------------------------------------
int CRestore::ReadFloat( float *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
//-------------------------------------
int CRestore::ReadData( char *pData, int size, int nBytesAvailable ) { return ReadSimple( pData, size, nBytesAvailable ); }
//-------------------------------------
void CRestore::ReadString( char *pDest, int nSizeDest, int nBytesAvailable ) { const char *pString = BufferPointer(); if ( !nBytesAvailable ) nBytesAvailable = strlen( pString ) + 1; BufferSkipBytes( nBytesAvailable );
Q_strncpy(pDest, pString, nSizeDest ); } //-------------------------------------
int CRestore::ReadString( string_t *pValue, int nElems, int nBytesAvailable ) { AssertMsg( nBytesAvailable > 0, "CRestore::ReadString() implementation does not currently support unspecified bytes available"); int i; char *pString = BufferPointer(); char *pLimit = pString + nBytesAvailable; for ( i = 0; i < nElems && pString < pLimit; i++ ) { if ( *((char *)pString) == 0 ) pValue[i] = NULL_STRING; else pValue[i] = AllocPooledString( (char *)pString ); while (*pString) pString++; pString++; }
BufferSkipBytes( nBytesAvailable ); return i; }
//-------------------------------------
int CRestore::ReadVector( Vector *pValue) { BufferReadBytes( (char *)pValue, sizeof(Vector) ); return 1; }
//-------------------------------------
int CRestore::ReadVector( Vector *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
int CRestore::ReadQuaternion( Quaternion *pValue) { BufferReadBytes( (char *)pValue, sizeof(Quaternion) ); return 1; }
//-------------------------------------
int CRestore::ReadQuaternion( Quaternion *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
//-------------------------------------
int CRestore::ReadVMatrix( VMatrix *pValue, int nElems, int nBytesAvailable ) { return ReadSimple( pValue, nElems, nBytesAvailable ); }
int CRestore::ReadVMatrixWorldspace( VMatrix *pValue, int nElems, int nBytesAvailable ) { Vector basePosition = m_pGameInfo->GetLandmark(); VMatrix tmp;
for ( int i = 0; i < nElems; i++ ) { BufferReadBytes( (char *)&tmp, sizeof(float)*16 );
VMatrixOffset( pValue[i], tmp, basePosition ); } return nElems; }
int CRestore::ReadMatrix3x4Worldspace( matrix3x4_t *pValue, int nElems, int nBytesAvailable ) { Vector basePosition = m_pGameInfo->GetLandmark(); matrix3x4_t tmp;
for ( int i = 0; i < nElems; i++ ) { BufferReadBytes( (char *)&tmp, sizeof(matrix3x4_t) );
Matrix3x4Offset( pValue[i], tmp, basePosition ); } return nElems; }
int CRestore::ReadInterval( interval_t *interval, int count, int nBytesAvailable ) { return ReadSimple( interval, count, nBytesAvailable ); }
//---------------------------------------------------------
//
// Game centric restore methods
//
CBaseEntity *CRestore::EntityFromIndex( int entityIndex ) { if ( !m_pGameInfo || entityIndex < 0 ) return NULL;
int i; entitytable_t *pTable;
for ( i = 0; i < m_pGameInfo->NumEntities(); i++ ) { pTable = m_pGameInfo->GetEntityInfo( i ); if ( pTable->id == entityIndex ) return pTable->hEnt; } return NULL; }
//-------------------------------------
int CRestore::ReadEntityPtr( CBaseEntity **ppEntity, int count, int nBytesAvailable ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; int nRead = ReadInt( entityArray, count, nBytesAvailable ); for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
{ ppEntity[i] = EntityFromIndex( entityArray[i] ); } if ( nRead < count) { memset( &ppEntity[nRead], 0, ( count - nRead ) * sizeof(ppEntity[0]) ); } return nRead; }
//-------------------------------------
int CRestore::ReadEdictPtr( edict_t **ppEdict, int count, int nBytesAvailable ) { #if !defined( CLIENT_DLL )
AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; CBaseEntity *pEntity; int nRead = ReadInt( entityArray, count, nBytesAvailable ); for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
{ pEntity = EntityFromIndex( entityArray[i] ); ppEdict[i] = (pEntity) ? pEntity->edict() : NULL; } if ( nRead < count) { memset( &ppEdict[nRead], 0, ( count - nRead ) * sizeof(ppEdict[0]) ); } return nRead; #else
return 0; #endif
}
//-------------------------------------
int CRestore::ReadEHandle( EHANDLE *pEHandle, int count, int nBytesAvailable ) { AssertMsg( count <= MAX_ENTITYARRAY, "Array of entities or ehandles exceeds limit supported by save/restore" ); int entityArray[MAX_ENTITYARRAY]; int nRead = ReadInt( entityArray, count, nBytesAvailable ); for ( int i = 0; i < nRead; i++ ) // nRead is never greater than count
{ pEHandle[i] = EntityFromIndex( entityArray[i] ); } if ( nRead < count) { memset( &pEHandle[nRead], 0xFF, ( count - nRead ) * sizeof(pEHandle[0]) ); } return nRead; } //-------------------------------------
// Purpose: Reads all the fields that are not client neutral. In the event of
// a librarization of save/restore, these would NOT reside in the library
void CRestore::ReadGameField( const SaveRestoreRecordHeader_t &header, void *pDest, datamap_t *pRootMap, typedescription_t *pField ) { switch( pField->fieldType ) { case FIELD_POSITION_VECTOR: { ReadPositionVector( (Vector *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_TIME: { ReadTime( (float *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_TICK: { ReadTick( (int *)pDest, pField->fieldSize, header.size ); break; } case FIELD_FUNCTION: { ReadFunction( pRootMap, (inputfunc_t **)pDest, pField->fieldSize, header.size ); break; } case FIELD_MODELINDEX: { int *pModelIndex = (int*)pDest; string_t *pModelName = (string_t *)stackalloc( pField->fieldSize * sizeof(string_t) ); int nRead = ReadString( pModelName, pField->fieldSize, header.size );
