Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: schemainitutils: Helpful macros when initing stuff that you'll
// want to record multiple errors from
//
//=============================================================================
#ifndef SCHEMAINITUTILS_H
#define SCHEMAINITUTILS_H
#ifdef _WIN32
#pragma once
#endif
// used for initialization functions. Adds an error message if we're recording
// them or returns false if we're not
#define SCHEMA_INIT_CHECK( expr, ... ) \
if ( false == ( expr ) ) \ { \ CUtlString msg; \ msg.Format( __VA_ARGS__ ); \ if ( NULL == ( pVecErrors ) ) \ { \ AssertMsg( expr, "%s", msg.String() ); \ } \ else \ { \ pVecErrors->AddToTail( msg ); \ } \ return false; \ }
#define SCHEMA_INIT_SUCCESS( ) \
( NULL == pVecErrors ) || ( 0 == pVecErrors->Count() )
#define SCHEMA_INIT_SUBSTEP( expr ) \
if ( !( expr ) ) \ return false;
#endif // SCHEMAINITUTILS_H
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