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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_objective_resource.h"
#include "tf_weapon_shotgun.h"
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_FirstBlood : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for getting first blood.
if ( event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD ) { IncrementCount(); } }
}; DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBlood, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD, "TF_SCOUT_FIRST_BLOOD", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_FirstBloodKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 5 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker );
// Achievement for accumulating 5 kills over several matches with the first blood crit boost.
bool bFirstBlood = event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD; if ( pAttackerPlayer->m_Shared.IsFirstBloodBoosted() && pAttackerPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED_FIRST_BLOOD ) && !bFirstBlood ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBloodKill, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD_KILL, "TF_SCOUT_FIRST_BLOOD_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_WellEarlyKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for getting a kill in cp_well during the setup phase.
if ( FStrEq( m_pAchievementMgr->GetMapName(), "cp_well" ) && TFGameRules() && (TFGameRules()->State_Get() == GR_STATE_RND_RUNNING) && TFGameRules()->InSetup() ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_WellEarlyKill, ACHIEVEMENT_TF_SCOUT_WELL_EARLY_KILL, "TF_SCOUT_WELL_EARLY_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_LifetimeKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 2004 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for getting 2004 lifetime kills!
IncrementCount(); } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_LifetimeKills, ACHIEVEMENT_TF_SCOUT_LIFETIME_KILLS, "TF_SCOUT_LIFETIME_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_IronManKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
ResetTracking(); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" );
ResetTracking(); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { ResetTracking(); } } void ResetTracking() { m_bKillOnGround = false; m_bKillInAir = false; m_bKillInWater = false;
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for getting a kill while on the ground, in the air, and in the water in a single life.
CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker ); if ( !pAttackerPlayer ) return;
if ( pAttackerPlayer->GetWaterLevel() == WL_Eyes ) { m_bKillInWater = true; } else if ( !(pAttackerPlayer->GetFlags() & FL_ONGROUND) ) { m_bKillInAir = true; } else { m_bKillOnGround = true; }
if ( m_bKillOnGround && m_bKillInAir && m_bKillInWater ) { IncrementCount(); } } bool m_bKillOnGround; bool m_bKillInAir; bool m_bKillInWater; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_IronManKills, ACHIEVEMENT_TF_SCOUT_IRON_MAN_KILLS, "TF_SCOUT_IRON_MAN_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DestroyTeleporters : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pDestroyer == pTFPlayer ) { // Only count teleporters.
int iType = event->GetInt( "objecttype" ); if ( iType == OBJ_TELEPORTER ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyTeleporters, ACHIEVEMENT_TF_SCOUT_DESTROY_TELEPORTERS, "TF_SCOUT_DESTROY_TELEPORTERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DestroyBuildingsBeingBuilt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pDestroyer == pTFPlayer ) { // Only count buildings being built.
if ( event->GetBool( "was_building" ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyBuildingsBeingBuilt, ACHIEVEMENT_TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT, "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DestroySentryWithPistol : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pDestroyer == pTFPlayer ) { // Only count active sentries destroyed with a pistol.
int iType = event->GetInt( "objecttype" ); int iWeaponID = event->GetInt( "weaponid" ); if ( (iType == OBJ_SENTRYGUN) && (iWeaponID == TF_WEAPON_PISTOL_SCOUT) && !event->GetBool( "was_building" ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroySentryWithPistol, ACHIEVEMENT_TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL, "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DoubleJumps : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000 ); SetStoreProgressInSteam( true );
m_bScoredJump = false; }
virtual void ListenForEvents() { ListenForGameEvent( "air_dash" ); ListenForGameEvent( "landed" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { // Achievement for getting 1000 double jumps.