for ( int i = 0; i < nRead; i++ ) { if ( pModelName[i] == NULL_STRING ) { pModelIndex[i] = -1; continue; }
pModelIndex[i] = modelinfo->GetModelIndex( STRING( pModelName[i] ) );
#if !defined( CLIENT_DLL )
if ( m_precache ) { CBaseEntity::PrecacheModel( STRING( pModelName[i] ) ); } #endif
} break; }
case FIELD_MATERIALINDEX: { int *pMaterialIndex = (int*)pDest; string_t *pMaterialName = (string_t *)stackalloc( pField->fieldSize * sizeof(string_t) ); int nRead = ReadString( pMaterialName, pField->fieldSize, header.size );
for ( int i = 0; i < nRead; i++ ) { if ( pMaterialName[i] == NULL_STRING ) { pMaterialIndex[i] = 0; continue; }
pMaterialIndex[i] = GetMaterialIndex( STRING( pMaterialName[i] ) );
#if !defined( CLIENT_DLL )
if ( m_precache ) { PrecacheMaterial( STRING( pMaterialName[i] ) ); } #endif
} break; } case FIELD_MODELNAME: case FIELD_SOUNDNAME: { string_t *pStringDest = (string_t *)pDest; int nRead = ReadString( pStringDest, pField->fieldSize, header.size ); if ( m_precache ) { #if !defined( CLIENT_DLL )
// HACKHACK: Rewrite the .bsp models to match the map name in case the bugreporter renamed it
if ( pField->fieldType == FIELD_MODELNAME && Q_stristr(pStringDest->ToCStr(), ".bsp") ) { char buf[MAX_PATH]; Q_strncpy( buf, "maps/", sizeof(buf) ); Q_strncat( buf, gpGlobals->mapname.ToCStr(), sizeof(buf) ); Q_strncat( buf, ".bsp", sizeof(buf) ); *pStringDest = AllocPooledString( buf ); } #endif
for ( int i = 0; i < nRead; i++ ) { if ( pStringDest[i] != NULL_STRING ) { #if !defined( CLIENT_DLL )
if ( pField->fieldType == FIELD_MODELNAME ) { CBaseEntity::PrecacheModel( STRING( pStringDest[i] ) ); } else if ( pField->fieldType == FIELD_SOUNDNAME ) { CBaseEntity::PrecacheScriptSound( STRING( pStringDest[i] ) ); } #endif
} } } break; } case FIELD_CLASSPTR: ReadEntityPtr( (CBaseEntity **)pDest, pField->fieldSize, header.size ); break; case FIELD_EDICT: #if !defined( CLIENT_DLL )
ReadEdictPtr( (edict_t **)pDest, pField->fieldSize, header.size ); #else
Assert( !"FIELD_EDICT not valid for client .dll" ); #endif
break; case FIELD_EHANDLE: ReadEHandle( (EHANDLE *)pDest, pField->fieldSize, header.size ); break;
case FIELD_VMATRIX: { ReadVMatrix( (VMatrix *)pDest, pField->fieldSize, header.size ); break; }
case FIELD_VMATRIX_WORLDSPACE: ReadVMatrixWorldspace( (VMatrix *)pDest, pField->fieldSize, header.size ); break;
case FIELD_MATRIX3X4_WORLDSPACE: ReadMatrix3x4Worldspace( (matrix3x4_t *)pDest, pField->fieldSize, header.size ); break;
case FIELD_INTERVAL: ReadInterval( (interval_t *)pDest, pField->fieldSize, header.size ); break;
default: Warning( "Bad field type\n" ); Assert(0); } }
//-------------------------------------
int CRestore::ReadTime( float *pValue, int count, int nBytesAvailable ) { float baseTime = m_pGameInfo->GetBaseTime(); int nRead = ReadFloat( pValue, count, nBytesAvailable ); for ( int i = nRead - 1; i >= 0; i-- ) { if ( pValue[i] == ZERO_TIME ) pValue[i] = 0.0; else if ( pValue[i] != INVALID_TIME && pValue[i] != FLT_MAX ) pValue[i] += baseTime; } return nRead; }
int CRestore::ReadTick( int *pValue, int count, int nBytesAvailable ) { // HACK HACK: Adding 0.1f here makes sure that all tick times read
// from .sav file which are near the basetime will end up just ahead of
// the base time, because we are restoring we'll have a slow frame of the
// max frametime of 0.1 seconds and that could otherwise cause all of our
// think times to get synchronized to each other... sigh. ywb...
int baseTick = TIME_TO_TICKS( m_pGameInfo->GetBaseTime() + 0.1f ); int nRead = ReadInt( pValue, count, nBytesAvailable ); for ( int i = nRead - 1; i >= 0; i-- ) { if ( pValue[ i ] != TICK_NEVER_THINK_ENCODE ) { // Rebase it
pValue[i] += baseTick; } else { // Slam to -1 value
pValue[ i ] = TICK_NEVER_THINK; } } return nRead; }
//-------------------------------------
int CRestore::ReadPositionVector( Vector *pValue ) { return ReadPositionVector( pValue, 1, sizeof(Vector) ); }
//-------------------------------------
int CRestore::ReadPositionVector( Vector *pValue, int count, int nBytesAvailable ) { Vector basePosition = m_pGameInfo->GetLandmark(); int nRead = ReadVector( pValue, count, nBytesAvailable ); for ( int i = nRead - 1; i >= 0; i-- ) { if ( pValue[i] != vec3_invalid ) pValue[i] += basePosition; } return nRead; }
//-------------------------------------
int CRestore::ReadFunction( datamap_t *pMap, inputfunc_t **pValue, int count, int nBytesAvailable ) { AssertMsg( nBytesAvailable > 0, "CRestore::ReadFunction() implementation does not currently support unspecified bytes available"); char *pszFunctionName = BufferPointer(); BufferSkipBytes( nBytesAvailable ); AssertMsg( count == 1, "Arrays of functions not presently supported" ); if ( *pszFunctionName == 0 ) *pValue = NULL; else *pValue = UTIL_FunctionFromName( pMap, pszFunctionName );
return 0; } //-----------------------------------------------------------------------------
//
// Entity data saving routines
//
//-----------------------------------------------------------------------------
BEGIN_SIMPLE_DATADESC(entitytable_t) DEFINE_FIELD( id, FIELD_INTEGER ), DEFINE_FIELD( edictindex, FIELD_INTEGER ), DEFINE_FIELD( saveentityindex, FIELD_INTEGER ), // DEFINE_FIELD( restoreentityindex, FIELD_INTEGER ),
