Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef FX_CS_SHARED_H
  7. #define FX_CS_SHARED_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // This runs on both the client and the server.
  12. // On the server, it only does the damage calculations.
  13. // On the client, it does all the effects.
  14. void FX_FireBullets(
  15. int iPlayer,
  16. const Vector &vOrigin,
  17. const QAngle &vAngles,
  18. int iWeaponID,
  19. int iMode,
  20. int iSeed,
  21. float flSpread
  22. );
  23. #endif // FX_CS_SHARED_H