if ( Q_strcmp( event->GetName(), "air_dash" ) == 0 ) { int iJumperID = event->GetInt( "player" ); C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( iJumperID ) ) ); if ( pJumper == C_TFPlayer::GetLocalTFPlayer() && !m_bScoredJump ) { m_bScoredJump = true; IncrementCount(); } } else if ( (Q_strcmp( event->GetName(), "landed" ) == 0) || (Q_strcmp( event->GetName(), "localplayer_respawn" ) == 0) || (Q_strcmp( event->GetName(), "teamplay_round_active" ) == 0) ) { m_bScoredJump = false; } }
private: bool m_bScoredJump; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumps, ACHIEVEMENT_TF_SCOUT_DOUBLE_JUMPS, "TF_SCOUT_DOUBLE_JUMPS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_AssistChargeMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); m_bCharged = false; m_iAssists = 0; m_iMedic = -1; }
virtual void ListenForEvents() { ListenForGameEvent( "player_chargedeployed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 ) { m_iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pMedic = UTIL_PlayerByIndex( m_iMedic ); int iTarget = engine->GetPlayerForUserID( event->GetInt( "targetid" ) ); CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget );
if ( pMedic && pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() ) { m_bCharged = true; m_iAssists = 0; } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex > 0 && iAssisterIndex == m_iMedic ) { C_TFPlayer *pMedic = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( pMedic && pMedic->MedicIsReleasingCharge() ) { m_iAssists++; if ( m_iAssists >= 3 ) { IncrementCount(); } } } }
private: bool m_bCharged; int m_iAssists; int m_iMedic; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_AssistChargeMedic, ACHIEVEMENT_TF_SCOUT_ASSIST_MEDIC, "TF_SCOUT_ASSIST_MEDIC", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StealSandwich : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); m_iHeavyID = -1; }
virtual void ListenForEvents() { ListenForGameEvent( "player_stealsandvich" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName(); if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { // If we died or respawned, reset...
m_iHeavyID = -1; return; } else if ( Q_strcmp( event->GetName(), "player_stealsandvich" ) == 0 ) { int iOwner = engine->GetPlayerForUserID( event->GetInt( "owner" ) ); if ( iOwner != m_iHeavyID ) return;
int iTarget = engine->GetPlayerForUserID( event->GetInt( "target" ) ); CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget );
if ( pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() ) { IncrementCount(); } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for killing a Heavy and taking his sandvich.
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { // Track the heavy: we have to be responsible for his death.
m_iHeavyID = engine->GetPlayerForUserID( pTFVictim->GetUserID() ); } }
private: int m_iHeavyID; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_StealSandwich, ACHIEVEMENT_TF_SCOUT_STEAL_SANDWICH, "TF_SCOUT_STEAL_SANDWICH", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_KillChargedMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // client fires an event for this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFScout_KillChargedMedic, ACHIEVEMENT_TF_SCOUT_KILL_CHARGED_MEDICS, "TF_SCOUT_KILL_CHARGED_MEDICS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_SurviveDamage : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "player_damaged" ); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_iDamageTotal = 0; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_damaged" ) == 0 ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
m_iDamageTotal += event->GetInt( "amount" );
if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_iDamageTotal >= 500 ) { IncrementCount(); } } else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) { m_iDamageTotal = 0; } else if ( FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iDamageTotal = 0; } }
private: int m_iDamageTotal; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_SurviveDamage, ACHIEVEMENT_TF_SCOUT_SURVIVE_DAMAGE, "TF_SCOUT_SURVIVE_DAMAGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_ThreeFlagCaptures : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_flag_event" ); ListenForGameEvent( "teamplay_round_active" ); m_iFlagCaps = 0; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" )) { m_iFlagCaps++;
if ( m_iFlagCaps >= 3 ) { IncrementCount(); } } } else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) { m_iFlagCaps = 0; } }
private: int m_iFlagCaps; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_ThreeFlagCaptures, ACHIEVEMENT_TF_SCOUT_THREE_FLAGCAPS, "TF_SCOUT_THREE_FLAGCAPS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DoubleJumpKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pKiller = ToTFPlayer( pAttacker ); int iDoubleJumpKill = pKiller->m_Shared.GetAirDash();
if ( iDoubleJumpKill > 0 ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumpKill, ACHIEVEMENT_TF_SCOUT_DOUBLEJUMP_KILL, "TF_SCOUT_DOUBLEJUMP_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_FlagCapGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 25 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_flag_event" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" )) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_FlagCapGrind, ACHIEVEMENT_TF_SCOUT_FLAG_CAP_GRIND, "TF_SCOUT_FLAG_CAP_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_DodgeDamage : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_iDamageDodged = 0; }
virtual void ListenForEvents() { ListenForGameEvent( "player_damage_dodged" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName(); if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { // If we died or respawned, reset...