// hEnt (not saved, this is the fixup)
DEFINE_FIELD( location, FIELD_INTEGER ), DEFINE_FIELD( size, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( classname, FIELD_STRING ), DEFINE_FIELD( globalname, FIELD_STRING ), DEFINE_FIELD( landmarkModelSpace, FIELD_VECTOR ), DEFINE_FIELD( modelname, FIELD_STRING ), END_DATADESC()
//-----------------------------------------------------------------------------
// Utilities entities can use when saving
//-----------------------------------------------------------------------------
class CEntitySaveUtils : public IEntitySaveUtils { public: // Call these in pre-save + post save
void PreSave(); void PostSave();
// Methods of IEntitySaveUtils
virtual void AddLevelTransitionSaveDependency( CBaseEntity *pEntity1, CBaseEntity *pEntity2 ); virtual int GetEntityDependencyCount( CBaseEntity *pEntity ); virtual int GetEntityDependencies( CBaseEntity *pEntity, int nCount, CBaseEntity **ppEntList );
private: IPhysicsObjectPairHash *m_pLevelAdjacencyDependencyHash; };
//-----------------------------------------------------------------------------
// Call these in pre-save + post save
//-----------------------------------------------------------------------------
void CEntitySaveUtils::PreSave() { Assert( !m_pLevelAdjacencyDependencyHash ); MEM_ALLOC_CREDIT(); m_pLevelAdjacencyDependencyHash = physics->CreateObjectPairHash(); }
void CEntitySaveUtils::PostSave() { physics->DestroyObjectPairHash( m_pLevelAdjacencyDependencyHash ); m_pLevelAdjacencyDependencyHash = NULL; }
//-----------------------------------------------------------------------------
// Gets the # of dependencies for a particular entity
//-----------------------------------------------------------------------------
int CEntitySaveUtils::GetEntityDependencyCount( CBaseEntity *pEntity ) { return m_pLevelAdjacencyDependencyHash->GetPairCountForObject( pEntity ); }
//-----------------------------------------------------------------------------
// Gets all dependencies for a particular entity
//-----------------------------------------------------------------------------
int CEntitySaveUtils::GetEntityDependencies( CBaseEntity *pEntity, int nCount, CBaseEntity **ppEntList ) { return m_pLevelAdjacencyDependencyHash->GetPairListForObject( pEntity, nCount, (void**)ppEntList ); }
//-----------------------------------------------------------------------------
// Methods of IEntitySaveUtils
//-----------------------------------------------------------------------------
void CEntitySaveUtils::AddLevelTransitionSaveDependency( CBaseEntity *pEntity1, CBaseEntity *pEntity2 ) { if ( pEntity1 != pEntity2 ) { m_pLevelAdjacencyDependencyHash->AddObjectPair( pEntity1, pEntity2 ); } }
//-----------------------------------------------------------------------------
// Block handler for save/restore of entities
//-----------------------------------------------------------------------------
class CEntitySaveRestoreBlockHandler : public ISaveRestoreBlockHandler { public: const char *GetBlockName(); void PreSave( CSaveRestoreData *pSaveData ); void Save( ISave *pSave ); void WriteSaveHeaders( ISave *pSave ); virtual void PostSave(); virtual void PreRestore(); void ReadRestoreHeaders( IRestore *pRestore );
void Restore( IRestore *pRestore, bool createPlayers ); virtual void PostRestore();
inline IEntitySaveUtils * GetEntitySaveUtils() { return &m_EntitySaveUtils; }
private: friend int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask ); bool SaveInitEntities( CSaveRestoreData *pSaveData ); bool DoRestoreEntity( CBaseEntity *pEntity, IRestore *pRestore ); Vector ModelSpaceLandmark( int modelIndex ); int RestoreEntity( CBaseEntity *pEntity, IRestore *pRestore, entitytable_t *pEntInfo );
#if !defined( CLIENT_DLL )
// Find the matching global entity. Spit out an error if the designer made entities of
// different classes with the same global name
CBaseEntity *FindGlobalEntity( string_t classname, string_t globalname );
int RestoreGlobalEntity( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, entitytable_t *pEntInfo ); #endif
private: CEntitySaveUtils m_EntitySaveUtils; };
//-----------------------------------------------------------------------------
CEntitySaveRestoreBlockHandler g_EntitySaveRestoreBlockHandler;
//-------------------------------------
ISaveRestoreBlockHandler *GetEntitySaveRestoreBlockHandler() { return &g_EntitySaveRestoreBlockHandler; }
IEntitySaveUtils *GetEntitySaveUtils() { return g_EntitySaveRestoreBlockHandler.GetEntitySaveUtils(); }
//-----------------------------------------------------------------------------
// Implementation of the block handler for save/restore of entities
//-----------------------------------------------------------------------------
const char *CEntitySaveRestoreBlockHandler::GetBlockName() { return "Entities"; }
//---------------------------------
void CEntitySaveRestoreBlockHandler::PreSave( CSaveRestoreData *pSaveData ) { MDLCACHE_CRITICAL_SECTION(); IGameSystem::OnSaveAllSystems();
m_EntitySaveUtils.PreSave();
// Allow the entities to do some work
CBaseEntity *pEnt = NULL; #if !defined( CLIENT_DLL )
while ( (pEnt = gEntList.NextEnt( pEnt )) != NULL ) { pEnt->OnSave( &m_EntitySaveUtils ); } #else
// Do this because it'll force entities to figure out their origins, and that requires
// SetupBones in the case of aiments.
