Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include "sdk_weapon_parse.h"
FileWeaponInfo_t* CreateWeaponInfo() { return new CSDKWeaponInfo; }
CSDKWeaponInfo::CSDKWeaponInfo() { }
void CSDKWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName ) { BaseClass::Parse( pKeyValuesData, szWeaponName );
m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001
m_iBullets = pKeyValuesData->GetInt( "Bullets", 1 ); m_flCycleTime = pKeyValuesData->GetFloat( "CycleTime", 0.15 );
const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) ); }
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