m_iDamageDodged = 0; return; } else if ( Q_strcmp( event->GetName(), "player_damage_dodged" ) == 0 ) { m_iDamageDodged += event->GetInt( "damage" );
if ( m_iDamageDodged > 1000 ) { IncrementCount(); } } }
private: int m_iDamageDodged; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_DodgeDamage, ACHIEVEMENT_TF_SCOUT_DODGE_DAMAGE, "TF_SCOUT_DODGE_DAMAGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_KnockIntoTrain : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() ) { int custom = event->GetInt( "customkill" ); int damagebits = event->GetInt( "damagebits" ); if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
( custom == TF_DMG_CUSTOM_SUICIDE ) || ( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
{ IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_KnockIntoTrain, ACHIEVEMENT_TF_SCOUT_KNOCK_INTO_TRAIN, "TF_SCOUT_KNOCK_INTO_TRAIN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_KillStunned : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pAttacker != pLocalPlayer ) { int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex <= 0 ) return;
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( pAssister != pLocalPlayer ) return; }
int iStunFlags = event->GetInt( "stun_flags" ); if ( ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_KillStunned, ACHIEVEMENT_TF_SCOUT_KILL_STUNNED, "TF_SCOUT_KILL_STUNNED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StunIntoTrain : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
// Achievement for causing someone we stunned to die by the environment.
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
int iStunFlags = event->GetInt( "stun_flags" ); bool bLegalStun = ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0); if ( bLegalStun && (pTFVictim->m_Shared.GetStunner() == pLocalPlayer) ) { int custom = event->GetInt( "customkill" ); int damagebits = event->GetInt( "damagebits" ); if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
( custom == TF_DMG_CUSTOM_SUICIDE ) || ( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
{ IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_StunIntoTrain, ACHIEVEMENT_TF_SCOUT_STUN_INTO_TRAIN, "TF_SCOUT_STUN_INTO_TRAIN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StunUberEnemies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 2 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_stunned" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "player_stunned" ) ) { CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
if ( pStunner == pLocalPlayer ) { if ( pVictim && pVictim->IsPlayerClass( TF_CLASS_MEDIC ) && pVictim->MedicGetChargeLevel() >= 1.0 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_StunUberEnemies, ACHIEVEMENT_TF_SCOUT_STUN_UBER_ENEMIES, "TF_SCOUT_STUN_UBER_ENEMIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StunCappingEnemies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_stunned" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "player_stunned" ) ) { CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
if ( (pStunner == pLocalPlayer) && pVictim && event->GetBool( "victim_capping" ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_StunCappingEnemies, ACHIEVEMENT_TF_SCOUT_STUN_CAPPING_ENEMIES, "TF_SCOUT_STUN_CAPPING_ENEMIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_MaxStuns : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_stunned" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "player_stunned" ) ) { CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
if ( (pStunner == pLocalPlayer) && pVictim && event->GetBool( "big_stun" ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_MaxStuns, ACHIEVEMENT_TF_SCOUT_MAX_STUNS, "TF_SCOUT_MAX_STUNS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StunScoutWithTheirBall : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFScout_StunScoutWithTheirBall, ACHIEVEMENT_TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL, "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_KillInDodgeCooldown : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for killing another scout under the effect Crit-a-Cola
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && pTFVictim->m_Shared.InCond( TF_COND_ENERGY_BUFF ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_KillInDodgeCooldown, ACHIEVEMENT_TF_SCOUT_KILL_IN_DODGE_COOLDOWN, "TF_SCOUT_KILL_IN_DODGE_COOLDOWN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_KillFromBehind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// Shamelessly stolen from the knife!
float DotProductToTarget( CBaseEntity *pAttacker, CBaseEntity *pTarget ) { Assert( pTarget );
// Get the forward view vector of the target, ignore Z
Vector vecVictimForward; AngleVectors( pTarget->EyeAngles(), &vecVictimForward, NULL, NULL ); vecVictimForward.z = 0.0f; vecVictimForward.NormalizeInPlace();
// Get a vector from my origin to my targets origin
Vector vecToTarget; vecToTarget = pTarget->WorldSpaceCenter() - pAttacker->WorldSpaceCenter(); vecToTarget.z = 0.0f; vecToTarget.NormalizeInPlace();
return DotProduct( vecVictimForward, vecToTarget ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for killing a bunch of enemies from behind with the scattergun double.