{ C_BaseAnimating::AutoAllowBoneAccess boneaccess( true, true );
int last = ClientEntityList().GetHighestEntityIndex(); ClientEntityHandle_t iter = ClientEntityList().FirstHandle();
for ( int e = 0; e <= last; e++ ) { pEnt = ClientEntityList().GetBaseEntity( e );
if( !pEnt ) continue;
pEnt->OnSave(); }
while ( iter != ClientEntityList().InvalidHandle() ) { pEnt = ClientEntityList().GetBaseEntityFromHandle( iter );
if ( pEnt && pEnt->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { pEnt->OnSave(); }
iter = ClientEntityList().NextHandle( iter ); } } #endif
SaveInitEntities( pSaveData ); }
//---------------------------------
void CEntitySaveRestoreBlockHandler::Save( ISave *pSave ) { CGameSaveRestoreInfo *pSaveData = pSave->GetGameSaveRestoreInfo(); // write entity list that was previously built by SaveInitEntities()
for ( int i = 0; i < pSaveData->NumEntities(); i++ ) { entitytable_t *pEntInfo = pSaveData->GetEntityInfo( i ); pEntInfo->location = pSave->GetWritePos(); pEntInfo->size = 0;
CBaseEntity *pEnt = pEntInfo->hEnt; if ( pEnt && !( pEnt->ObjectCaps() & FCAP_DONT_SAVE ) ) { MDLCACHE_CRITICAL_SECTION(); #if !defined( CLIENT_DLL )
AssertMsg( !pEnt->edict() || ( pEnt->m_iClassname != NULL_STRING && (STRING(pEnt->m_iClassname)[0] != 0) && FStrEq( STRING(pEnt->m_iClassname), pEnt->GetClassname()) ), "Saving entity with invalid classname" ); #endif
pSaveData->SetCurrentEntityContext( pEnt ); pEnt->Save( *pSave ); pSaveData->SetCurrentEntityContext( NULL );
pEntInfo->size = pSave->GetWritePos() - pEntInfo->location; // Size of entity block is data size written to block
pEntInfo->classname = pEnt->m_iClassname; // Remember entity class for respawn
#if !defined( CLIENT_DLL )
pEntInfo->globalname = pEnt->m_iGlobalname; // remember global name
pEntInfo->landmarkModelSpace = ModelSpaceLandmark( pEnt->GetModelIndex() ); int nEntIndex = pEnt->edict() ? ENTINDEX(pEnt->edict()) : -1; bool bIsPlayer = ( ( nEntIndex >= 1 ) && ( nEntIndex <= gpGlobals->maxClients ) ) ? true : false; if ( bIsPlayer ) { pEntInfo->flags |= FENTTABLE_PLAYER; } #endif
} } }
//---------------------------------
void CEntitySaveRestoreBlockHandler::WriteSaveHeaders( ISave *pSave ) { CGameSaveRestoreInfo *pSaveData = pSave->GetGameSaveRestoreInfo();
int nEntities = pSaveData->NumEntities(); pSave->WriteInt( &nEntities ); for ( int i = 0; i < pSaveData->NumEntities(); i++ ) pSave->WriteFields( "ETABLE", pSaveData->GetEntityInfo( i ), NULL, entitytable_t::m_DataMap.dataDesc, entitytable_t::m_DataMap.dataNumFields ); } //---------------------------------
void CEntitySaveRestoreBlockHandler::PostSave() { m_EntitySaveUtils.PostSave(); }
//---------------------------------
void CEntitySaveRestoreBlockHandler::PreRestore() { }
//---------------------------------
void CEntitySaveRestoreBlockHandler::ReadRestoreHeaders( IRestore *pRestore ) { CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo();
int nEntities; pRestore->ReadInt( &nEntities );
entitytable_t *pEntityTable = ( entitytable_t *)engine->SaveAllocMemory( (sizeof(entitytable_t) * nEntities), sizeof(char) ); if ( !pEntityTable ) { return; }
pSaveData->InitEntityTable( pEntityTable, nEntities ); for ( int i = 0; i < pSaveData->NumEntities(); i++ ) pRestore->ReadFields( "ETABLE", pSaveData->GetEntityInfo( i ), NULL, entitytable_t::m_DataMap.dataDesc, entitytable_t::m_DataMap.dataNumFields );
}
//---------------------------------
#if !defined( CLIENT_DLL )
void CEntitySaveRestoreBlockHandler::Restore( IRestore *pRestore, bool createPlayers ) { entitytable_t *pEntInfo; CBaseEntity *pent;
CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo(); bool restoredWorld = false;
// Create entity list
int i; for ( i = 0; i < pSaveData->NumEntities(); i++ ) { pEntInfo = pSaveData->GetEntityInfo( i );
if ( pEntInfo->classname != NULL_STRING && pEntInfo->size && !(pEntInfo->flags & FENTTABLE_REMOVED) ) { if ( pEntInfo->edictindex == 0 ) // worldspawn
{ Assert( i == 0 ); pent = CreateEntityByName( STRING(pEntInfo->classname) ); pRestore->SetReadPos( pEntInfo->location ); if ( RestoreEntity( pent, pRestore, pEntInfo ) < 0 ) { pEntInfo->hEnt = NULL; pEntInfo->restoreentityindex = -1; UTIL_RemoveImmediate( pent ); } else { // force the entity to be relinked
AddRestoredEntity( pent ); } } else if ( (pEntInfo->edictindex > 0) && (pEntInfo->edictindex <= gpGlobals->maxClients) ) { if ( !(pEntInfo->flags & FENTTABLE_PLAYER) ) { Warning( "ENTITY IS NOT A PLAYER: %d\n" , i ); Assert(0); }
edict_t *ed = INDEXENT( pEntInfo->edictindex );
if ( ed && createPlayers ) { // create the player
pent = CBasePlayer::CreatePlayer( STRING(pEntInfo->classname), ed ); } else pent = NULL; } else { pent = CreateEntityByName( STRING(pEntInfo->classname) ); } pEntInfo->hEnt = pent; pEntInfo->restoreentityindex = pent ? pent->entindex() : - 1; if ( pent && pEntInfo->restoreentityindex == 0 ) { if ( !FClassnameIs( pent, "worldspawn" ) ) { pEntInfo->restoreentityindex = -1; } }
if ( pEntInfo->restoreentityindex == 0 ) { Assert( !restoredWorld ); restoredWorld = true; } } else { pEntInfo->hEnt = NULL; pEntInfo->restoreentityindex = -1; } }
// Now spawn entities
for ( i = 0; i < pSaveData->NumEntities(); i++ ) { pEntInfo = pSaveData->GetEntityInfo( i ); if ( pEntInfo->edictindex != 0 ) { pent = pEntInfo->hEnt; pRestore->SetReadPos( pEntInfo->location ); if ( pent ) { if ( RestoreEntity( pent, pRestore, pEntInfo ) < 0 ) { pEntInfo->hEnt = NULL; pEntInfo->restoreentityindex = -1; UTIL_RemoveImmediate( pent ); } else { AddRestoredEntity( pent ); } } } } }
#else // CLIENT DLL VERSION
void CEntitySaveRestoreBlockHandler::Restore( IRestore *pRestore, bool createPlayers ) { entitytable_t *pEntInfo; CBaseEntity *pent;
