Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "gamemovement.h"
#include "sdk_gamerules.h"
#include "sdk_shareddefs.h"
#include "in_buttons.h"
#include "movevars_shared.h"
#ifdef CLIENT_DLL
#include "c_sdk_player.h"
#else
#include "sdk_player.h"
#endif
class CSDKGameMovement : public CGameMovement { public: DECLARE_CLASS( CSDKGameMovement, CGameMovement );
CSDKGameMovement(); };
// Expose our interface.
static CSDKGameMovement g_GameMovement; IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
// ---------------------------------------------------------------------------------------- //
// CSDKGameMovement.
// ---------------------------------------------------------------------------------------- //
CSDKGameMovement::CSDKGameMovement() { //m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET;
}
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