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) { CTFScatterGun *pScattergun = (CTFScatterGun *)ToTFPlayer( C_TFPlayer::GetLocalPlayer() )->Weapon_OwnsThisID( TF_WEAPON_SCATTERGUN ); if ( pScattergun && pScattergun->HasKnockback() && ( DotProductToTarget( pAttacker, pVictim ) > -0.1 ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_KillFromBehind, ACHIEVEMENT_TF_SCOUT_KILL_FROM_BEHIND, "TF_SCOUT_KILL_FROM_BEHIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_CaptureLastPoint : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 );
m_bRecentCapper = false; }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_point_captured" ); ListenForGameEvent( "teamplay_round_win" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) { m_bRecentCapper = false; int iTeam = event->GetInt( "team" ); if ( iTeam == pLocalPlayer->GetTeamNumber() ) { const char *cappers = event->GetString( "cappers" ); for ( int i=0; i<Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pPlayer == pLocalPlayer ) { m_bRecentCapper = true; } } } } else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) { // If we're the winners and we were involved in capping the last point, we get this achievement.
int iTeam = event->GetInt( "team" ); if ( (iTeam == pLocalPlayer->GetTeamNumber()) && m_bRecentCapper && (TFGameRules()->GetGameType() == TF_GAMETYPE_CP) ) { IncrementCount(); } m_bRecentCapper = false; } }
bool m_bRecentCapper; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureLastPoint, ACHIEVEMENT_TF_SCOUT_CAPTURE_LAST_POINT, "TF_SCOUT_CAPTURE_LAST_POINT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_CaptureThreePoints : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 );
m_iPointsCapped = 0; }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_point_captured" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { // only on maps with capture points
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) return;
const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active") ) { m_iPointsCapped = 0; } else if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) { int iTeam = event->GetInt( "team" ); if ( iTeam == pLocalPlayer->GetTeamNumber() ) { const char *cappers = event->GetString( "cappers" ); for ( int i=0; i<Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pPlayer == pLocalPlayer ) { m_iPointsCapped++; } } }
if ( m_iPointsCapped == 3 ) { IncrementCount(); } } }
int m_iPointsCapped; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureThreePoints, ACHIEVEMENT_TF_SCOUT_CAPTURE_THREE_POINTS, "TF_SCOUT_CAPTURE_THREE_POINTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_FastCap : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_point_startcapture" ); }
void FireGameEvent_Internal( IGameEvent *event ) { // only on maps with capture points
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) return;
const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) { const char *cappers = event->GetString( "cappers" ); for ( int i=0; i<Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pPlayer == pLocalPlayer ) { if ( event->GetFloat( "captime" ) < 1.0 ) { IncrementCount(); } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_FastCap, ACHIEVEMENT_TF_SCOUT_FAST_CAP, "TF_SCOUT_FAST_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_StartAndFinishCap : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true );
m_Points.Purge(); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_point_startcapture" ); ListenForGameEvent( "teamplay_point_captured" ); ListenForGameEvent( "teamplay_capture_broken" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for initiating captures that ultimately succeed.
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) { const char *cappers = event->GetString( "cappers" ); for ( int i=0; i<Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pPlayer == pLocalPlayer ) // Are we one of the cappers?
{ // We started capping this point.
m_Points.AddToTail( event->GetInt( "cp" ) ); } } } else if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) { int iIndex = m_Points.Find( event->GetInt( "cp" ) ); if ( iIndex > -1 ) // Is the point one we started capping?