CGameSaveRestoreInfo *pSaveData = pRestore->GetGameSaveRestoreInfo(); // Create entity list
int i; bool restoredWorld = false;
for ( i = 0; i < pSaveData->NumEntities(); i++ ) { pEntInfo = pSaveData->GetEntityInfo( i ); pent = ClientEntityList().GetBaseEntity( pEntInfo->restoreentityindex ); pEntInfo->hEnt = pent; }
// Blast saved data into entities
for ( i = 0; i < pSaveData->NumEntities(); i++ ) { pEntInfo = pSaveData->GetEntityInfo( i );
bool bRestoredCorrectly = false; // FIXME, need to translate save spot to real index here using lookup table transmitted from server
//Assert( !"Need translation still" );
if ( pEntInfo->restoreentityindex >= 0 ) { if ( pEntInfo->restoreentityindex == 0 ) { Assert( !restoredWorld ); restoredWorld = true; }
pent = ClientEntityList().GetBaseEntity( pEntInfo->restoreentityindex ); pRestore->SetReadPos( pEntInfo->location ); if ( pent ) { if ( RestoreEntity( pent, pRestore, pEntInfo ) >= 0 ) { // Call the OnRestore method
AddRestoredEntity( pent ); bRestoredCorrectly = true; } } } // BUGBUG: JAY: Disable ragdolls across transitions until PVS/solid check & client entity patch file are implemented
else if ( !pSaveData->levelInfo.fUseLandmark ) { if ( pEntInfo->classname != NULL_STRING ) { pent = CreateEntityByName( STRING(pEntInfo->classname) ); pent->InitializeAsClientEntity( NULL, RENDER_GROUP_OPAQUE_ENTITY ); pRestore->SetReadPos( pEntInfo->location );
if ( pent ) { if ( RestoreEntity( pent, pRestore, pEntInfo ) >= 0 ) { pEntInfo->hEnt = pent; AddRestoredEntity( pent ); bRestoredCorrectly = true; } } } }
if ( !bRestoredCorrectly ) { pEntInfo->hEnt = NULL; pEntInfo->restoreentityindex = -1; } }
// Note, server does this after local player connects fully
IGameSystem::OnRestoreAllSystems();
// Tell hud elements to modify behavior based on game restoration, if applicable
gHUD.OnRestore(); } #endif
void CEntitySaveRestoreBlockHandler::PostRestore() { }
void SaveEntityOnTable( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, int &iSlot ) { entitytable_t *pEntInfo = pSaveData->GetEntityInfo( iSlot ); pEntInfo->id = iSlot; #if !defined( CLIENT_DLL )
pEntInfo->edictindex = pEntity->RequiredEdictIndex(); #else
pEntInfo->edictindex = -1; #endif
pEntInfo->modelname = pEntity->GetModelName(); pEntInfo->restoreentityindex = -1; pEntInfo->saveentityindex = pEntity ? pEntity->entindex() : -1; pEntInfo->hEnt = pEntity; pEntInfo->flags = 0; pEntInfo->location = 0; pEntInfo->size = 0; pEntInfo->classname = NULL_STRING;
iSlot++; }
//---------------------------------
bool CEntitySaveRestoreBlockHandler::SaveInitEntities( CSaveRestoreData *pSaveData ) { int number_of_entities;
#if !defined( CLIENT_DLL )
number_of_entities = gEntList.NumberOfEntities(); #else
number_of_entities = ClientEntityList().NumberOfEntities( true ); #endif
entitytable_t *pEntityTable = ( entitytable_t *)engine->SaveAllocMemory( (sizeof(entitytable_t) * number_of_entities), sizeof(char) ); if ( !pEntityTable ) return false;
pSaveData->InitEntityTable( pEntityTable, number_of_entities );
// build the table of entities
// this is used to turn pointers into savable indices
// build up ID numbers for each entity, for use in pointer conversions
// if an entity requires a certain edict number upon restore, save that as well
CBaseEntity *pEnt = NULL; int i = 0;
#if !defined( CLIENT_DLL )
while ( (pEnt = gEntList.NextEnt( pEnt )) != NULL ) { #else
int last = ClientEntityList().GetHighestEntityIndex();
for ( int e = 0; e <= last; e++ ) { pEnt = ClientEntityList().GetBaseEntity( e ); if( !pEnt ) continue; #endif
SaveEntityOnTable( pEnt, pSaveData, i ); }
#if defined( CLIENT_DLL )
ClientEntityHandle_t iter = ClientEntityList().FirstHandle();
while ( iter != ClientEntityList().InvalidHandle() ) { pEnt = ClientEntityList().GetBaseEntityFromHandle( iter );
if ( pEnt && pEnt->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { SaveEntityOnTable( pEnt, pSaveData, i ); }
iter = ClientEntityList().NextHandle( iter ); } #endif
pSaveData->BuildEntityHash();
Assert( i == pSaveData->NumEntities() ); return ( i == pSaveData->NumEntities() ); }
//---------------------------------
#if !defined( CLIENT_DLL )
// Find the matching global entity. Spit out an error if the designer made entities of
// different classes with the same global name
CBaseEntity *CEntitySaveRestoreBlockHandler::FindGlobalEntity( string_t classname, string_t globalname ) { CBaseEntity *pReturn = NULL;
while ( (pReturn = gEntList.NextEnt( pReturn )) != NULL ) { if ( FStrEq( STRING(pReturn->m_iGlobalname), STRING(globalname)) ) break; } if ( pReturn ) { if ( !FClassnameIs( pReturn, STRING(classname) ) ) { Warning( "Global entity found %s, wrong class %s [expects class %s]\n", STRING(globalname), STRING(pReturn->m_iClassname), STRING(classname) ); pReturn = NULL; } }
return pReturn; }
#endif // !defined( CLIENT_DLL )
//---------------------------------
bool CEntitySaveRestoreBlockHandler::DoRestoreEntity( CBaseEntity *pEntity, IRestore *pRestore ) { MDLCACHE_CRITICAL_SECTION();
EHANDLE hEntity; hEntity = pEntity;
pRestore->GetGameSaveRestoreInfo()->SetCurrentEntityContext( pEntity ); pEntity->Restore( *pRestore ); pRestore->GetGameSaveRestoreInfo()->SetCurrentEntityContext( NULL );
#if !defined( CLIENT_DLL )
if ( pEntity->ObjectCaps() & FCAP_MUST_SPAWN ) { pEntity->Spawn(); } else { pEntity->Precache( ); } #endif
// Above calls may have resulted in self destruction
return ( hEntity != NULL ); }
//---------------------------------
// Get a reference position in model space to compute
// changes in model space for global brush entities (designer models them in different coords!)