{ int iTeam = event->GetInt( "team" ); if ( iTeam == pLocalPlayer->GetTeamNumber() ) { m_Points.Remove( iIndex ); IncrementCount(); } } } else if ( FStrEq( pszEventName, "teamplay_capture_broken" ) ) { // Our team failed to complete the capture.
int iIndex = m_Points.Find( event->GetInt( "cp" ) ); if ( iIndex > -1 ) { m_Points.Remove( iIndex ); } } else if ( FStrEq( pszEventName, "teamplay_round_active" ) ) { // Reset tracking at the start of a new round.
m_Points.Purge(); } }
CUtlVector< int > m_Points; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_StartAndFinishCap, ACHIEVEMENT_TF_SCOUT_START_AND_FINISH_CAP, "TF_SCOUT_START_AND_FINISH_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_BlockCaps : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_capture_blocked" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for blocking captures!
if ( FStrEq( pszEventName, "teamplay_capture_blocked" ) ) { int iBlocker = event->GetInt( "blocker" ); if ( (iBlocker == pLocalPlayer->entindex()) && ((TFGameRules()->GetGameType() == TF_GAMETYPE_CP) || (TFGameRules()->GetGameType() == TF_GAMETYPE_ARENA)) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_BlockCaps, ACHIEVEMENT_TF_SCOUT_BLOCK_CAPS, "TF_SCOUT_BLOCK_CAPS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_CarrierKillCarrier : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_flag_event" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for blocking captures!
if ( FStrEq( pszEventName, "teamplay_flag_event" ) ) { int iType = event->GetInt( "eventtype" ); if ( iType == TF_FLAGEVENT_DEFEND ) { int iPlayer = event->GetInt( "player" ); if ( (iPlayer == pLocalPlayer->entindex()) && pLocalPlayer->HasTheFlag() ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_CarrierKillCarrier, ACHIEVEMENT_TF_SCOUT_CARRIER_KILL_CARRIER, "TF_SCOUT_CARRIER_KILL_CARRIER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_CapFlagWithoutAttacking : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_flag_event" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for capping the flag without shooting anyone.
if ( FStrEq( pszEventName, "teamplay_flag_event" ) ) { int iType = event->GetInt( "eventtype" ); if ( iType == TF_FLAGEVENT_CAPTURE ) { int iPlayer = event->GetInt( "player" ); if ( (iPlayer == pLocalPlayer->entindex()) && !pLocalPlayer->HasFiredWeapon() ) { IncrementCount(); } } else if ( iType == TF_FLAGEVENT_PICKUP ) { int iPlayer = event->GetInt( "player" ); if ( iPlayer == pLocalPlayer->entindex() ) { pLocalPlayer->SetFiredWeapon( false ); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_CapFlagWithoutAttacking, ACHIEVEMENT_TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING, "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_LongDistanceRunner : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 25000 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_death" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for running ...
bool bUpdate = false; if ( FStrEq( pszEventName, "player_death" ) ) { int iVictimID = event->GetInt( "userid" ); if ( pLocalPlayer && (iVictimID == pLocalPlayer->GetUserID()) ) { bUpdate = true; } } else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) { bUpdate = true; }
if ( bUpdate ) { float fMeters = pLocalPlayer->GetMetersRan(); IncrementCount( ceil( fMeters ) ); } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_LongDistanceRunner, ACHIEVEMENT_TF_SCOUT_LONG_DISTANCE_RUNNER, "TF_SCOUT_LONG_DISTANCE_RUNNER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_TauntKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 );
m_iTargetID = 0; m_vSlamOrigin = Vector(0,0,0); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "scout_grand_slam" ); ListenForGameEvent( "scout_slamdoll_landed" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" ); }
void FireGameEvent_Internal( IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
const char *pszEventName = event->GetName(); if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { // If we died or respawned, reset...