Vector CEntitySaveRestoreBlockHandler::ModelSpaceLandmark( int modelIndex ) { const model_t *pModel = modelinfo->GetModel( modelIndex ); if ( modelinfo->GetModelType( pModel ) != mod_brush ) return vec3_origin;
Vector mins, maxs; modelinfo->GetModelBounds( pModel, mins, maxs ); return mins; }
int CEntitySaveRestoreBlockHandler::RestoreEntity( CBaseEntity *pEntity, IRestore *pRestore, entitytable_t *pEntInfo ) { if ( !DoRestoreEntity( pEntity, pRestore ) ) return 0;
#if !defined( CLIENT_DLL )
if ( pEntity->m_iGlobalname != NULL_STRING ) { int globalIndex = GlobalEntity_GetIndex( pEntity->m_iGlobalname ); if ( globalIndex >= 0 ) { // Already dead? delete
if ( GlobalEntity_GetState( globalIndex ) == GLOBAL_DEAD ) return -1; else if ( !FStrEq( STRING(gpGlobals->mapname), GlobalEntity_GetMap(globalIndex) ) ) { pEntity->MakeDormant(); // Hasn't been moved to this level yet, wait but stay alive
} // In this level & not dead, continue on as normal
} else { Warning( "Global Entity %s (%s) not in table!!!\n", STRING(pEntity->m_iGlobalname), STRING(pEntity->m_iClassname) ); // Spawned entities default to 'On'
GlobalEntity_Add( pEntity->m_iGlobalname, gpGlobals->mapname, GLOBAL_ON ); } } #endif
return 0; }
//---------------------------------
#if !defined( CLIENT_DLL )
int CEntitySaveRestoreBlockHandler::RestoreGlobalEntity( CBaseEntity *pEntity, CSaveRestoreData *pSaveData, entitytable_t *pEntInfo ) { Vector oldOffset; EHANDLE hEntitySafeHandle; hEntitySafeHandle = pEntity;
oldOffset.Init(); CRestore restoreHelper( pSaveData ); string_t globalName = pEntInfo->globalname, className = pEntInfo->classname;
// -------------------
int globalIndex = GlobalEntity_GetIndex( globalName ); // Don't overlay any instance of the global that isn't the latest
// pSaveData->szCurrentMapName is the level this entity is coming from
// pGlobal->levelName is the last level the global entity was active in.
// If they aren't the same, then this global update is out of date.
if ( !FStrEq( pSaveData->levelInfo.szCurrentMapName, GlobalEntity_GetMap(globalIndex) ) ) { return 0; }
// Compute the new global offset
CBaseEntity *pNewEntity = FindGlobalEntity( className, globalName ); if ( pNewEntity ) { // Msg( "Overlay %s with %s\n", pNewEntity->GetClassname(), STRING(tmpEnt->classname) );
// Tell the restore code we're overlaying a global entity from another level
restoreHelper.SetGlobalMode( 1 ); // Don't overwrite global fields
pSaveData->modelSpaceOffset = pEntInfo->landmarkModelSpace - ModelSpaceLandmark( pNewEntity->GetModelIndex() );
UTIL_Remove( pEntity ); pEntity = pNewEntity;// we're going to restore this data OVER the old entity
pEntInfo->hEnt = pEntity; // HACKHACK: Do we need system-wide support for removing non-global spawn allocated resources?
pEntity->VPhysicsDestroyObject(); Assert( pEntInfo->edictindex == -1 ); // Update the global table to say that the global definition of this entity should come from this level
GlobalEntity_SetMap( globalIndex, gpGlobals->mapname ); } else { // This entity will be freed automatically by the engine-> If we don't do a restore on a matching entity (below)
// or call EntityUpdate() to move it to this level, we haven't changed global state at all.
DevMsg( "Warning: No match for global entity %s found in destination level\n", STRING(globalName) ); return 0; } if ( !DoRestoreEntity( pEntity, &restoreHelper ) ) { pEntity = NULL; }
// Is this an overriding global entity (coming over the transition)
pSaveData->modelSpaceOffset.Init(); if ( pEntity ) return 1; return 0; }
#endif // !defined( CLIENT_DLL )
//-----------------------------------------------------------------------------
CSaveRestoreData *SaveInit( int size ) { CSaveRestoreData *pSaveData;
#if ( defined( CLIENT_DLL ) || defined( DISABLE_DEBUG_HISTORY ) )
if ( size <= 0 ) size = 2*1024*1024; // Reserve 2048K for now, UNDONE: Shrink this after compressing strings
#else
if ( size <= 0 ) size = 3*1024*1024; // Reserve 3096K for now, UNDONE: Shrink this after compressing strings
#endif
int numentities;
#if !defined( CLIENT_DLL )
numentities = gEntList.NumberOfEntities(); #else
numentities = ClientEntityList().NumberOfEntities(); #endif
void *pSaveMemory = engine->SaveAllocMemory( sizeof(CSaveRestoreData) + (sizeof(entitytable_t) * numentities) + size, sizeof(char) ); if ( !pSaveMemory ) { return NULL; }
pSaveData = MakeSaveRestoreData( pSaveMemory ); pSaveData->Init( (char *)(pSaveData + 1), size ); // skip the save structure
const int nTokens = 0xfff; // Assume a maximum of 4K-1 symbol table entries(each of some length)
pSaveMemory = engine->SaveAllocMemory( nTokens, sizeof( char * ) ); if ( !pSaveMemory ) { engine->SaveFreeMemory( pSaveMemory ); return NULL; }
pSaveData->InitSymbolTable( (char **)pSaveMemory, nTokens );
//---------------------------------
pSaveData->levelInfo.time = gpGlobals->curtime; // Use DLL time
pSaveData->levelInfo.vecLandmarkOffset = vec3_origin; pSaveData->levelInfo.fUseLandmark = false; pSaveData->levelInfo.connectionCount = 0; //---------------------------------
gpGlobals->pSaveData = pSaveData;
return pSaveData; }
//-----------------------------------------------------------------------------
//
// ISaveRestoreBlockSet
//
// Purpose: Serves as holder for a group of sibling save sections. Takes
// care of iterating over them, making sure read points are
// queued up to the right spot (in case one section due to datadesc
// changes reads less than expected, or doesn't leave the
// read pointer at the right point), and ensuring the read pointer
// is at the end of the entire set when the set read is done.