m_iTargetID = 0; m_vSlamOrigin = Vector(0,0,0); return; } else if ( FStrEq( pszEventName, "scout_grand_slam" ) ) { int iScoutID = event->GetInt( "scout_id" ); if ( pLocalPlayer && (iScoutID == pLocalPlayer->GetUserID()) ) { m_iTargetID = event->GetInt( "target_id" ); // target_id is a userid
int iTarget = engine->GetPlayerForUserID( m_iTargetID ); CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget ); if ( pTarget ) { m_vSlamOrigin = pTarget->GetAbsOrigin(); } } } else if ( FStrEq( pszEventName, "scout_slamdoll_landed" ) ) { int iTargetIndex = event->GetInt( "target_index" ); // target_index is an entindex
EHANDLE hPlayer = cl_entitylist->GetNetworkableHandle( iTargetIndex ); if ( !hPlayer ) return; C_TFPlayer *pPlayer = dynamic_cast< C_TFPlayer* >( hPlayer.Get() ); if ( pPlayer && (m_iTargetID == pPlayer->GetUserID()) && (m_vSlamOrigin != Vector(0,0,0)) ) { float x = event->GetFloat( "x" ); float y = event->GetFloat( "y" ); float z = event->GetFloat( "z" ); Vector vHitOrigin = Vector(x,y,z); float fDist = (vHitOrigin - m_vSlamOrigin).Length(); if ( fDist > 1000 ) { IncrementCount(); } } } }
int m_iTargetID; Vector m_vSlamOrigin; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_TauntKill, ACHIEVEMENT_TF_SCOUT_TAUNT_KILL, "TF_SCOUT_TAUNT_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFScout_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 10, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress1, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS1, "TF_SCOUT_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFScout_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 16, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress2, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS2, "TF_SCOUT_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFScout_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 22, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress3, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS3, "TF_SCOUT_ACHIEVE_PROGRESS3", 5 );
// Receive the DamageDodged user message and send out a clientside event for achievements to hook.
void __MsgFunc_DamageDodged( bf_read &msg ) { int iDamage = msg.ReadShort();
IGameEvent *event = gameeventmanager->CreateEvent( "player_damage_dodged" ); if ( event ) { event->SetInt( "damage", iDamage ); gameeventmanager->FireEventClientSide( event ); } }
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_BackscatterKillSpyGrind : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) { if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker ) { CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); if ( pWeapon ) { int iMiniCritBackAttack = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); if ( iMiniCritBackAttack > 0 ) { IncrementCount(); } } } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillSpyGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND, "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_BackscatterKillHeavyMedicPair : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" );
m_hTargets.Purge(); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { m_hTargets.Purge(); } }
int GetTargetIndex( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hTarget == pTarget ) return i; } return -1; }
void AddNewTarget( CBaseEntity *pTarget ) { if ( !pTarget ) return;
// see if the target is already in our list or get a new index
int iTargetIndex = GetTargetIndex( pTarget ); if ( iTargetIndex == -1 ) { iTargetIndex = m_hTargets.AddToTail(); }
m_hTargets[iTargetIndex].hTarget = pTarget; m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 20.0f; // 20 seconds to kill the target
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker ) { CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); if ( pWeapon ) { int iMiniCritBackAttack = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); if ( iMiniCritBackAttack > 0 ) { // is this victim in our list of targets?
int index = GetTargetIndex( pVictim ); if ( index != -1 ) { // did we beat the time?
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime ) { IncrementCount(); } } else { CTFPlayer *pNewTarget = NULL; CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) ); if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && ( pNewTarget->MedicGetHealTarget() == pTFVictim ) ) { // add all of his Medics to our list of targets (could be more than one Medic)
AddNewTarget( pNewTarget ); } } } else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) ) { pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() ); if ( pNewTarget && ( pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) ) { AddNewTarget( pNewTarget ); } } } } } } } }
// is this victim in our list of targets?
int index = GetTargetIndex( pVictim ); if ( index != -1 ) { m_hTargets.Remove( index ); } }
private: struct targets_t { EHANDLE hTarget; float flTimeToBeat; };
CUtlVector<targets_t> m_hTargets; }; DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillHeavyMedicPair, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR, "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFScout_BackscatterKillFriendsGrind : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker ) { CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); if ( pWeapon ) { int iMiniCritBackAttack = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); if ( iMiniCritBackAttack > 0 ) { if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) return;
player_info_t pi; if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) ) return;
if ( !pi.friendsID ) return;
// check and see if they're on the local player's friends list
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) { IncrementCount(); } } } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillFriendsGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND, "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND", 5 );
#endif // CLIENT_DLL
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