//-----------------------------------------------------------------------------
struct SaveRestoreBlockHeader_t { char szName[MAX_BLOCK_NAME_LEN + 1]; int locHeader; int locBody;
DECLARE_SIMPLE_DATADESC(); };
//-------------------------------------
class CSaveRestoreBlockSet : public ISaveRestoreBlockSet { public: CSaveRestoreBlockSet( const char *pszName ) { Q_strncpy( m_Name, pszName, sizeof(m_Name) ); }
const char *GetBlockName() { return m_Name; }
//---------------------------------
void PreSave( CSaveRestoreData *pData ) { m_BlockHeaders.SetCount( m_Handlers.Count() ); for ( int i = 0; i < m_Handlers.Count(); i++ ) { Q_strncpy( m_BlockHeaders[i].szName, m_Handlers[i]->GetBlockName(), MAX_BLOCK_NAME_LEN + 1 ); m_Handlers[i]->PreSave( pData ); } } void Save( ISave *pSave ) { int base = pSave->GetWritePos(); for ( int i = 0; i < m_Handlers.Count(); i++ ) { m_BlockHeaders[i].locBody = pSave->GetWritePos() - base; m_Handlers[i]->Save( pSave ); } m_SizeBodies = pSave->GetWritePos() - base; } void WriteSaveHeaders( ISave *pSave ) { int base = pSave->GetWritePos();
//
// Reserve space for a fully populated header
//
int dummyInt = -1; CUtlVector<SaveRestoreBlockHeader_t> dummyArr; dummyArr.SetCount( m_BlockHeaders.Count() ); memset( &dummyArr[0], 0xff, dummyArr.Count() * sizeof(SaveRestoreBlockHeader_t) ); pSave->WriteInt( &dummyInt ); // size all headers
pSave->WriteInt( &dummyInt ); // size all bodies
SaveUtlVector( pSave, &dummyArr, FIELD_EMBEDDED ); //
// Write the data
//
for ( int i = 0; i < m_Handlers.Count(); i++ ) { m_BlockHeaders[i].locHeader = pSave->GetWritePos() - base; m_Handlers[i]->WriteSaveHeaders( pSave ); }
m_SizeHeaders = pSave->GetWritePos() - base; //
// Write the actual header
//
int savedPos = pSave->GetWritePos(); pSave->SetWritePos(base); pSave->WriteInt( &m_SizeHeaders ); pSave->WriteInt( &m_SizeBodies ); SaveUtlVector( pSave, &m_BlockHeaders, FIELD_EMBEDDED ); pSave->SetWritePos(savedPos); } void PostSave() { for ( int i = 0; i < m_Handlers.Count(); i++ ) { m_Handlers[i]->PostSave(); } m_BlockHeaders.Purge(); } //---------------------------------
void PreRestore() { for ( int i = 0; i < m_Handlers.Count(); i++ ) { m_Handlers[i]->PreRestore(); } }
void ReadRestoreHeaders( IRestore *pRestore ) { int base = pRestore->GetReadPos(); pRestore->ReadInt( &m_SizeHeaders ); pRestore->ReadInt( &m_SizeBodies ); RestoreUtlVector( pRestore, &m_BlockHeaders, FIELD_EMBEDDED ); for ( int i = 0; i < m_Handlers.Count(); i++ ) { int location = GetBlockHeaderLoc( m_Handlers[i]->GetBlockName() ); if ( location != -1 ) { pRestore->SetReadPos( base + location ); m_Handlers[i]->ReadRestoreHeaders( pRestore ); } } pRestore->SetReadPos( base + m_SizeHeaders ); }
void CallBlockHandlerRestore( ISaveRestoreBlockHandler *pHandler, int baseFilePos, IRestore *pRestore, bool fCreatePlayers ) { int location = GetBlockBodyLoc( pHandler->GetBlockName() ); if ( location != -1 ) { pRestore->SetReadPos( baseFilePos + location ); pHandler->Restore( pRestore, fCreatePlayers ); } }
void Restore( IRestore *pRestore, bool fCreatePlayers ) { int base = pRestore->GetReadPos(); for ( int i = 0; i < m_Handlers.Count(); i++ ) { CallBlockHandlerRestore( m_Handlers[i], base, pRestore, fCreatePlayers ); } pRestore->SetReadPos( base + m_SizeBodies ); }
void PostRestore() { for ( int i = 0; i < m_Handlers.Count(); i++ ) { m_Handlers[i]->PostRestore(); } m_BlockHeaders.Purge(); }
//---------------------------------
void AddBlockHandler( ISaveRestoreBlockHandler *pHandler ) { // Grody, but... while this class is still isolated in saverestore.cpp, this seems like a fine time to assert:
AssertMsg( pHandler == &g_EntitySaveRestoreBlockHandler || (m_Handlers.Count() >= 1 && m_Handlers[0] == &g_EntitySaveRestoreBlockHandler), "Expected entity save load to always be first" );
Assert( pHandler != this ); m_Handlers.AddToTail( pHandler ); }
void RemoveBlockHandler( ISaveRestoreBlockHandler *pHandler ) { m_Handlers.FindAndRemove( pHandler ); }
//---------------------------------
private: int GetBlockBodyLoc( const char *pszName ) { for ( int i = 0; i < m_BlockHeaders.Count(); i++ ) { if ( strcmp( m_BlockHeaders[i].szName, pszName ) == 0 ) return m_BlockHeaders[i].locBody; } return -1; } int GetBlockHeaderLoc( const char *pszName ) { for ( int i = 0; i < m_BlockHeaders.Count(); i++ ) { if ( strcmp( m_BlockHeaders[i].szName, pszName ) == 0 ) return m_BlockHeaders[i].locHeader; } return -1; }
char m_Name[MAX_BLOCK_NAME_LEN + 1]; CUtlVector<ISaveRestoreBlockHandler *> m_Handlers; int m_SizeHeaders; int m_SizeBodies; CUtlVector<SaveRestoreBlockHeader_t> m_BlockHeaders; };
//-------------------------------------
BEGIN_SIMPLE_DATADESC( SaveRestoreBlockHeader_t ) DEFINE_ARRAY(szName, FIELD_CHARACTER, MAX_BLOCK_NAME_LEN + 1), DEFINE_FIELD(locHeader, FIELD_INTEGER), DEFINE_FIELD(locBody, FIELD_INTEGER), END_DATADESC()
//-------------------------------------
CSaveRestoreBlockSet g_SaveRestoreBlockSet("Game"); ISaveRestoreBlockSet *g_pGameSaveRestoreBlockSet = &g_SaveRestoreBlockSet;
//=============================================================================
#if !defined( CLIENT_DLL )
//------------------------------------------------------------------------------
// Creates all entities that lie in the transition list
//------------------------------------------------------------------------------
void CreateEntitiesInTransitionList( CSaveRestoreData *pSaveData, int levelMask ) { CBaseEntity *pent; int i; for ( i = 0; i < pSaveData->NumEntities(); i++ ) { entitytable_t *pEntInfo = pSaveData->GetEntityInfo( i ); pEntInfo->hEnt = NULL;
if ( pEntInfo->size == 0 || pEntInfo->edictindex == 0 ) continue;
if ( pEntInfo->classname == NULL_STRING ) { Warning( "Entity with data saved, but with no classname\n" ); Assert(0); continue; }
bool active = (pEntInfo->flags & levelMask) ? 1 : 0;
// spawn players
pent = NULL; if ( (pEntInfo->edictindex > 0) && (pEntInfo->edictindex <= gpGlobals->maxClients) ) { edict_t *ed = INDEXENT( pEntInfo->edictindex );
if ( active && ed && !ed->IsFree() ) { if ( !(pEntInfo->flags & FENTTABLE_PLAYER) ) { Warning( "ENTITY IS NOT A PLAYER: %d\n" , i ); Assert(0); }
pent = CBasePlayer::CreatePlayer( STRING(pEntInfo->classname), ed ); } } else if ( active ) { pent = CreateEntityByName( STRING(pEntInfo->classname) ); }
pEntInfo->hEnt = pent; } }
//-----------------------------------------------------------------------------
int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask ) { CBaseEntity *pent; entitytable_t *pEntInfo;
// Create entity list
CreateEntitiesInTransitionList( pSaveData, levelMask ); // Now spawn entities
CUtlVector<int> checkList;
int i; int movedCount = 0; for ( i = 0; i < pSaveData->NumEntities(); i++ ) { pEntInfo = pSaveData->GetEntityInfo( i ); pent = pEntInfo->hEnt; // pSaveData->currentIndex = i;
pSaveData->Seek( pEntInfo->location ); // clear this out - it must be set on a per-entity basis
pSaveData->modelSpaceOffset.Init();
if ( pent && (pEntInfo->flags & levelMask) ) // Screen out the player if he's not to be spawned
{ if ( pEntInfo->flags & FENTTABLE_GLOBAL ) { DevMsg( 2, "Merging changes for global: %s\n", STRING(pEntInfo->classname) ); // -------------------------------------------------------------------------
// Pass the "global" flag to the DLL to indicate this entity should only override
// a matching entity, not be spawned
if ( g_EntitySaveRestoreBlockHandler.RestoreGlobalEntity( pent, pSaveData, pEntInfo ) > 0 ) { movedCount++; pEntInfo->restoreentityindex = pEntInfo->hEnt.Get()->entindex(); AddRestoredEntity( pEntInfo->hEnt.Get() ); } else { UTIL_RemoveImmediate( pEntInfo->hEnt.Get() ); } // -------------------------------------------------------------------------
} else { DevMsg( 2, "Transferring %s (%d)\n", STRING(pEntInfo->classname), pent->edict() ? ENTINDEX(pent->edict()) : -1 ); CRestore restoreHelper( pSaveData ); if ( g_EntitySaveRestoreBlockHandler.RestoreEntity( pent, &restoreHelper, pEntInfo ) < 0 ) { UTIL_RemoveImmediate( pent ); } else { // needs to be checked. Do this in a separate pass so that pointers & hierarchy can be traversed
checkList.AddToTail(i); } }
// Remove any entities that were removed using UTIL_Remove() as a result of the above calls to UTIL_RemoveImmediate()
gEntList.CleanupDeleteList(); } }
for ( i = checkList.Count()-1; i >= 0; --i ) { pEntInfo = pSaveData->GetEntityInfo( checkList[i] ); pent = pEntInfo->hEnt;
// NOTE: pent can be NULL because UTIL_RemoveImmediate (called below) removes all in hierarchy
if ( !pent ) continue;
MDLCACHE_CRITICAL_SECTION();
if ( !(pEntInfo->flags & FENTTABLE_PLAYER) && UTIL_EntityInSolid( pent ) ) { // this can happen during normal processing - PVS is just a guess, some map areas won't exist in the new map
DevMsg( 2, "Suppressing %s\n", STRING(pEntInfo->classname) ); UTIL_RemoveImmediate( pent ); // Remove any entities that were removed using UTIL_Remove() as a result of the above calls to UTIL_RemoveImmediate()
gEntList.CleanupDeleteList(); } else { movedCount++; pEntInfo->flags = FENTTABLE_REMOVED; pEntInfo->restoreentityindex = pent->entindex(); AddRestoredEntity( pent ); } }
return movedCount; } #endif
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